And I submit that this thread is pointless and proven immediately invalid by even watching different walkthroughs if you don't own the game. My evidence? The fact that other playthroughs don't have Lawrence, certain characters that help you, and even vital clues that never even come up because of certain choices you did/did not make in previous episodes. Stop trying so hard to be a Troll for attention or to jump on the Telltale Hate bandwagon. It's just kind of sad.
expect for the fact that this episode expanded on something that was in episode one and that was the choice on where to go in your investigation. you could go the whole episode and never have to go to crane's apartment and the places will change depending on when you go there just like in episode one. so in reality it was episode 2 that made it seem like choices did not matter.
And I submit that this thread is pointless and proven immediately invalid by even watching different walkthroughs if you don't own the game.… more My evidence? The fact that other playthroughs don't have Lawrence, certain characters that help you, and even vital clues that never even come up because of certain choices you did/did not make in previous episodes. Stop trying so hard to be a Troll for attention or to jump on the Telltale Hate bandwagon. It's just kind of sad.
And I submit that this thread is pointless and proven immediately invalid by even watching different walkthroughs if you don't own the game.… more My evidence? The fact that other playthroughs don't have Lawrence, certain characters that help you, and even vital clues that never even come up because of certain choices you did/did not make in previous episodes. Stop trying so hard to be a Troll for attention or to jump on the Telltale Hate bandwagon. It's just kind of sad.
Choices have always affected things like opinions and attitudes towards you. You can never change the entire story with one choice, it's usually just little things. The game is great at putting you through moral dilemmas to see how you handle them and there is a fair amount of consequence to some actions. I'm also of the opinion that it would be a disservice to the story to have all of these gigantic, game-altering choices ushered in that change the story to ludicrous degrees.
I haven't had a chance to play yet Ep.3 but I want to help you out a bit so I'll post with only reading the title.
In case anyone hasn't mentioned it yet, it's all about character development. You choose who your Bigby is. I say yours because he's not the same Bigby as mine.
The Walking Dead season 1 comes to mind for me when this topic comes up. I played it twice and nothing changed. I realized real quick location or end result changed little. But my characters were very different. At first that annoyed me but then I realized that it was still a good game and that yeah, end result may not be different but how my characters got there were very different. It didn't do a lot for the games replay value but I enjoyed the idea of developing my protagonists moral character.
This particular episode of The Wolf Among Us does have pretty high replay value, though. The length of a single playthrough of the episode might seem a little lacking to some, but the amount of content in the episode as a whole was pretty on par with the first episode.
I haven't had a chance to play yet Ep.3 but I want to help you out a bit so I'll post with only reading the title.
In case anyone hasn't … morementioned it yet, it's all about character development. You choose who your Bigby is. I say yours because he's not the same Bigby as mine.
The Walking Dead season 1 comes to mind for me when this topic comes up. I played it twice and nothing changed. I realized real quick location or end result changed little. But my characters were very different. At first that annoyed me but then I realized that it was still a good game and that yeah, end result may not be different but how my characters got there were very different. It didn't do a lot for the games replay value but I enjoyed the idea of developing my protagonists moral character.
TWAU certainly feels like that the choices will actually matter in the long run, same with TWD: Season 2. We'll just have to wait until we see the summary page of the all the major choices we've made for ourselves, now won't we?
Well, a couple that jump to mind from episode 3 stem from where you decide to go first. If you go anywhere but Ichabod's first, Bluebeard goes and burns a bunch of stuff, and you don't find Jack trying to sneak out with all of the glamour tubes.
However, if you do go to Ichabod's, Bluebeard goes and rifles through stuff at the Tweedles' office and you don't learn that they are moving packages for people. You don't find the box that says "The Butcher" on it, and you can't connect that piece of evidence when you find a similar box in Greenleaf's apartment. You also don't get to read their files which explain that Faith stole Ichabod's "compromising" picture.
I think that choices do matter, to an extent. Telltale has to be careful not to completely screw up someone's playthrough just because they didn't do x, y, or z. So, some things will always be the same. But, after 3 playthroughs I can see some differences based on my choices.
This particular episode of The Wolf Among Us does have pretty high replay value, though. The length of a single playthrough of the episode m… moreight seem a little lacking to some, but the amount of content in the episode as a whole was pretty on par with the first episode.
Comments
I didn't know that Prince Lawrence and Jack Horner were in this episode until I saw their names in the credits. Your move.
And I submit that this thread is pointless and proven immediately invalid by even watching different walkthroughs if you don't own the game. My evidence? The fact that other playthroughs don't have Lawrence, certain characters that help you, and even vital clues that never even come up because of certain choices you did/did not make in previous episodes. Stop trying so hard to be a Troll for attention or to jump on the Telltale Hate bandwagon. It's just kind of sad.
OBJECTION
expect for the fact that this episode expanded on something that was in episode one and that was the choice on where to go in your investigation. you could go the whole episode and never have to go to crane's apartment and the places will change depending on when you go there just like in episode one. so in reality it was episode 2 that made it seem like choices did not matter.
What vital clues can you miss for not doing something in earlier episodes ? Just curious.
what vital clues ? Not saying you are lying but im just curious
Choices have always affected things like opinions and attitudes towards you. You can never change the entire story with one choice, it's usually just little things. The game is great at putting you through moral dilemmas to see how you handle them and there is a fair amount of consequence to some actions. I'm also of the opinion that it would be a disservice to the story to have all of these gigantic, game-altering choices ushered in that change the story to ludicrous degrees.
I haven't had a chance to play yet Ep.3 but I want to help you out a bit so I'll post with only reading the title.
In case anyone hasn't mentioned it yet, it's all about character development. You choose who your Bigby is. I say yours because he's not the same Bigby as mine.
The Walking Dead season 1 comes to mind for me when this topic comes up. I played it twice and nothing changed. I realized real quick location or end result changed little. But my characters were very different. At first that annoyed me but then I realized that it was still a good game and that yeah, end result may not be different but how my characters got there were very different. It didn't do a lot for the games replay value but I enjoyed the idea of developing my protagonists moral character.
This particular episode of The Wolf Among Us does have pretty high replay value, though. The length of a single playthrough of the episode might seem a little lacking to some, but the amount of content in the episode as a whole was pretty on par with the first episode.
TWAU certainly feels like that the choices will actually matter in the long run, same with TWD: Season 2. We'll just have to wait until we see the summary page of the all the major choices we've made for ourselves, now won't we?
Well, a couple that jump to mind from episode 3 stem from where you decide to go first. If you go anywhere but Ichabod's first, Bluebeard goes and burns a bunch of stuff, and you don't find Jack trying to sneak out with all of the glamour tubes.
However, if you do go to Ichabod's, Bluebeard goes and rifles through stuff at the Tweedles' office and you don't learn that they are moving packages for people. You don't find the box that says "The Butcher" on it, and you can't connect that piece of evidence when you find a similar box in Greenleaf's apartment. You also don't get to read their files which explain that Faith stole Ichabod's "compromising" picture.
I think that choices do matter, to an extent. Telltale has to be careful not to completely screw up someone's playthrough just because they didn't do x, y, or z. So, some things will always be the same. But, after 3 playthroughs I can see some differences based on my choices.
Your point is completely valid.