Problem with mac

Hello all,

I'm a big fan of Monkey Island

And I bought the chapter Tales of Monkey Island and downloaded the 1st chapter on MAC

when i launch it

It automatically closes and none of the chapter works

What can i do ??

Comments

  • edited February 2010
    No one can help me??

    Are is it 35 $ wasted ??
  • JakeJake Telltale Alumni
    edited February 2010
    It's the weekend so there are fewer Telltale tech support people around, but someone familiar with the Mac version will do their best to help you out as soon as they can!

    In the meantime, have you written in to support@telltalegames.com with your issue? It will reach someone more quickly that way than the forums.
  • edited February 2010
    I have sent them an e-mail but i got no answer ...

    If someone has a solution, please answer
  • edited February 2010
    Thrall, if you can give us more information, especially your system specs and OS version, it'll help us figure out what's going on. Even more helpful would be a crash log, the information that comes up if you get a Stopped Unexpectedly message and click Report.
    ________
    Chrysler D platform history
  • edited February 2010
    Hi Thrall72,
    I checked the support log for you and there are no tickets that I can see. Did you get an automated reply with a ticket number? May I have that number if so?

    Cheers,
    bonnie
  • edited February 2010
    I have an Mac os X 10.5.8
    with an 2.8 GHz Intel Core 2 Duo
    and a ATI Radeon HD 2600 pro

    And what is a ticket number??


    I have the crash log but it's in french :

    http://yfrog.com/jxscreencapture1p
  • DjNDBDjNDB Moderator
    edited February 2010
    Thrall72 wrote: »
    And what is a ticket number??


    I have the crash log but it's in french :

    http://yfrog.com/jxscreencapture1p

    Did you get an automated reply mail after writing to support@telltalegames.com? That message contains the ticket number (sth. like "issue-12345"). If you didn't get it please also check your spam filter.

    Your screenshot shows the error message. The crash log seher requested should come up if you click on "Rapport..." in that window.
  • edited February 2010
    I did get an automated reply :

    [issue-26945]

    and here are the details of the problem :

    Process: Mac_Game [425]
    Path: /Volumes/Tales of Monkey Island - Chapter 1/MonkeyIsland101.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland101
    Version: 2.0.0.20 (2.0.0.20)
    Code Type: X86 (Native)
    Parent Process: launchd [171]

    Interval Since Last Report: 21767 sec
    Crashes Since Last Report: 21
    Per-App Interval Since Last Report: 42 sec
    Per-App Crashes Since Last Report: 21

    Date/Time: 2010-02-17 13:18:22.498 +0100
    OS Version: Mac OS X 10.5.8 (9L31a)
    Report Version: 6
    Anonymous UUID: 0F68D7B5-7A8E-4D2B-AB2D-A566ADDA3CCC

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000033a49ff8
    Crashed Thread: 0

    Thread 0 Crashed:
    0 ...lltalegames.MonkeyIsland101 0x00028067 __ZL16block_merge_nextP6pool_tP14block_header_t + 32
    1 ...lltalegames.MonkeyIsland101 0x00028100 tlsf_free + 101
    2 ...lltalegames.MonkeyIsland101 0x0022bd34 LuaFreeFunc + 51
    3 ...lltalegames.MonkeyIsland101 0x0022bd8f LuaReallocFunc + 42
    4 ...lltalegames.MonkeyIsland101 0x0000cb23 luaM_realloc_ + 51
    5 ...lltalegames.MonkeyIsland101 0x0000da9a resize + 371
    6 ...lltalegames.MonkeyIsland101 0x0000dcd0 newkey + 558
    7 ...lltalegames.MonkeyIsland101 0x0000e41e luaV_settable + 69
    8 ...lltalegames.MonkeyIsland101 0x0000edab luaV_execute + 708
    9 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    10 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    11 ...lltalegames.MonkeyIsland101 0x000401dc ll_require + 537
    12 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    13 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    14 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    15 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    16 ...lltalegames.MonkeyIsland101 0x00039508 luaB_dofile + 110
    17 ...lltalegames.MonkeyIsland101 0x0000b93d luaD_precall + 891
    18 ...lltalegames.MonkeyIsland101 0x0000f68d luaV_execute + 2982
    19 ...lltalegames.MonkeyIsland101 0x0000b9e6 luaD_call + 121
    20 ...lltalegames.MonkeyIsland101 0x00009627 lua_call + 48
    21 ...lltalegames.MonkeyIsland101 0x0022cc15 ScriptManager::SetSystemScript() + 315
    22 ...lltalegames.MonkeyIsland101 0x0022eb30 ScriptManager::Initialize() + 3176
    23 ...lltalegames.MonkeyIsland101 0x002d4401 Launcher::Init() + 17
    24 ...lltalegames.MonkeyIsland101 0x002d4718 Launcher::Launcher(String const&, int) + 436
    25 ...lltalegames.MonkeyIsland101 0x002d48e8 Launcher::Go(int) + 340
    26 ...lltalegames.MonkeyIsland101 0x001d09bf GameEngine::Initialize(char const*) + 1397
    27 ...lltalegames.MonkeyIsland101 0x001d0cd9 GameEngine_Start + 35
    28 ...lltalegames.MonkeyIsland101 0x00099477 -[MyOpenGLView prepareOpenGL] + 144
    29 com.apple.AppKit 0x969947e1 -[NSOpenGLContext makeCurrentContext] + 214
    30 com.apple.AppKit 0x9699456e -[NSOpenGLContext setView:] + 1386
    31 com.apple.AppKit 0x96a5f79a -[NSOpenGLView lockFocusIfCanDraw] + 198
    32 com.apple.AppKit 0x967da27d -[NSView lockFocus] + 42
    33 com.apple.AppKit 0x967de617 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 834
    34 com.apple.AppKit 0x967dea86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    35 com.apple.AppKit 0x967dea86 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1969
    36 com.apple.AppKit 0x967dd045 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 759
    37 com.apple.AppKit 0x967dc987 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 306
    38 com.apple.AppKit 0x967d94ab -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 3090
    39 com.apple.AppKit 0x96719e7b -[NSView displayIfNeeded] + 933
    40 com.apple.AppKit 0x96719a29 -[NSWindow displayIfNeeded] + 189
    41 com.apple.AppKit 0x967d5603 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1354
    42 com.apple.AppKit 0x967d505c -[NSWindow orderWindow:relativeTo:] + 105
    43 com.apple.AppKit 0x968070e5 -[NSWindow orderFront:] + 50
    44 com.apple.AppKit 0x966e7ea7 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1814
    45 com.apple.AppKit 0x966ddfba loadNib + 264
    46 com.apple.AppKit 0x966dd91c +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 946
    47 com.apple.AppKit 0x966dd55f +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 171
    48 com.apple.AppKit 0x966dd49d +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 391
    49 com.apple.AppKit 0x966dd14c NSApplicationMain + 434
    50 ...lltalegames.MonkeyIsland101 0x0002a922 start + 54

    Thread 1:
    0 libSystem.B.dylib 0x9079646e __semwait_signal + 10
    1 libSystem.B.dylib 0x907c0dcd pthread_cond_wait$UNIX2003 + 73
    2 libGLProgrammability.dylib 0x95cf9b32 glvmDoWork + 162
    3 libSystem.B.dylib 0x907c0155 _pthread_start + 321
    4 libSystem.B.dylib 0x907c0012 thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x19d24ff8 ebx: 0x19d24ff8 ecx: 0x19825000 edx: 0x19d24ff8
    edi: 0x19d25000 esi: 0x33a49ff4 ebp: 0xbfffe268 esp: 0xbfffe250
    ss: 0x0000001f efl: 0x00010202 eip: 0x00028067 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x33a49ff8

    Binary Images:
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    0x94393000 - 0x943befe7 libauto.dylib ??? (???) <4f3e58cb81da07a1662c1f647ce30225> /usr/lib/libauto.dylib
    0x943bf000 - 0x943bfffd com.apple.Accelerate 1.4.2 (Accelerate 1.4.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
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    0x9463d000 - 0x94640fff com.apple.help 1.1 (36) <b507b08e484cb89033e9cf23062d77de> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
    0x94801000 - 0x94819fff com.apple.openscripting 1.2.8 (???) <a888b18c8527f71629702ed8dce9c877> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
    0x9488b000 - 0x948cafef libTIFF.dylib ??? (???) <cd2e392973a1fa35f23a0f37f55c579c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
    0x948cb000 - 0x948cdff5 libRadiance.dylib ??? (???) <3561a7a6405223a1737f41352f1fd8c8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    0x948ce000 - 0x948d5fe9 libgcc_s.1.dylib ??? (???) <f53c808e87d1184c0f9df63aef53ce0b> /usr/lib/libgcc_s.1.dylib
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    0x94a60000 - 0x94a8ffe3 com.apple.AE 402.3 (402.3) <dba512e47f68eea1dd0ab35f596edb34> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
    0x94a90000 - 0x94b0dfef libvMisc.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
    0x94b0e000 - 0x94b19fe7 libCSync.A.dylib ??? (???) <d88c20c9a2fd0676dec62fddfa74979f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Ve
  • edited February 2010
    Thanks Thrall, I replied to you through support, that crash log will definitely help us figure out what's happening.
    ________
    herbalaire vaporizer
  • edited February 2010
    Thanks a lot for your help

    I hope you find a solution ^^
  • edited February 2010
    I have found a temporary solution :

    right clik on the MI app --> show package content --> contents ---> MAC os --> mac game

    then the game works

    but it's still an temporary solution

    hope you can ficks it ^^
  • KevinKevin Telltale Alumni
    edited February 2010
    That's very interesting! Can you post the full path to where your game is installed?

    Thanks,
    Kevin
  • edited February 2010
    It's installed in Application i think... ( im not a voodoo of the computers ^^ )
  • edited February 2010
    Any advance on the solution??
  • edited March 2010
    This isn't a permanent solution but mine was doing the same thing and this is how I got it to run. Right-click on the Monkey Island application and click on "Show Package Contents". Open up the "Contents" folder and then open up the "Mac OS" folder. Right-click the "Mac_Game" file and tell it to open with "Terminal". This will start the game up for you. It looks like there's some sort of glitch in the launching portion of the application.
  • edited March 2010
    oh, didn't see that someone already posted that answer..lol..sorry about that.
  • edited May 2010
    Still waiting the problem to be solved ='(
  • edited July 2010
    The solution doesnt work anymore ...
    ive r-downloaded it still doesnt work :S
  • edited July 2010
    Could you reply ??

    I really want to play !
This discussion has been closed.