Firewatch by Campo Santo - Now available for Windows, Mac, Linux, and PlayStation 4

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  • for example it day 1,2 are full but day 3 is short then 12 day short and then 15day long.so it diffrent each time :)

    there are i think like 10-12 days.im not sure.IT really good.i will be playing second time to say diffrent things

  • Yeah I liked that. I actually really liked how real the ending is. It was nothing but jug some guy who went crazy because his son died and there was never any real experiments. Even in the end the hike to the helicopter, it felt like someone was going to attack but it doesn't happen yet you still feel like it will.

    Deltino posted: »

    I personally liked the ending. I like the way that they decided to ground it and play it straight, and have some respect for them choosing t

  • edited February 2016

    it appears on his desk and you can put it back on, but i just put it in a drawer

    Poogers555 posted: »

    Wait, can you choose not to wear the ring? I noticed my Henry just stopped wearing it.

  • I liked the game, especially visuals and the gameplay style but the ending was disappointing for me.. I was expecting much more of a twist than what happened, also a lot is not explained at all in the ending like why did that guy (I assume Ned) knock out Henry halfway in the game? Why was the girls' tent destroyed etc and some other stuff. I would give the game around 8/10, it was good but not a masterpiece.

  • 3 hours? For a 20$ game? How can anyone tolerate that? I'm definitely not buying this game without a 90% sale. The games story could be a masterpiece for all I care, this is what I call ripping people off.

  • stirpicusstirpicus Telltale Alumni

    Played through it last night on PS4 and really enjoyed it. Beautiful art, terrific writing, wonderful voice acting... The sense of creeping dread and paranoia it created over time was fantastic. It really immersed me in the feeling of isolation.

    My playthru was just a hair under 5 hours, which was exactly what I was hoping for - I was able to come home from work, play the whole thing, and go to bed at a reasonable hour. I think if it were much longer it would have started to lose its tension. Totally worth the $20.

  • Ned was hiding, we dont know if Brian really just fell and died or if his dad killed him ( I guess Ned killed him because I dont think he'd be doing what he'd be doing if he didnt"

    Ned attacked Henry because Henry was looking through his stuff, and he didn't want to get caught, and the girls tent was destroyed by what was most likely a bear.

  • After thinking about it for a while, I start to think that maybe the point of Firewatch was to sort of symbolism on how you cant run away or ignore problems in life and you have to face them. Henry leaves his wife to be alone and not have to deal with the stress, just to find himself with another problem, same with Delia, who didn't want to report Brian staying out in the wilderness or the girls because she did't want to deal with problems, and in the end they had to face what the problem was, who was messing with them, and it ended up not being some huge conspiracy or anything, it was just some guy who went crazy because his son died. Even at the end, Delia suggest that Henry returns back to Julia to face the problem, rather than run.

    Atleast for me, I felt like it had a point and moral that its better to face a problem then run.

  • edited February 2016

    i have paid more for games that i played for 20+ hours where nothing really happened, it wasn't better because it was longer, i have played 3.5 hours of the witcher 3 and nothing really compelling has happened yet, and $20 is a very small amount of money really, if you can't afford $20 and you can only buy one game that is meant to last you a month or something this is not they type of game for you, but it is in no way a rip off, this game is a quality product, and the idea that this game should be $2 is goddamn ridiculous.

    3 hours? For a 20$ game? How can anyone tolerate that? I'm definitely not buying this game without a 90% sale. The games story could be a masterpiece for all I care, this is what I call ripping people off.

  • totally agree

    stirpicus posted: »

    Played through it last night on PS4 and really enjoyed it. Beautiful art, terrific writing, wonderful voice acting... The sense of creeping

  • Oh God why did I even bother finishing this game. You could tell they gave up with the story about 70% into it when the girls turned out to be alive and Ned didn't continue trying to frame Henry and Delilah. Vanaman must have a cuckold fantasy so that explains the crap ending where the woman who has been leading you on for months just suddenly says fuck it and goes back to her hispanic boyfriend.

  • Ok, so, I've started Firewatch... It is pretty good. I've only just made it to day 2 and it is living up to my expectations. I am a bit annoyed that there are some frame rate and graphical problems (I'm on PS4), but I can work through it and I'm sure they can develop a patch to fix it. So, yeah. I can't really say if I truly ADORE this game, because most of what I have played they've already shown in videos, but after day 2, anything can happen...

    And, kudos to whoever wrote the opening/prologue/exposition thing. It brought me to tears. Not an ugly cry, but a cry no less.

    yep it 6gb download so i had to wait 5 hours to download and im on day 77 now(it isnt going from 1-77 days)days skip,and without spoiling th

  • Just finished the game, pretty good game. I'd give it solid 8/10. Wasn't really disappointed by the ending, but then again I wasn't impressed by it either. It was alright.

    Also I didn't have any trouble following the paths on the map like others. Guess I'm a master navigator. :D

  • Thats one of the things I like about the ending, like I said I kinda wish that after the credits that maybe we could see Henry go back to his wife, but it was fine where it ended.

    Something about the ending just felt like real to me. There wasn't some huge climax or anything, it just ended, but that tension was still there without a real threat.

  • i really didn't want henry to go back to his wife, to go back to an earlier comment you had, i interpreted the game as more of a message of how you should move on from bad times and not let the suffering of others bring you down as well, the dad was a perfect example of what not moving on from tragedy looks like and even delilah was overcome by regret at the end.

    the way i see it henry and his wife had a good time, i chose to get her the dog she wanted and told her to get the career of her dreams, but when she was so far gone she need full time care, i sent her to a home, and when she could not longer remember henry is when i agreed with him that he should get away, and to put it another way, if his wife loved him, do you really think she would want him to suffer just because of something uncontrollable that happened to her?

    but that is my interpretation, it's cool that we almost got opposite interpretations of the game though.

    Poogers555 posted: »

    Thats one of the things I like about the ending, like I said I kinda wish that after the credits that maybe we could see Henry go back to hi

  • Yeah, I see what you mean.

    What I really mean is more like, Henry should go and just say goodbye to his wife. Not go and stay forever, just go and officially say goodbye, even if she doesn't remember him.

  • i figured he already did that when he got the firewatch job, and the job was like a cleansing experience.

    Poogers555 posted: »

    Yeah, I see what you mean. What I really mean is more like, Henry should go and just say goodbye to his wife. Not go and stay forever, just go and officially say goodbye, even if she doesn't remember him.

  • edited February 2016

    Dozens of people criticizing the game in the steam forums and none are banned. I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO and I get banned, yeahhhh fuck that company.

  • Anita Sarkeesian in the credits' SPECIAL THANKS TO

    Damn, didn't even notice that.

    Dozens of people criticizing the game in the steam forums and none are banned. I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO and I get banned, yeahhhh fuck that company.

  • edited February 2016

    Well, I learned from the game that isolation and loneliness can be scary. The game's environment and setting is both beautiful and haunting depending where you are. Henry and Deliah are excellently voiced acted by Rich Summer and Cissy Jones. They bring a lot of life to their characters, despite the fact that we never see their faces.

    One particularly scene that I want to talk about, is when Henry asked Deliah if any of this was real. You can just hear the tone of Henry's voice that he is on the verge of crying (Or he is crying) and he was so vulnerable. You feel such sympathy to the guy, because he really sounds so scared and alone. And he doesn't know what to do.

    It was a bit shame that we never got to see Deliah, but then again, I was scared about seeing a face during the whole game, so I don't mind. I wish that they could have at least written an epilogue about what happened to Henry, but I choose to have Henry say that he has to move on somehow. So we can imagine what happens from there.

    Overall, a good game and I am glad that I got to play it. :)

  • edited February 2016

    It really depends of person how they take a game like this.

    I mean, some people seriously like their peace and quiet. Which means they might not get the message as "loneliness" like some.

    Considering the character you control has his own personality, traits, etc... It's really not me. I see the games where my character talk as something I "puppet master."

    This is why Amnesia the Dark Descent is so effective because it doesn't do that. Amnesia Daniel is a "new" person and he barely even talks.

    I'm just comparing these "walking simulators" as some like to call them. I might try this game out soon.

  • I've seen few hours of gameplay and I liked it. Should be a lesson for TTG - you don't have to buy licences, like Batman or Marvel.

    You can do interesting games without it.

  • I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO and I get banned

    Are you sure you specifically asked that question, and didn't do something stupid, like go on some snarky tirade against the game and possibly the developers, and end up looking like a gigantic asshole

    Because something tells me that there's a chance that's the case

    Dozens of people criticizing the game in the steam forums and none are banned. I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO and I get banned, yeahhhh fuck that company.

  • VainamoinenVainamoinen Moderator
    edited February 2016

    I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO

    The makers of this game (incidentally the makers of The Walking Dead, Season 1) also have a podcast called IdleThumbs. There's a really great episode with Anita Sarkeesian as a special guest, and if you've read the Campo Santo newsletter, well... you may understand (though with your mindset, probably not approve).

    To gamers with a basic grasp of sociology, narratology, ludology and adjacent soft sciences, i.e. to the people who actually understand what Anita Sarkeesian is doing (or at least try), she's a very likable person, I assure you that.

    So the answer to your question is, of course, why the fuck not?

    Dozens of people criticizing the game in the steam forums and none are banned. I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO and I get banned, yeahhhh fuck that company.

  • <3

    Vainamoinen posted: »

    I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO The makers of this game (incidentally the makers of The Wa

  • lol people getting offended at the mere mention of someone, wow

    Dozens of people criticizing the game in the steam forums and none are banned. I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO and I get banned, yeahhhh fuck that company.

  • They're already doing that (they've been making a new IP for a while now), but part of the appeal of Telltale for me is that the games expand on franchises.

    Omid's cat posted: »

    I've seen few hours of gameplay and I liked it. Should be a lesson for TTG - you don't have to buy licences, like Batman or Marvel. You can do interesting games without it.

  • That's true, but how much of Telltale's (modern) fanbase would be here if they made a game like Firewatch in place of Walking Dead: Season 1?

    Food for thought.

    Omid's cat posted: »

    I've seen few hours of gameplay and I liked it. Should be a lesson for TTG - you don't have to buy licences, like Batman or Marvel. You can do interesting games without it.

  • JenniferJennifer Moderator
    edited February 2016

    @Clem_is_awesome wrote:
    why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO

    Why does it matter? As Vainamoinen said, she was a guest on the developer's podcast, Idle Thumbs. That's enough of a reason to be included on a special thanks list (people have been included in special thanks lists in project credits for far less). The special thanks list is just a shout out anyway, so it's not like it's of any significance. Telltale gives shout outs to their pets in their games.

    Dozens of people criticizing the game in the steam forums and none are banned. I ask why the fuck was Anita Sarkeesian in the credits' SPECIAL THANKS TO and I get banned, yeahhhh fuck that company.

  • did anyone play firewatch 4 times like me?
    please dont think im crazy?(whisper:AM I?)

  • The ending was... lackluster to say the least, but it wasn't bad, just normal you know? I expected a twist, but not having one didn't bother me...

  • edited February 2016

    Firewatch is not for everyone, some will say Firewatch is a bland experience and a waste of $20 and some would say the game is a tense, intriguing character study of Henry and Delilah. I'm somewhere in the middle, I think Firewatch is worth trying out but wait till you get it on sale for cheap cause I feel $20 is a bit too much of an asking price for a short experience that doesn't have a lot of meat to it gameplay wise.

    The strongest aspect is the atmosphere and the writing for Henry and Delilah's conversations as those are, I think, the core of the experience and is really the only memorable aspect of Firewatch. Both of them are interesting, likeable, and really fun to be around, it's just kind of a bummer that they're in a rather bland "mystery" plot that's really not that gripping or very intriguing.

    The ending is fine for what it's doing and I fully understand the ideas and themes the writers were going for and the idea that a Firewatch job is like a standard way to get away from real life is really cool and interesting but I don't know if the emotional aspect really got to me as much the writers wanted it to as there's really not a lot of focus on it compared to Henry and Delilah's relationship.

    I also think Firewatch could've benefited from a few more human interactions and maybe a couple of action scenes with Henry having to deal with some idiots in the woods or running from a bear as the only really fun segment of Firewatch is the segment where you're having to deal with the two drunken naked teens, it's a cute little segment and it was funny and was fun. More real human interactions might have gone against the idea of loneliness but part of the appeal of Firewatch is having conversations with Delilah and 2 or 3 more human interactions or action scenes might have helped to give Firewatch some variety depending on the scenario.

    Firewatch is a decent first outing for Campo Santo but it could've been more in my opinion, but this new studio still shows a lot of promise.

  • I just got it earlier and I'm loving it so far. The main highlight, at least in my opinion, is the chemistry between Henry and Delilah. The game could probably have no plot or gameplay and could just be the two of them having a conversation for several hours and I'd still be invested.

  • I was really hoping the game would spend some more time on elaborating how Henry was coping with his wife's Dementia and their relationship. I felt they spent too much time playing up the mystery aspects of the game towards the later half.

  • edited February 2016

    Me to I was kinda dissapointed with Henry's wife not having enough development

  • edited February 2016

    Saw it on youtube when I heard it was 3 hours log

    http://www.pcgamer.com/firewatch-will-take-around-six-hours-to-complete-dev-explains/

    I do say, the script is fantastic I would buy it for sure but 20 euros it's to much I wait for a sale.

  • I don't even know or really care who they gave thanks to in the credits. Hell, she might have bought them a pizza for all I know....shit that would be enough for me.

    I think the whole mystery thing kinda sent the game in a direction that can be less desirable for a bunch of people. I think putting more focus/weight on his wife, mental state, relationship with D, etc etc. Would have been better but I can understand what they was trying to do.

  • edited February 2016

    Whoever wrote that intro. My god. 5 minutes of back story and you're hooked. I'm already fucking crying ;_;

  • You're saying people came here because action of season 1 was placed in Kirkman's universe?

    Not me. I don't like the show, haven't read the comics before. In my opinion game won thanks to great story and characters. Replace zombies with deadly virus and it's still good.

    That's true, but how much of Telltale's (modern) fanbase would be here if they made a game like Firewatch in place of Walking Dead: Season 1? Food for thought.

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