Why did you guys think it was such a bad episode?

2

Comments

  • I didn't like the fact that none of the choices felt like, well... CHOICES. I didn't get any big "Oh my god, what are the consequences of my actions" moments like I did playing In Harm's Way or A Crooked Mile.

  • i loved the episode actually . if it werent for episode 2 this series would be on my top 3 best games of all time list ( assuming ep 5 is also aswesome)

  • edited May 2014

    It wasn't bad. It was just:

    A) Anticlimactic. I could barely believe it when it cut to black. It should have ended after your conversation with the Crooked Man, not before. By cutting it before, the episode didn't even hit 90 minutes.

    B) Short. All of Telltale's recent episodes have been frustratingly short, but this is the shortest yet. It gives one the sense that they're rushing headlong for the ending so they can start putting resources into their other series.

  • I dont get the hate for episode 2 either, except that people were so put off by the long delay.

    Tomi021 posted: »

    i loved the episode actually . if it werent for episode 2 this series would be on my top 3 best games of all time list ( assuming ep 5 is also aswesome)

  • that episode was boring the fight with beast wasnt enough to give the episode emotion and when you were investagating the crime scene the options were so fucking dumn. And your choices didnt matter a single fucking bit in that ep

    KCohere posted: »

    I dont get the hate for episode 2 either, except that people were so put off by the long delay.

  • Why would Faith's coat and Lawrence's knife be useful as of right now? They know it's not just some ordinary person who killed her so therefore they don't really matter anymote.

  • edited May 2014

    I liked this episode quite a bit. Especially that bit with the Jersey Devil. Only thing Telltale's episodes have been lacking is length. But I suppose, short and sweet is a lot better than long and boring. Also, side note, hope that is not the last of Woody.

  • Yeah. A spoiled mood spoils the mind.

    Healoz posted: »

    I feel like you kinda dumbed down the other episodes other than the first to make your argument sound better :P

  • I sat down and agreed that we needed to talk. The smoking option seems pretty badass though!

    Which option did you choose? I chose smoking and thought it was just so awesome and badass :')

  • edited May 2014

    I liked it but I guess I was hoping for a twist or something, that might be why I was a little disappointed, still a good episode.

  • You're right; the coat and knife aren't useful right now, and that's the problem. If TWAU had held on to the detective elements that made Ep1 awesome, pieces of evidence that we got early on would matter and the game as a whole would be improved. I couldn't agree more with Spoonbender. TWAU could have been a fantastic detective story (which is what I had expected after Ep1) rather than pushing us into the Crooked Man stuff, which has its cool moments but feels only loosely connected to the murders and evidence.

    Why would Faith's coat and Lawrence's knife be useful as of right now? They know it's not just some ordinary person who killed her so therefore they don't really matter anymote.

  • If it was a movie,it would have been better.I liked it dialogue and story wise,honestly.There was a cool fight and some bonding with the woodsman :D I'm so happy I didn't Arrest the woodsman in ep 1 :)

  • I agree with you. It's really disappointing that none of our choices matter at all. Saving Lawrence does nothing. We know nothing following TJ's confession when he found Lily's body and the "stop laughing at me". Nothing is happening with the cops who should have video footage of Bigby's escape. I thought Faith mattered a hell of a lot more. But it seems we just get a story about some guy who wants power and control. Nothing is going on with Bluebeard either.

    The story is progressing exactly as you said except characters like Snow and Beauty are getting worse.

  • This right here epitomizes what I dislike. This post is spot on with how hype episode 1 was and the rapid loss of potential we experienced in the sequential ones. Everything doesn't mean a thing now. I literally sit there and do nothing and it's nearly 95% the same outcome every time. I barely have to press any prompts during the fights too.

  • Yeah, evidence should matter. What is the point of the shredded fabric we found? Or all the money you can take?

    tomSnout posted: »

    You're right; the coat and knife aren't useful right now, and that's the problem. If TWAU had held on to the detective elements that made Ep

  • I enjoyed it well enough, but it did cut off after quite a lot of build-up.

    With as big as this war with the Crooked Man has been made out to be it almost feels like it was setting up for another season rather than a final episode. Hopefully they can wrap everything up with what little time they have left.

  • I still hoping they go into some explanation why Faith brought her coat to Woody’s apartment and then simply left it there. I have been hooked on this detail trying to discern its meaning throughout the series and still haven’t been able to fathom the logic behind it.

    I am hoping since we were reacquainted with the coat in episode 4, that an explanation of its intended purpose will be provided in the final episode.

    Why would Faith's coat and Lawrence's knife be useful as of right now? They know it's not just some ordinary person who killed her so therefore they don't really matter anymote.

  • it wasnt a bad episode its just not much happened but it set it up good for episode 5, and we fiinaly got to see thee crooked man.

  • edited June 2014

    I found your post concise and coherent which made me curious to read some of your other posts. That is when I saw “The more I play the angrier I get” (from Feb 8th) and I was amazed on how relevant and prophetic the issues you highlighted after playing episode 2 were to become.

    *it appears you weren’t overdramatizing it at all

    This right here epitomizes what I dislike. This post is spot on with how hype episode 1 was and the rapid loss of potential we experienced i

  • i enjoyed episodes 1 and 2 and was glad i'd pre-purchased the entire game... but episode 3 was AMAZING and i just loved it and started really getting into it. Then i went onto this 4th episode and it's even better again! LOVED IT!

    I don't know if all the people hating it are fables fans that feel let down but i love Bigby and the story is great and the fight scene in the Pawn shop was the best yet, i kind of enjoyed having Woody as a pseudo-ally and i was kind of hoping i could get Woody and Beast to come to the Crooked Mans with me and deputise them for the day. Would be good having that extra muscle along and I'm surprised Bigby just goes it alone after he's almost killed in the previous episode.

    Fantastic game, man i love tell tale :)

  • You didn't feel threatened despite being in a room full of people who dislike Bigby, or ones that could be classified as enemies? :)

    Anyhow, best way to treat this episode, in my view, is as a 'two parter'. Had that sort of feel to it. So, I do indeed look at the episode as being more setup than anything else for when everything goes to hell in episode 5.

    DomeWing333 posted: »

    Like other people have said, the ending also struck me as being a bit off. Despite this being Bigby's first meeting with the "Big Bad" of th

  • edited June 2014

    Everyone to their own opinion so I'll throw mine into the mix. Like most, I loved Episode 1 and reckoned I was in for something possibly better than TWD but since Episode 2 onwards I really feel this game, story and interactions has just gotten worse by the episode. There's no longer a feel that my actions make any difference, the story is too short and yet too fast paced at the same time and the dialogue and scripting is very poor, there are times that I feel a comment from Bigby or the response from another Fable makes no sense at all and it's been rammed in there to progress the story as quickly as possible. I will play through 'til the end "when" the final episode is released but I honestly believe TWAU has become a torn in Telltales side and now they want rid as quickly as possible so they can focus on other things (I suspect TWAU has not sold anywhere near the amount as TWD or what TTG project for GOT).

  • edited June 2014

    The only one there who had posed any kind of physical threat to me was Jersey Devil and I had ripped off his own antlers and stabbed him with them earlier that day. And Bigby wasn't even in full werewolf-mode then. Granted, maybe Crooky had some powerful magic up his sleave that would make me think twice about trying to take him on, but if that were the case, then I think we should have gotten at least a taste of that as an indication of what he might be capable of. I just remembered looking around the room and thinking to myself "Yeah, I can take these guys if it comes down to it." Which is not something you're supposed to be thinking when staring down the main villain of the game.

    Rob_K posted: »

    You didn't feel threatened despite being in a room full of people who dislike Bigby, or ones that could be classified as enemies? Anyhow

  • You're welcome, Healoz!

    Healoz posted: »

    That was Larry?!?! Well I guess it's been a while since I've heard his voice, thanks for pointing that out!

  • i smoked too cos it seemed to me just how bigby rolls..

    everyone knows he smokes to relax, show he's not threatening, and cos he is a badass :P

    potato_101 posted: »

    I sat down and agreed that we needed to talk. The smoking option seems pretty badass though!

  • this

    Ascari posted: »

    Story progession was huge compared to the episodes 1-3. But, for us on the forum, we had already figured 80% of what was revealed

  • I really like it too,I've played three times already.

  • I thought he smoked to dull his senses so he does not have a sensory overload or something?

    i smoked too cos it seemed to me just how bigby rolls.. everyone knows he smokes to relax, show he's not threatening, and cos he is a badass :P

  • I liked the episode but the choices sucked.

  • yeah that's also true

    I thought he smoked to dull his senses so he does not have a sensory overload or something?

  • I only just played it. I saw reviews, ouch. Episode lacked screentime from the 2 best characters by a mile, bluebeard and bloody mary. Not the best ep but not the worst either.

  • the only bad part was that beauty and the beast plot that was soo boring... and jersey fight was best fight in whole series even better thn ep 3 fight

  • edited June 2014

    I sort of agree that it does go downhill, at least in a sense that it haven't felt like a murder investigation game for a while. I'm disappointed in the way they made Bigby to look as a detective and I hoped that in this episode they'll at least show him doing some actual detective work, but they didn't, he still simply runs from one place to another, openly asks straightforward questions when he should be keeping the low profile and fails to deduce and connect any piece of evidence from earlier episodes, until it's blatantly spelled out to him.

    I mean, we suspected the significance of the ribbons since episode 1 and not only that Bigby didn't made the connection until Nerissa pointed it out, but she actually had to show him by raising her head and pointing at the very thing on her neck several times, before he (after some amount of time, when Nerissa was already willing to give up and go) finally realizes.

    I could see Nerissa being frustrated by it and thinking "how the hell did this guy become sheriff?" There's also the fact that Telltale chose to ignore some pieces of evidence from earlier episodes (like that piece of cloth in front of woodlands).

    First two episodes were great, but the game lost much of it's mystery and atmosphere lately and it turned out that it isn't even the murder investigation game anymore. It is much too late for it to go back on track now, episode 5 can't do anything to make it better in this department, since episode 5 brings a conclusion and should be like episodes 3 and 4 were... racing the clock and confronting the people responsible should've happened from middle to the very end of episode 5, episodes 3 and 4 should've been murder investigation episodes.

    It is a shame really, when I remember how first two episodes made me feel, this could've been a really great game, but for me it is a "Tales of Monkey Island" all over again, there's a great build-up, but from the middle onward the game just goes downhill.

  • i dont know what you are talking about but everything happens in the game is more or less related to murder of those prostitutes.

    I sort of agree that it does go downhill, at least in a sense that it haven't felt like a murder investigation game for a while. I'm disappo

  • edited June 2014

    Of course it is. But it doesn't play out like a murder investigation game or at least not like what I got used to expect from murder investigation games to be like. For some reason there must be a big fight in every episode (this included, which I find almost as forced as the one with Beast, especially since Bigby should be still recovering from that bad beating he took), but there's very little physical evidence being connected and not one scene of Bigby contemplating all of those little hints and things he found in an attempt to make a connection.

    At first I thought that it might play out like in the first chapter of comics, where he notices things, but keeps them for himself, including from us players, but the scene with the ribbon (and huff & puff being mentioned again), confirmed it to me that he is just really slow on the uptake.

    I find it that there are way too many physical confrontations and way too little actual detective work.

    kappafan posted: »

    i dont know what you are talking about but everything happens in the game is more or less related to murder of those prostitutes.

  • im actually glad that TWAU is much more than just a boring investigation game :p, even though i agree with you that those investigation (connecting evidence tasks) were fun in EP 1 and 2, in EP 3 things grew much wider than just evidence and physical confrontation became necessary somehow, you see uptill end of ep 2 no one had idea whats going on but then all starting coming up.

    Of course it is. But it doesn't play out like a murder investigation game or at least not like what I got used to expect from murder investi

  • edited June 2014

    OK, fair enough... we all have our preferences.

    Though I must add that I don't hate those fights in general, they are actually made quite good, but the thing that has been bothering me is that it started coming up to physical confrontations and confrontations in general way to early, while most of the evidence still remained unconnected. I'd rather if that's been left mostly for episode 5.

    Anyway, I'm glad that you enjoy the game so much, I only wish that I can enjoy it like I did with first two episodes. I still like it though, there aren't many games which are focused on story and interactions out there and every one of this sort that I find I consider to be a gem.

    kappafan posted: »

    im actually glad that TWAU is much more than just a boring investigation game , even though i agree with you that those investigation (conne

  • The story starts with an intriguing mystery to solve. As an interactive game there should have been more opportunity to explore elements of this mystery.

    Unfortunately we are ushered from scene to scene as we are pulled along the story, not allowing us much time to digest the information presented before us. I have to replay a scene from YouTube so I can pause and review the contents of a dossier or copy down the names on the blackboard (to satiate my own curiosity). The game should allow moments of reflection or analysis (if one so chooses), as well as maintaining the exciting action sequences we have enjoyed.

    My fear is with everything episode 5 needs to accomplish to end the story we are going to have someone come around and just tell us what happened.

    I sort of agree that it does go downhill, at least in a sense that it haven't felt like a murder investigation game for a while. I'm disappo

  • no actually i have my own minor complains but def those are not "its not detective enough" w/e ,to me detective is much more than sniffing around things.

    OK, fair enough... we all have our preferences. Though I must add that I don't hate those fights in general, they are actually made quite

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