What exactly is the North Grove
I don't think it explained it very well.So was staying or marching south the best choice, it will be interesting the effect the north grove powers will have in season 2
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I don't think it explained it very well.So was staying or marching south the best choice, it will be interesting the effect the north grove powers will have in season 2
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We don't know yet. We know it has great power and that it should be protected but we don't know what power it has or why it should be protected.
I'm sure we'll find out in Season 2 which is why it confuses me that so many people marched south because 'we don't know what it is and it doesn't seem like much' reason. I understand the people who think they can save Ironrath but I never understand that reason.
I think staying is the more logical choice because Telltale are making the point that it is important. I hope we do get to find out what it is fully because it really excites me.
Considering what just happened to Ironrath, I wasn't thinking logically. I was following my feelings. That's why I made Gared abandon the North Grove. I regret the choice I made, but I just want to help save the remaining Forresters.
This is game of thrones, I have a feeling Gared isn't going to make it back to Ironrath if you choose to go back south. I just have a feeling..
As I was saying, at the time when I first played Episode 6, I wasn't thinking rationally or logically because of Ironrath's fall and the House's extremely desperate state.
I wasn't thinking too logically either. That's why I took at least five minutes to make the decision, going back and forth wondering if Gared could save Ironrath or whether he should stick to his duty.
I think if I also took a few minutes to think it through, instead of immediately making a decision, I would also have made Gared stay in the North Grove.
Who knows, you could have stuck with your gut.
I mainly made my decision on what is Gared's biggest chance of survival and staying at The North Grove made more sense for his survival. :P
Yeah, with the exception of occasional Wright attacks and blood magic, the North Grove seems like the safest place in Westeros. :P
Definitely, if there's any place I want Gared to be it's there. Plus it's a pretty cool looking place as well.
Gared and the bastards could easily take ironrath, but the dangers with wights and white walkers are in the way.
The biggest disappointment of the series? A worthless glorified cave under constant assault by Wights? A place that got Finn and Cotter killed? A place of which the journey to it, made Gared break vows to the Night's Watch, and be absent from Ironrath?
Yeah, I don't regret giving Cotter a merciful death, and then marching south. Screw that place.
Did you really expect us to find out what it is in the first Season?
You don't know if it's worthless yet, it's a bit early to judge it just yet.
Finn wasn't killed there, his wight was. Cotter was killed but he was going to die anyway, it wasn't because of The North Grove that got him killed, that is all down to Gared.
No matter if Gared was given the mission to go to The North Grove or not, he was still sent to the wall by Duncan to protect him from the Whitehills, he would have still been absent from Ironrath. As for the vows, yeah that was bad but at least we got some pretty awesome lines out of Gared for that 'Vows aren't going to stop me.' One of his best lines.
Yes.
Well, first impressions are everything, and the North Grove did nothing to show it had any value.
But the point is, if Gared hadn't sought out the North Grove, he wouldn't have become an oathbreaker, nor would Cotter and Finn have died.
That is, assuming, it wasn't Duncan's intention the entire time to have Gared search for the North Grove. Which I've always assumed and believed it was. I could be wrong of course, however.
True, I still love Gared as a character, he's one of my favorites. I just really want him back with Rodrik, Royland and Talia. Especially since, as I've said, I personally found the North Grove to be an anti-climatic disappointment.
This beautiful place didn't interest you in any way?
Ok, I'll give you that. It is Gared's fault they died but if their own stupidity hadn't taken over them they could have survived with Gared but Telltale and their drama and all that.
That's definitely possible but I always saw it as Duncan was surprised that Gared knew. But know you say that it is possible he could have sent Gared on the mission anyway.
Well not after it did nothing to stop the fall of House Forrester :P which I thought was the whole point of the place.
True enough, Cotter having the bright idea to chat up some Widlings in Night's Watch armour wasn't the brighest idea I've ever heard of. Though Finn was just a more of an F.U from Telltale...
Yes, well I suppose we'll never know for sure about that. (Especially not in my game, since Duncan is dead!) but yeah, I think Duncan did send Gared to the Wall for protection yes, but mainly so he could seek out the North Grove.
I never thought that was it's purpose, why would a place like that help House Forrester? But I feel like Gregor lied to Gared to get him to go there.
Definitely. especially with Finn saying anything can be killed and then dies.
Because MAGIC! Oh, and because: "The North Grove may very well be vital to the protection of House Forrester." -- Duncan, in Episode 1. Plus, there's a bunch of other lines to that effect I've now forgotten.
Yeah, I think you're right about that. He may have lied to Duncan, as well, though again I doubt we'll ever know.
"Anything can be ki--" Dead. But yeah, Finn's death sucked so bad. I really wanted to see his reaction to the North Grove. They could have at least killed him off in the Episode 6 Wight Attack. I mean, I suppose they did, but I meant for the first time. xD
It's where Elsera draws her power. She said herself that there's more they've yet to discover.
"There's a power here, a power we've only just begun to understand"
I feel like Gregor just wanted to make sure his bastards weren't forsaken and forgotten. "The North Grove must never be lost" can be interpreted as "my bastards can never be lost" or "the bastards need to stay there and not upset my reputation and family". I feel like those who stayed there are going to be disappointed and discouraged by constant wight attacks and eventually finding out they can't help Ironrath from there.
I hope the north grove has the power to revive people.
I thought it would have a massive store of ironwood shields, spears, and siege engines, built near an iron mine that gives them metal for swords and helmets. And it would be an extremely well hidden but quite sizable place that is manned by several soldiers loyal to House Forrester, to serve them in their darkest hour.
I kind of liked how it was done in game, but I don't see how either option would have helped in any way.
Marching south seems pointless, there's nothing that undead army and shadow bear can do vs ~500 Whitehill Soldiers. And Elsera can't raise more, she can barely control the ones right now, so there's no killing Whitehills and then swelling her numbers up massively. However a guerrilla war could work, and if Elsera sacrifices enough Whitehills she might have the power to raise even more undead.
But staying there also seems pointless, the grove itself seemed pretty damn useless, except for Elsera's magic but that also requires beating human hearts. If they gave a hint to what the grove could do, I'd think it'd be a good choice to stay. But at the moment there's just far too little to justify staying there for the rest of Gared's days.
I just wish a White Walker showed up in the fight and then the Grove's magic ended up killing it somehow, so it'd make it seem more of, "it will help stop the White Walkers" instead of "it does some cool magic stuff you can't know about but might be useful later on."
i thought they said it was some kind of sanctuary from the age of heroes used to wait out the long night. perhaps i misheard it.
but it has two things that are dying out, the Ironwood trees and Forester children. be it as it may, they are bastards but none the less they are Lord Gregors kids.
these kids lacked having Lord Gregor around to raise them and in a strange way Garret Tuttle was raised by Lord Gregor. so Garret can say WWGD and maybe mentor them twords Gregors path. Who could there mother be? what if it was Lady Whitehill? that would be interesting.
WWGD?
it wasn't explained. it basically leaves you on a cliff-hanger. then it gives you a choice to protect the grove or return to the Foresters side. if there is something at the forest some sort of knowledge / power then the people chose the return to the foresters side are going to pissed off.
the book readers might have some info thro. is a location called North Grove in the books?
what would gregor do
no it was all made up from telltale.
this is the explanation
Gared Tuttle: "What is this place?"
Elsera Snow: "A refuge against the forces of darkness during the Long Night. A place of great power to those who know how to use it."
Well, I decided to stay and defend it.
I assume that'll mean something.
I hope.
It will mean all the things my friend.
The wonders you'll see, the wonderful crisp air that Gared will feel, imagine the North Grove clothes he could wear and remember the sacrifices that had to be made.
Let your imagination run wild while it can, then Telltale can crush your dreams.
AKA
The fanfic you wrote?
Let me correct you there, the fanfics I wrote.
But really I just let my imagination run free to see what I could come up with, I never wanted any of them to be the truth. They were all stupid. :P
Ok so the location might hold more power not just the people who lived there. yeah some more info was needed. Because I returned back to the Foresters I feel that I screwed over the family now that I didn't wait to learn more from the location.
They'll only be forced to march south.. because telltale.
Or Gared will be forced back to the North Grove -- it could go either way, really.
Indeed. Railroading is obviously a thing in this game. I'm going to do one more play through right before the season 2 release and pick the best outcome I can, but I suspect you're right. I'll just be forced into the season 2 plot regardless of choices made. I plan to keep Mira (while pleasing Margaery as much as possible) and Roderick alive, kill Gryff, and leave Gared at the North Grove (after doing the blood magic). Oh, and fuck Sera. Bitch is going down this time.
Don't forget to tell Elaena that she does not belong at Ironrath during the siege. And why do you think killing Gryff is better than killing Ludd? Gryff is stupid and the Whitehills lack respect for him. He will be a terrible leader and run the house into the dirt. Ludd on the other hand is cunning and as Rodrik said: His men do nothing without his say so. Killing Ludd will cause more damage to house Whitehill.