I was more talking about the decisions that actually change something, It's been a while since I played but last I remember that choice doesn't have much affect beyond a few changes in dialogue through till episode 3 (and that one time Lilly/Kenny helps or doesn't help Lee)
Are you refering to tough choices or decisions that had an effect? Former is pretty subjective, not really interesting here, latter would be e.g. the Carley/Doug and the meat locker choice and generally Lee's behaviour towards the rest of the group.
'repeat what they have done with TWD'
tough choices and decisions that actually change something.
Did you get a special version of TWD S1 or something? Because I don't remember that at all.
Tough choices IMO are a given for any Telltale game, so, I was talking about decisions that have an actual affect on the outcome of the game. Out of all of those, Carley/Doug is the only one I see that has an actual significant impact on the game, and that only really occurs in episode 3 till one of them gets the boot. Other than that, everything else is really just slight dialogue changes, decisions that many would actually expect to change the games outcome don't really change anything, e.g. Lee's arm, taking from the strangers car (this one I'm REALLY looking at), and saving Shawn or Duck. Overall, I feel Tales from The Borderlands has exceeded TWD in this aspect which IMO isn't really that hard to do.
Are you refering to tough choices or decisions that had an effect? Former is pretty subjective, not really interesting here, latter would be e.g. the Carley/Doug and the meat locker choice and generally Lee's behaviour towards the rest of the group.
That's fine, but one game getting some "C"/"70" reviews while other recent games like Wolf, Borderlands, etc get high reviews is hardly any indication of failure
It's a huge indicator of failed writing. The entire episode... gosh it was bad. It could have been so good if they had only given it some more polish. They were clearly just rushing to release to meet a deadline while they focused their real energy on Borderlands.
It's a big indicator of a business failing when it overstretches its capability. They can clearly only work on one title at a time without the second being hurt by it. Either that, or the GoT writer had a stroke, quit mid-project, or some reasoning where some amateur had to replace him/them.
Obviously, you don't enjoy the episode and neither do some of the user reviewers on those sites.
Or anyone with taste.
You literally cannot ignore the massive plot hole and logical inconsistencies of the Traitor being the non-sentinel. There is no explanation.
You can love everything else about that episode, and the Traitor plot hole doesn't have to ruin everything for everyone, sure.
You'd have to suspend logic itself to believe it. Not that it can't be done, but that's asking a lot. It's worse writing than an amateur high school student could do.
As for everything else, sure that's fine. You can suspend disbelief and make enough assumptions to rationalize the finale end (the ambush plot hole). That's at least reasonable to do. It can be done.
User Scores are significantly WORSE.
Episode 5
Metascore: 7.4 Userscore: 6.7
So you're right. Critic scores are not ind… moreicative of quality. GoT was WORSE than the critics thought!
I think you missed my point when I said
Overall, what matters most is how much you individually enjoy the episode.
Obviously, you don't enjoy the episode and neither do some of the user reviewers on those sites. That's fine, but one game getting some "C"/"70" reviews while other recent games like Wolf, Borderlands, etc get high reviews is hardly any indication of failure, nor should reviews act as the only metric of whether or not a company is going through a "downfall."
cough cough If one game happens to be slightly worse while another one being released at the same time is gaining much better scores doesn't mean it's a company's downfall and I think you contradict yourself! cough cough
Sorry, caught a cold.
Of course those games are only "okay", they aren't Walking Dead! Anybody with half a brain knows that any Telltale game that isn't Walking Dead is automatically a waste of Telltale's time!
He never said it's a waste of their time.
He stated that they have always made "okay" games and will continue to do so. TWD S1 was just an exception to that.
I know you're a moderator, so clearly you will be greatly biased in favor of defending TellTale, but don't just go making stuff up childishly. He never even implied what you're saying.
Except for The Wolf Among Us, Tales From the Borderlands and Game of Thrones you mean?
Of course those games are only "okay", they a… moreren't Walking Dead! Anybody with half a brain knows that any Telltale game that isn't Walking Dead is automatically a waste of Telltale's time!
EDIT: In retrospect, I can see how this post seemed aimed at rousseau as a rude response, but it was mainly meant as a joke about a vocal miniority of people who said comments insinuating things like that when Wolf/Borderlands/Thrones were announced, only for them to later change their mind once they played the game. I just wanted to clarify that since I'm now looking back and seeing how this could be taken in a different way then I intended.
Expecting every single game after Walking Dead: Season 1 to resonate on that exact same level is a bit unreasonable
It's unreasonable to expect a developer to learn from their mistakes instead of creating new ones?
Absolutely ridiculous.
Also Wolf & GoT are both said to have horrible plot holes in their next-to-last episodes. (Idk which one Wolf is, but I read that one toward the end had a horrible plothole that almost ruined it for the person.)
Borderlands definitely looks like it's going to be considered one of their best. That's good.
However it's not unreasonable to expect a company to get BETTER at making games, rather than being the same ("Okay" with an occasional "good") for their entirety.
I'll agree with you that Season 2 wasn't as strong as Season 1, but I've personally enjoyed Wolf very greatly and lots of other people say t… morehey think Borderlands is just as good - if not, better than Season 1 of Walking Dead. Expecting every single game after Walking Dead: Season 1 to resonate on that exact same level is a bit unreasonable, but that doesn't make anything else they've done after inherently bad just because it didn't reach the same height of Season 1. Ultimately, it really just boils down to personal preference.
Unbelievable plot twists, lacking dialogue choices, uninspired gameplay etc.
Great point.
It seems as though TellTale hasn't learned any of their past mistakes. They most likely just get lucky enough to not create massive plot holes in TWD S1 and Borderlands.
We all need to remember that this is, after all, a capitalist company. They almost certainly prioritize a profit motive over pushing out quality for the sake of quality. In other words: Profit Motive > Quality. Even if they do try for quality, it is not enough sometimes as can be seen in E5 of GoT where they clearly rushed it out without caring that it was actually good. (It has more signs of being rushed than just plot holes. It being the shortest and worst episode is very telling. They are a business, and game developers have deadlines. If they don't push back those deadlines, which they clearly didn't want to, then they release crappier, unpolished games with more plot holes.)
Or perhaps GoT E5 suffered from a problem with an employee. It's real life people, after all. For all we know someone got incredibly sick with the swine flu or had a car accident and couldn't finish work.
Something is going on at TellTale's headquarters. E5 was rushed out unfinished, and E6 is taking twice as long to release as all other episodes. That means some that most likely some corporate/employee drama happened. Perhaps they had a plot twist of their own.
Yes, there are certain elements in a game that work for one person and don't convince another. Things like humour or emotional moments will … morenever reach all players in the same way and it's futile to argue about it. But equally there are things one can discuss about in an objective way. Unbelievable plot twists, lacking dialogue choices, uninspired gameplay etc. But if it satisfies you imagine a IMO ahead of everything I say (not directed at you specifically).
And as I said, their games have been okay (not 'inherently bad'). But I've got neither time nor will to play okay games and it kinda hurts to see they don't show any development. However, I still hold out hope that one of their future games will captivate me like Walking Dead did.
What kind of repeat do you want from Telltale? The emotional-heavy moments? The dark and pragmatic choices? Do you want them to make the sam… moree game over and over again? To me, it sounds very boring and uninspiring. I would rather have Telltale explore and do new things rather than make the same thing over and over again.
Instead of judging every new Telltale Games on the merits of The Walking Dead Season 1, you should judge the new games on their own merits. And I love The Wolf Among Us, Tales from the Borderlands and Game of Thrones by Telltale, because they are doing and trying something new and they all have their strengths and weakness. They aren't the same as The Walking Dead Season 1 and they shouldn't be.
I'd love tough choices and decisions that have an actual effect on the story too, but that wouldn't be repeating what they did with The Walking Dead: Season One. T
No, but it WOULD BE a good start to go in the direction of "Doing the same thing over and over and over."
I'd love tough choices and decisions that have an actual effect on the story too, but that wouldn't be repeating what they did with The Walk… moreing Dead: Season One. That season was a bit uneven when it came to choices and interaction as it was Telltale's first real foray at a choices and consequences game.
Season One definitely wasn't perfect. It started off with high hopes with puzzles, downtime in episodes with areas to explore, and choices that seemed to effect the story such as choosing who lives and who dies. Plus, they had the right idea in adding in direct controlled action instead of just quick time events in the gun fighting scenes. But, as the season went on, the choices became less important to the story beyond choices that determine how people view Lee as a person, the puzzles became non-existant, and the action was confined solely to quick time events.
Interestingly, a lot of this seems to be addressed in Minecraft: … [view original content]
That comment wasn't directed towards him, but rather people that actually did have that mindset when each respective game was announced. Each time, there was a vocal minority of people hating the game literally by virtue of it not being Walking Dead. Still, though, point taken.
Of course those games are only "okay", they aren't Walking Dead! Anybody with half a brain knows that any Telltale game that isn't Walking D… moreead is automatically a waste of Telltale's time!
He never said it's a waste of their time.
He stated that they have always made "okay" games and will continue to do so. TWD S1 was just an exception to that.
I know you're a moderator, so clearly you will be greatly biased in favor of defending TellTale, but don't just go making stuff up childishly. He never even implied what you're saying.
No. But congrats on being able to unconditionally love a video game company. Where would certain game developers be without their faithful base of fanboys?
Don't waste your time with these people. They are mindless morons who literally unconditionally love a video game company for no reason other than they like their games.
TellTale probably isn't even their favorite game company. I'd hate to see how irrational they'd become if we attacked their favorite.
From what I seem to understand, a lot of people seem to perceive reality in these irrational white/black perceptions. They do not understand how multiple things can be true simultaneous (grey areas, such as TellTale making good games but having its undeniable flaws too.) They can't handle criticism because they are too emotionally attached to the...game company...(sounds really weird when you say it out loud. Wtf is wrong with these people?)
However they exist everywhere.
You will even have people defending evil corporations that destroy our environment or treat others horrendously.
You will even have people defending rapists, or people who love Hitler.
The world is really weird sometimes, and very very irrational for a large portion of society. I honestly don't really know why people do this. Why people have irrational attachments to video game companies.
No. But congrats on being able to unconditionally love a video game company. Where would certain game developers be without their faithful base of fanboys?
I'll agree the traitor storyline would've been better with the Maester in my personal opinion, but that doesn't ruin the Season as a whole for me.
Either that, or the GoT writer had a stroke, quit mid-project, or some reasoning where some amateur had to replace him/them.
I believe a few directors and various writers work on different episodes within a Season. Not each episode is made by the same director/lead writers, but some episodes do share directors/writers though.
That's fine, but one game getting some "C"/"70" reviews while other recent games like Wolf, Borderlands, etc get high reviews is hardly any … moreindication of failure
It's a huge indicator of failed writing. The entire episode... gosh it was bad. It could have been so good if they had only given it some more polish. They were clearly just rushing to release to meet a deadline while they focused their real energy on Borderlands.
It's a big indicator of a business failing when it overstretches its capability. They can clearly only work on one title at a time without the second being hurt by it. Either that, or the GoT writer had a stroke, quit mid-project, or some reasoning where some amateur had to replace him/them.
Obviously, you don't enjoy the episode and neither do some of the user reviewers on those sites.
Or anyone with taste.
You literally cannot ignore the massive plot hole and logical inconsistencies of the Trai… [view original content]
Minecraft will sell no matter how good the game is because of the franchise it's using. That's just my opinion
That's not an opinion, that's a fact.
The Walking Dead
Game of Thrones
Minecraft
Jurassic Park
Back to the Future
TellTale picks these very specifically BECAUSE they are huge IP's.
Without these IP's, the games would not sell anywhere near as well. Especially before TellTale becomes well known. It's thanks to these IP's and their marketing prowess that TellTale is such a successful company.
It's also why we will almost certainly see only popular IP's or very strong niche IP's in all their future games. (Don't ever expect to see an original work again. These famous IP's give them tons of bank.)
Sales don't judge quality COD sales more then any game doesn't mean they are the best game. I still think TWD s1 was their best game in term… mores of gameplay which is my fav telltale game.
Minecraft will sell no matter how good the game is because of the franchise it's using
That's just my opinion
I think Tales of the Borderlands was awesome though I don't think they have fallen but will rise to a level higher then they ever reached soon
Minecraft will sell no matter how good the game is because of the franchise it's using. That's just my opinion
That's not an opinion… more, that's a fact.
The Walking Dead
Game of Thrones
Minecraft
Jurassic Park
Back to the Future
TellTale picks these very specifically BECAUSE they are huge IP's.
Without these IP's, the games would not sell anywhere near as well. Especially before TellTale becomes well known. It's thanks to these IP's and their marketing prowess that TellTale is such a successful company.
It's also why we will almost certainly see only popular IP's or very strong niche IP's in all their future games. (Don't ever expect to see an original work again. These famous IP's give them tons of bank.)
They are just opinions. Opinions sometimes dumb, opinions sometimes awesome. What I say is that everyone should play the games and see for themselves than base their opinion on opinions of other people.
deep shit, I know...
Minecraft will sell no matter how good the game is because of the franchise it's using. That's just my opinion
That's not an opinion… more, that's a fact.
The Walking Dead
Game of Thrones
Minecraft
Jurassic Park
Back to the Future
TellTale picks these very specifically BECAUSE they are huge IP's.
Without these IP's, the games would not sell anywhere near as well. Especially before TellTale becomes well known. It's thanks to these IP's and their marketing prowess that TellTale is such a successful company.
It's also why we will almost certainly see only popular IP's or very strong niche IP's in all their future games. (Don't ever expect to see an original work again. These famous IP's give them tons of bank.)
Huh...It's almost like were on this site because we love Telltale games, weird....
What does a love for their games have anything to do with a mindless love for the company?
Also, what does a love for their games have anything to do with complete and utter denial of all flaws and imperfections?
A true fan will find all their games to be imperfect, because they believe TellTale can work with their mistakes to make something better...and better...and better.
They are here to criticize because they love the games, and want them to be better.
People who mindlessly defend a corporation and thus become IRRATIONAL while doing so? That is bad. Bad for the game, bad for that person, bad for society.
There is nothing wrong with simultaneously believing that TellTale is awesome most of the time AND sucks sometimes. Something doesn't have to be absolutely perfect to like it.
Too many people in these forums think in black/white. You either LOVE all of TellTale's games or you HATE them. They see rousseau doesn't LOVE them unconditionally, so they assume he is hating on them. It's incredibly irrational. It's just plain stupid. That's the very definition of MINDLESS.
...of a corporation?
Baaaaaaaaaaaaaaaaaaaaaaaa!
WTF is with people who can't differentiate between a Corporation and a Person?
Corp… moreorations are not people.
I will never understand all you pro-corp types. The irrational thought processes boggle my mind. I can't comprehend such insanity.
I thought their GoT game was absolutely FANTASTIC E1-E4.
It was E5, which was so horrible that it literally ruined the entire franchise.
If E5 was anywhere as awesome as E1-E4, and perhaps if they also got rid of Ramsey and replaced him with an original character, then it might be my favorite even above The Walking Dead Season 1.
E5 was just so bad, so full of plot holes, that it literally ruined everything leading up to it. I can't really see how E6 will redeem it. It was that bad.
At least with TWD Season 2, there were few major plot holes (basically Luke), and those that existed didn't ruin the experience. After Luke's death, you could just pretend he never existed and continue on with a great finale.
E5 was so bad, even the good parts suffered for it. (I know that if they polished it and didn't rush E5 to meet their deadline, ALL the episode would be better. Including the amazing parts. It would also be longer.)
I'll agree Game of Thrones is just okay compared to TWAU and TWD S1. I don't particularly care for TFTB and think GOT is a lot better in con… moretrary of what many forum users think but yes 2015 hasn't been a very spectacular year for Telltale but if they took more time and worked on a one game per year quota like they did with TWD S1 they would without a doubt be able to recreate that magic. I think TWAU and TWD S2 (especially) suffered from rushed writing and less structure (even though TWAU was far more organized and structured than S2 imo) and with Telltale rushing to shove so many games out at once (GOT, TFTB, MCSM, TWD:MS) I feel like their games this year have not been all they could have been if they were given a year to be worked on. Telltale's writers are overworked and should work at a slower pace
It's unreasonable to expect a developer to learn from their mistakes instead of creating new ones?
I meant more in terms of emotional resonance. Not every single title is going to have a story as deep and resonating as Season 1 of Walking Dead. It doesn't mean the following games are mediocre, it just means that Season 1 set a high standard.
Also Wolf & GoT are both said to have horrible plot holes in their next-to-last episodes. (Idk which one Wolf is, but I read that one toward the end had a horrible plothole that almost ruined it for the person.)
Have you played Wolf or are you speaking from hearsay? I don't recall any plotholes in Wolf.
Expecting every single game after Walking Dead: Season 1 to resonate on that exact same level is a bit unreasonable
It's unreasonabl… moree to expect a developer to learn from their mistakes instead of creating new ones?
Absolutely ridiculous.
Also Wolf & GoT are both said to have horrible plot holes in their next-to-last episodes. (Idk which one Wolf is, but I read that one toward the end had a horrible plothole that almost ruined it for the person.)
Borderlands definitely looks like it's going to be considered one of their best. That's good.
However it's not unreasonable to expect a company to get BETTER at making games, rather than being the same ("Okay" with an occasional "good") for their entirety.
I just heard about Wolf, but GoT E5 was so bad that it ruined the entire series for me.
I thought GoT E1 - E4 was so good that I almost certainly would have loved it MORE THAN TWD S1. And that is one of my favorite games of all time.
So you can see how horrible I think it is that TellTale made E5 and had these incredible plot holes. Not just that, but an obviously rushed product. Just unacceptable.
If E5 didn't exist, they never had any plot holes, and they changed a few things (got rid of Ramsey's Plot armor or got rid of Ramsey entirely and replaced him with an original character that we grew to hate) then it would have been one of my favorite games of all time.
After E5, it has become one of my least favorites. That's how bad that Traitor plothole was for me. That's how illogical the ambush was. That's how bad the decisions were.
All that story, all the plot, all that game- ruined... in only an hour, because it was the shortest episode of all time.
It's unreasonable to expect a developer to learn from their mistakes instead of creating new ones?
I meant more in terms of emotiona… morel resonance. Not every single title is going to have a story as deep and resonating as Season 1 of Walking Dead. It doesn't mean the following games are mediocre, it just means that Season 1 set a high standard.
Also Wolf & GoT are both said to have horrible plot holes in their next-to-last episodes. (Idk which one Wolf is, but I read that one toward the end had a horrible plothole that almost ruined it for the person.)
Have you played Wolf or are you speaking from hearsay? I don't recall any plotholes in Wolf.
It's literally like writing the best of novels with a huge amount of plot leading up to this ultimate climax where the viewer/reader is on edge and then ending it with
"And they all died because the entire world was exploded. Then God came down, surprisingly looking just like Jimmy Carter but with Morgan Freeman's voice, and then said "I haz hamburgers." THE END." - George R. R. Martin.
Then later in an interview:
"So...what happened to the White Walkers? The Dragons? The Lannisters? The Starks?" and having him reply "They died in the explosion. I haz hamburgers, DUH!"
I just heard about Wolf, but GoT E5 was so bad that it ruined the entire series for me.
I thought GoT E1 - E4 was so good that I almost c… moreertainly would have loved it MORE THAN TWD S1. And that is one of my favorite games of all time.
So you can see how horrible I think it is that TellTale made E5 and had these incredible plot holes. Not just that, but an obviously rushed product. Just unacceptable.
If E5 didn't exist, they never had any plot holes, and they changed a few things (got rid of Ramsey's Plot armor or got rid of Ramsey entirely and replaced him with an original character that we grew to hate) then it would have been one of my favorite games of all time.
After E5, it has become one of my least favorites. That's how bad that Traitor plothole was for me. That's how illogical the ambush was. That's how bad the decisions were.
All that story, all the plot, all that game- ruined... in only an hour, because it was the shortest episode of all time.
E5 was just so bad, so full of plot holes, that it literally ruined everything leading up to it.
I didn't think the flaws in Episode 5 were that bad so as to retroactively ruin the whole Season, but maybe that's just my opinion. Still, though, that mindset seems a bit extreme.
I thought their GoT game was absolutely FANTASTIC E1-E4.
It was E5, which was so horrible that it literally ruined the entire franchise.
… more
If E5 was anywhere as awesome as E1-E4, and perhaps if they also got rid of Ramsey and replaced him with an original character, then it might be my favorite even above The Walking Dead Season 1.
E5 was just so bad, so full of plot holes, that it literally ruined everything leading up to it. I can't really see how E6 will redeem it. It was that bad.
At least with TWD Season 2, there were few major plot holes (basically Luke), and those that existed didn't ruin the experience. After Luke's death, you could just pretend he never existed and continue on with a great finale.
E5 was so bad, even the good parts suffered for it. (I know that if they polished it and didn't rush E5 to meet their deadline, ALL the episode would be better. Including the amazing parts. It would also be longer.)
You simultaneously say that it's just your/my opinion, implying everyone has their own opinion, and then deem my opinion as wrong (extreme). Well done.
The reality is I just probably have better taste than you. That's my opinion anyway. To each their own. You think I'm extremist, I think you have bad taste. To each their own right?
E5 was just so bad, so full of plot holes, that it literally ruined everything leading up to it.
I didn't think the flaws in Episode… more 5 were that bad so as to retroactively ruin the whole Season, but maybe that's just my opinion. Still, though, that mindset seems a bit extreme.
I think you are misunderstanding me. I wasn't saying or implying I looked down on you for your opinion, as you are welcome to have your opinion. Yes, I was saying I personally think it's a bit extreme to let one plot point taint your view of the game to such a degree, but I didn't say so with the intended implication that you were lesser for holding such an opinion. Sorry if it came off that way.
LOL, wow... that logic...
You simultaneously say that it's just your/my opinion, implying everyone has their own opinion, and then deem m… morey opinion as wrong (extreme). Well done.
The reality is I just probably have better taste than you. That's my opinion anyway. To each their own. You think I'm extremist, I think you have bad taste. To each their own right?
Could you please take your toxic and malevolent comments out of here? You're in no way better than any of us here and your opinion is not the "Right Opinion" .
LOL, wow... that logic...
You simultaneously say that it's just your/my opinion, implying everyone has their own opinion, and then deem m… morey opinion as wrong (extreme). Well done.
The reality is I just probably have better taste than you. That's my opinion anyway. To each their own. You think I'm extremist, I think you have bad taste. To each their own right?
They already aren't doing the same thing over and over. Minecraft: Story Mode is a really different experience from any Telltale game that came before it, simply because of the direct controlled action scenes with a hit counter. Hopefully that becomes the standard for action in all Telltale games from now on, as it really is miles better than quick time events.
I'd love tough choices and decisions that have an actual effect on the story too, but that wouldn't be repeating what they did with The Walk… moreing Dead: Season One. T
No, but it WOULD BE a good start to go in the direction of "Doing the same thing over and over and over."
Telltale still consider this game a huge success
Just because it was a financial success, doesn't mean it betters the gaming world.
That E5... totally ruined the entire series for me. It was so amazing 1-4 too...
So, what you're saying is... If we like this game more than TWDS1 or if we like all of Telltale's games, then we are mindless morons and have irrational attachments?
No. But congrats on being able to unconditionally love a video game company. Where would certain game developers be without their faithful b… morease of fanboys?
Don't waste your time with these people. They are mindless morons who literally unconditionally love a video game company for no reason other than they like their games.
TellTale probably isn't even their favorite game company. I'd hate to see how irrational they'd become if we attacked their favorite.
From what I seem to understand, a lot of people seem to perceive reality in these irrational white/black perceptions. They do not understand how multiple things can be true simultaneous (grey areas, such as TellTale making good games but having its undeniable flaws too.) They can't handle criticism because they are too emotionally attached to the...game company...(sounds really weird when you say it out loud. Wtf is wrong with these people?)
However they exist everywhere.
… [view original content]
I'm taking people seriously when they act irrational like mindless sheep?
You're almost certainly right. I guess that's why I forgot to add a joke. Oh wait...
Baaaaaaaaaaaaaa!
You literally cannot ignore the massive plot hole and logical inconsistencies of the Traitor being the non-sentinel. There is no explanation.
You can love everything else about that episode, and the Traitor plot hole doesn't have to ruin everything for everyone, sure.
You'd have to suspend logic itself to believe it. Not that it can't be done, but that's asking a lot. It's worse writing than an amateur high school student could do.
As for everything else, sure that's fine. You can suspend disbelief and make enough assumptions to rationalize the finale end (the ambush plot hole). That's at least reasonable to do. It can be done.
Particularly in response to the 'taste' comment, as you're essentially saying others who share a different view to you have no taste, I can see you lasting long here. Consider this a much condensed version of what I'd initially typed, which would have possibly got me a warning.
Also, elsewhere in this thread, calling people mindless sheep does not help you out one bit.
Finally, I don't particularly care if you 'don't care about what I think'.
That's fine, but one game getting some "C"/"70" reviews while other recent games like Wolf, Borderlands, etc get high reviews is hardly any … moreindication of failure
It's a huge indicator of failed writing. The entire episode... gosh it was bad. It could have been so good if they had only given it some more polish. They were clearly just rushing to release to meet a deadline while they focused their real energy on Borderlands.
It's a big indicator of a business failing when it overstretches its capability. They can clearly only work on one title at a time without the second being hurt by it. Either that, or the GoT writer had a stroke, quit mid-project, or some reasoning where some amateur had to replace him/them.
Obviously, you don't enjoy the episode and neither do some of the user reviewers on those sites.
Or anyone with taste.
You literally cannot ignore the massive plot hole and logical inconsistencies of the Trai… [view original content]
Comments
I was more talking about the decisions that actually change something, It's been a while since I played but last I remember that choice doesn't have much affect beyond a few changes in dialogue through till episode 3 (and that one time Lilly/Kenny helps or doesn't help Lee)
Are you refering to tough choices or decisions that had an effect? Former is pretty subjective, not really interesting here, latter would be e.g. the Carley/Doug and the meat locker choice and generally Lee's behaviour towards the rest of the group.
You have absolutely no idea what you're talking about.
The entire gaming review system is based on grade school.
http://www.forbes.com/sites/erikkain/2013/06/14/how-video-game-reviews-work/
It's a huge indicator of failed writing. The entire episode... gosh it was bad. It could have been so good if they had only given it some more polish. They were clearly just rushing to release to meet a deadline while they focused their real energy on Borderlands.
It's a big indicator of a business failing when it overstretches its capability. They can clearly only work on one title at a time without the second being hurt by it. Either that, or the GoT writer had a stroke, quit mid-project, or some reasoning where some amateur had to replace him/them.
Or anyone with taste.
You literally cannot ignore the massive plot hole and logical inconsistencies of the Traitor being the non-sentinel. There is no explanation.
You can love everything else about that episode, and the Traitor plot hole doesn't have to ruin everything for everyone, sure.
You'd have to suspend logic itself to believe it. Not that it can't be done, but that's asking a lot. It's worse writing than an amateur high school student could do.
As for everything else, sure that's fine. You can suspend disbelief and make enough assumptions to rationalize the finale end (the ambush plot hole). That's at least reasonable to do. It can be done.
The Traitor though... man...
It doesn't have to be the company's financial downfall.
It can be the downfall of their quality.
Although I'd only agree it's the downfall of their clear inability to work on two projects simultaneously. They need to stick with just the one.
Just because it was a financial success, doesn't mean it betters the gaming world.
That E5... totally ruined the entire series for me. It was so amazing 1-4 too...
All I see are people nitpicking the OP of threads like this. The OP doesn't nitpick, the commenters do.
He never said it's a waste of their time.
He stated that they have always made "okay" games and will continue to do so. TWD S1 was just an exception to that.
I know you're a moderator, so clearly you will be greatly biased in favor of defending TellTale, but don't just go making stuff up childishly. He never even implied what you're saying.
It's unreasonable to expect a developer to learn from their mistakes instead of creating new ones?
Absolutely ridiculous.
Also Wolf & GoT are both said to have horrible plot holes in their next-to-last episodes. (Idk which one Wolf is, but I read that one toward the end had a horrible plothole that almost ruined it for the person.)
Borderlands definitely looks like it's going to be considered one of their best. That's good.
However it's not unreasonable to expect a company to get BETTER at making games, rather than being the same ("Okay" with an occasional "good") for their entirety.
Great point.
It seems as though TellTale hasn't learned any of their past mistakes. They most likely just get lucky enough to not create massive plot holes in TWD S1 and Borderlands.
We all need to remember that this is, after all, a capitalist company. They almost certainly prioritize a profit motive over pushing out quality for the sake of quality. In other words: Profit Motive > Quality. Even if they do try for quality, it is not enough sometimes as can be seen in E5 of GoT where they clearly rushed it out without caring that it was actually good. (It has more signs of being rushed than just plot holes. It being the shortest and worst episode is very telling. They are a business, and game developers have deadlines. If they don't push back those deadlines, which they clearly didn't want to, then they release crappier, unpolished games with more plot holes.)
Or perhaps GoT E5 suffered from a problem with an employee. It's real life people, after all. For all we know someone got incredibly sick with the swine flu or had a car accident and couldn't finish work.
Something is going on at TellTale's headquarters. E5 was rushed out unfinished, and E6 is taking twice as long to release as all other episodes. That means some that most likely some corporate/employee drama happened. Perhaps they had a plot twist of their own.
No, but unfortunately that seems to be what they are doing.
No, but it WOULD BE a good start to go in the direction of "Doing the same thing over and over and over."
That comment wasn't directed towards him, but rather people that actually did have that mindset when each respective game was announced. Each time, there was a vocal minority of people hating the game literally by virtue of it not being Walking Dead. Still, though, point taken.
Don't waste your time with these people. They are mindless morons who literally unconditionally love a video game company for no reason other than they like their games.
TellTale probably isn't even their favorite game company. I'd hate to see how irrational they'd become if we attacked their favorite.
From what I seem to understand, a lot of people seem to perceive reality in these irrational white/black perceptions. They do not understand how multiple things can be true simultaneous (grey areas, such as TellTale making good games but having its undeniable flaws too.) They can't handle criticism because they are too emotionally attached to the...game company...(sounds really weird when you say it out loud. Wtf is wrong with these people?)
However they exist everywhere.
You will even have people defending evil corporations that destroy our environment or treat others horrendously.
You will even have people defending rapists, or people who love Hitler.
The world is really weird sometimes, and very very irrational for a large portion of society. I honestly don't really know why people do this. Why people have irrational attachments to video game companies.
The irony is lost on him. The irony is also lost on shellturtleguy too.
After all... you aren't even a real fan!
...of a corporation?
Baaaaaaaaaaaaaaaaaaaaaaaa!
WTF is with people who can't differentiate between a Corporation and a Person?
Corporations are not people.
I will never understand all you pro-corp types. The irrational thought processes boggle my mind. I can't comprehend such insanity.
I'll agree the traitor storyline would've been better with the Maester in my personal opinion, but that doesn't ruin the Season as a whole for me.
I believe a few directors and various writers work on different episodes within a Season. Not each episode is made by the same director/lead writers, but some episodes do share directors/writers though.
That's not an opinion, that's a fact.
The Walking Dead
Game of Thrones
Minecraft
Jurassic Park
Back to the Future
TellTale picks these very specifically BECAUSE they are huge IP's.
Without these IP's, the games would not sell anywhere near as well. Especially before TellTale becomes well known. It's thanks to these IP's and their marketing prowess that TellTale is such a successful company.
It's also why we will almost certainly see only popular IP's or very strong niche IP's in all their future games. (Don't ever expect to see an original work again. These famous IP's give them tons of bank.)
...but they do have an original IP coming in 2016, that also gets its own TV show.
Not at all deep. That's the opposite of deep.
You do realize that the entire point of many types of reviews is to read about it BEFORE purchasing...right?
That's like telling someone to just mindlessly purchase a product before reading a review, then base their opinion on what they read after the fact.
In fact...if the "review" is meant to be read AFTER the player played the game...it's not really a review as much as it is a DISCUSSION.
They've already confirmed that they're making an original IP.
What does a love for their games have anything to do with a mindless love for the company?
Also, what does a love for their games have anything to do with complete and utter denial of all flaws and imperfections?
A true fan will find all their games to be imperfect, because they believe TellTale can work with their mistakes to make something better...and better...and better.
They are here to criticize because they love the games, and want them to be better.
People who mindlessly defend a corporation and thus become IRRATIONAL while doing so? That is bad. Bad for the game, bad for that person, bad for society.
There is nothing wrong with simultaneously believing that TellTale is awesome most of the time AND sucks sometimes. Something doesn't have to be absolutely perfect to like it.
Too many people in these forums think in black/white. You either LOVE all of TellTale's games or you HATE them. They see rousseau doesn't LOVE them unconditionally, so they assume he is hating on them. It's incredibly irrational. It's just plain stupid. That's the very definition of MINDLESS.
Oh for god's sake man, you are taking this way too seriously. Or are you just determined to try to beat down everyone's posts?
I thought their GoT game was absolutely FANTASTIC E1-E4.
It was E5, which was so horrible that it literally ruined the entire franchise.
If E5 was anywhere as awesome as E1-E4, and perhaps if they also got rid of Ramsey and replaced him with an original character, then it might be my favorite even above The Walking Dead Season 1.
E5 was just so bad, so full of plot holes, that it literally ruined everything leading up to it. I can't really see how E6 will redeem it. It was that bad.
At least with TWD Season 2, there were few major plot holes (basically Luke), and those that existed didn't ruin the experience. After Luke's death, you could just pretend he never existed and continue on with a great finale.
E5 was so bad, even the good parts suffered for it. (I know that if they polished it and didn't rush E5 to meet their deadline, ALL the episode would be better. Including the amazing parts. It would also be longer.)
I meant more in terms of emotional resonance. Not every single title is going to have a story as deep and resonating as Season 1 of Walking Dead. It doesn't mean the following games are mediocre, it just means that Season 1 set a high standard.
Have you played Wolf or are you speaking from hearsay? I don't recall any plotholes in Wolf.
I just heard about Wolf, but GoT E5 was so bad that it ruined the entire series for me.
I thought GoT E1 - E4 was so good that I almost certainly would have loved it MORE THAN TWD S1. And that is one of my favorite games of all time.
So you can see how horrible I think it is that TellTale made E5 and had these incredible plot holes. Not just that, but an obviously rushed product. Just unacceptable.
If E5 didn't exist, they never had any plot holes, and they changed a few things (got rid of Ramsey's Plot armor or got rid of Ramsey entirely and replaced him with an original character that we grew to hate) then it would have been one of my favorite games of all time.
After E5, it has become one of my least favorites. That's how bad that Traitor plothole was for me. That's how illogical the ambush was. That's how bad the decisions were.
All that story, all the plot, all that game- ruined... in only an hour, because it was the shortest episode of all time.
It's literally like writing the best of novels with a huge amount of plot leading up to this ultimate climax where the viewer/reader is on edge and then ending it with
"And they all died because the entire world was exploded. Then God came down, surprisingly looking just like Jimmy Carter but with Morgan Freeman's voice, and then said "I haz hamburgers." THE END." - George R. R. Martin.
Then later in an interview:
"So...what happened to the White Walkers? The Dragons? The Lannisters? The Starks?" and having him reply "They died in the explosion. I haz hamburgers, DUH!"
I didn't think the flaws in Episode 5 were that bad so as to retroactively ruin the whole Season, but maybe that's just my opinion. Still, though, that mindset seems a bit extreme.
LOL, wow... that logic...
You simultaneously say that it's just your/my opinion, implying everyone has their own opinion, and then deem my opinion as wrong (extreme). Well done.
The reality is I just probably have better taste than you. That's my opinion anyway. To each their own. You think I'm extremist, I think you have bad taste. To each their own right?
I'm taking people seriously when they act irrational like mindless sheep?
You're almost certainly right. I guess that's why I forgot to add a joke. Oh wait...
Baaaaaaaaaaaaaa!
I think you are misunderstanding me. I wasn't saying or implying I looked down on you for your opinion, as you are welcome to have your opinion. Yes, I was saying I personally think it's a bit extreme to let one plot point taint your view of the game to such a degree, but I didn't say so with the intended implication that you were lesser for holding such an opinion. Sorry if it came off that way.
Could you please take your toxic and malevolent comments out of here? You're in no way better than any of us here and your opinion is not the "Right Opinion" .
Guys please just
Already. -_-
They already aren't doing the same thing over and over. Minecraft: Story Mode is a really different experience from any Telltale game that came before it, simply because of the direct controlled action scenes with a hit counter. Hopefully that becomes the standard for action in all Telltale games from now on, as it really is miles better than quick time events.
That's a shame, because I still love it.
Alright then.
So, what you're saying is... If we like this game more than TWDS1 or if we like all of Telltale's games, then we are mindless morons and have irrational attachments?
Because it sounds like that's what you're saying.
Who's the one being irrational?
Particularly in response to the 'taste' comment, as you're essentially saying others who share a different view to you have no taste, I can see you lasting long here. Consider this a much condensed version of what I'd initially typed, which would have possibly got me a warning.
Also, elsewhere in this thread, calling people mindless sheep does not help you out one bit.
Finally, I don't particularly care if you 'don't care about what I think'.