Ep. 5 help

edited January 2009 in Strong Bad Hints
How do I get the light musket??? Sure it's in a crate, but it won't open!!!

Comments

  • edited December 2008
    Walk around the crate and you should find Snake Boxer if you haven't already. He only likes to punch one type of thing, though.
    Check the cool car out in the exterior
  • edited December 2008
    thanks! Q #2: How do I get Rather Dashing to help me save Bubs?
  • edited December 2008
    You don't. Rather Dashing serves a different purpose entirely. To save Bubs...
    You'll need to help Limozeen get their bus working again by bringing the innkeeper to them.
    After that, use the bus on Marzipan.
  • edited December 2008
    A few more: 1: Mista Fixit CAN'T fix it. I tried.
    2: How do I get Munchox to put Strong Sad in Peril?
  • edited December 2008
    NOTHING BUT SPOILERS FOLLOW:


    Mista Fixit doesnt fix the bus, it needs a tow.

    The innkeeper runs a towing service, talk to him until he tells you about his towing service and he'll join you.

    Use him on Limozeen's bus, then use Limozeen's bus on Marzipan.

    To put Strong Sad in peril:

    Give Coach Z the powerup, he'll throw some scorpion bait to the other side of the track.
    Use Strong Mad on the Checkpoint to throw it near the bait.
    Cross the track, get the bait.
    Use Strong Mad on the Checkpoint again, then go back to where Coach Z is. You'll get "eaten" by the scorpions, but you'll respawn near the checkpoint.

    Use the bait on Strong Sad, Then go talk to Rather Dashing about him.
  • edited December 2008
    Mista Fixit can only fix 2D odjects.
  • edited December 2008
    Holyxion wrote: »
    Mista Fixit can only fix 2D odjects.

    Not really,
    Use him on the car for a prize!
  • edited December 2008
    ...ummm....powerup?
  • edited December 2008
    He never actually fixes the car, however.
  • edited December 2008
    True, true.
  • edited December 2008
    BTW, I'm in 20X6, I fixed everything, so how do I get stinkoman to die?
  • edited December 2008
    Just talk stinko -> enemies, then enemies -> stinko, and you should be able to take it from there.
  • edited December 2008
    Now how bout' that powerup?
    Oh wait, you mean the medkit!
  • edited December 2008
    Holyxion wrote: »
    He never actually fixes the car, however.

    Well, he did remove a big clunky box from the carburator, so I'm gonna assume it's at least LESS broken than before.
  • edited December 2008
    True, yet still not fixed significantly, I mean it's probably still not running.
  • edited December 2008
    Nother q: Is the abb abber 2000 in here and if it is can u tell me how to get it?
  • edited December 2008
    Its around somewhere, the registry says so. Since we already have all the costumes accounted for, it has to be the bonus unlockable.

    How many cheat commandos do you have? And how'd you get them?
    Yes, it has resorted to this.... sigh.
  • edited December 2008
    I'm kind of surprised, though, that Extended Play won't let us take our costumes out of the booth...

    And I STILL can't find that last commando!
  • edited December 2008
    Yeah the last commando is causing me ulcers (which is why I'm furiously alt+tabbing out to see if someone posted it yet), but I think I know why we can't bring out the costumes: That little animation before you enter/exit stages where you slowly get less graphicky could cause problems with a costume item on.
  • edited December 2008
    Good point. The retro mode in Peasant's Quest might mess things up a bit too...
  • edited December 2008
    Maybe one of the Telltale staff could push us in the right direction with this whole commando thing.....
  • edited December 2008
    also what are ghost boxes?
  • edited December 2008
    When you hear the spooky sound, take a picture. A box will appear. Do you know where the last commando is?
  • edited December 2008
    poohead900 wrote: »
    When you hear the spooky sound, take a picture. A box will appear. Do you know where the last commando is?

    No.Although there is something suspicious aboot the cheat commandos box.
  • edited December 2008
    Use the treasure/quest item on Munchox/KoT to have it knocked away, just click on it from there.
  • edited December 2008
    Huzzah! play through time! 100% here I come!

    Edit: 100% here I am!
    picture.php?albumid=157&pictureid=1195

    Much, much thanks to Holyxion for that last Cheat Commando.

    The bonus shirt is a shirt with Strong Bad on it.

    Now, Telltale, Where's that Ab-Abber? It's unlockable through the registry, can be played in EPs 2-4, but isn't in this episode!

    Was it just scrapped?

    Edit: I was bored so I wrote up how to unlock the Ab-Abber:
    http://www.telltalegames.com/forums/showthread.php?t=7452
  • edited December 2008
    poohead900 wrote: »
    Now, Telltale, Where's that Ab-Abber? It's unlockable through the registry, can be played in EPs 2-4, but isn't in this episode!

    Four little indians...
  • edited December 2008
    Maratanos wrote: »
    Four little indians...

    Umm.... I don't understand
  • edited December 2008
    Because it's a red herring.
  • edited December 2008
    Man, I love seafood.
    2008 Most Stupid Post of the Year Award
  • edited December 2008
    man why you don't see the walktrough. and the awesomenes.
    I already have the maximum rank



    P.S Im in the extented play but Still when im going out of the photo booth my clothes reset
    P.P.S when you get the maximum ranc you get a strong bad t-shirt
  • edited January 2009
    the last commando would either be in a box by the pool of lava, the mailbox, the brick wall, and Bub's Concession Stand. (You can only see the boxes if you use gelarshie on them)
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