Eh. I wouldn't say that most people go out of their way to hate on Telltale anymore, but rather people just don't care anymore. The initial fire they started has gone out. Started with MCSM, then poured gasoline all over it with ANF. Now it's ash, a pile of nothing. Nowadays you try to start a conversation about telltale and the convo dies fast because no one cares.
Most people completely forgot this company existed, and when it's brought up people treat it with indifference. Most don't even know they have a Batman game still going or that they even created a Guardians game.
Being forgotten is even worse than still getting hated on if you ask me.
I wouldn't exactly say people don't care about Telltale anymore. Despite the outcry from this forum, Minecraft has in total nearly accumulated 2 million sales across both seasons, so even if people don't talk about them that much, their games are still getting average-above average sales.
Eh. I wouldn't say that most people go out of their way to hate on Telltale anymore, but rather people just don't care anymore. The initial… more fire they started has gone out. Started with MCSM, then poured gasoline all over it with ANF. Now it's ash, a pile of nothing. Nowadays you try to start a conversation about telltale and the convo dies fast because no one cares.
Most people completely forgot this company existed, and when it's brought up people treat it with indifference. Most don't even know they have a Batman game still going or that they even created a Guardians game.
Being forgotten is even worse than still getting hated on if you ask me.
In terms of media coverage, it is true. I don't think this is due to the company being seen in a negative light though. Even season 2 of TWD didn't get nearly the attention season 1 did. The surprise was gone. Now they had expectations. They have also grown themselves stale in the eyes of the media by constantly having new releases. Seriously, when was the last time that they didn't have an episode coming up? It's been a long time. As I stated in the CEO thread, it's hard to be excited for the new game when there's always a new game.
Listing the total sales of one games two season run isn't exactly an argument that their games are getting presentable sales when they're pumping out multiple games tied to major franchises that aren't. I also can't help but wonder how many of those sales were because kids like my niece tried to talk a parent who didn't know it was nothing like the game they play into buying it for them. Had a good chuckle listening to that conversation.
I wouldn't exactly say people don't care about Telltale anymore. Despite the outcry from this forum, Minecraft has in total nearly accumulat… moreed 2 million sales across both seasons, so even if people don't talk about them that much, their games are still getting average-above average sales.
And you consider that a bad thing? Heavy Rain is as good as it gets. I don't see people complaining (seriously) about the scene in The Wolf Among Us. Not that I agree with Telltale getting hate. Criticism, yes, but by the time it all shakes out, I've enjoyed all of Telltale's games. Quantic Dream is on another level though. Of course, they end up releasing about once every five or six years, whereas Telltale gives us another couple seasons every six months to a year. Both are important staple foods in my gaming diet.
Lack of gameplay in a video game is FAILURE OF THE GAME DESIGN!!!!!!
Whoa whoa whoa, slow down there, David Cage
You might accidentally end up adding an unnecessary shower scene if you aren't careful
I don't agree. They have better production values but Quantic Dream's games are not well written, they are trainwrecks (David Cage can't write for shit).
The best of Telltale (TWD S1, TWAU, Borderlands) is vastly superior imho.
And you consider that a bad thing? Heavy Rain is as good as it gets. I don't see people complaining (seriously) about the scene in The Wolf … moreAmong Us. Not that I agree with Telltale getting hate. Criticism, yes, but by the time it all shakes out, I've enjoyed all of Telltale's games. Quantic Dream is on another level though. Of course, they end up releasing about once every five or six years, whereas Telltale gives us another couple seasons every six months to a year. Both are important staple foods in my gaming diet.
True and I think S1 just surprised anyone. No one expected to get such an emotional and well written game from Telltale + it also was much better than the show so overall it ended up winning a lot of awards & getting praise.
After that people still liked TWAU and TWD S2 but slowly the hate came. GoT sucked, Batman S1 was medicore, Minecraft was just wtf & of course then ANF..
In terms of media coverage, it is true. I don't think this is due to the company being seen in a negative light though. Even season 2 of T… moreWD didn't get nearly the attention season 1 did. The surprise was gone. Now they had expectations. They have also grown themselves stale in the eyes of the media by constantly having new releases. Seriously, when was the last time that they didn't have an episode coming up? It's been a long time. As I stated in the CEO thread, it's hard to be excited for the new game when there's always a new game.
When it comes to people criticizing the company for making point and click adventure games and not action games or have choices that change the story entirely, I would go with yes. However, when it comes to people being angry at the company for releasing not only lower quality episodes but shorter ones that also practically dismiss our choices that are meant to 'tailor' the story, then no, they don't get too much hate.
I personally don't dislike telltale, as of the release of their latest set of games but I will say that I'm disappointed that they didn't learn from their previous mistakes and took this long to start.
I wouldn't exactly say people don't care about Telltale anymore. Despite the outcry from this forum, Minecraft has in total nearly accumulat… moreed 2 million sales across both seasons, so even if people don't talk about them that much, their games are still getting average-above average sales.
Man, ya'll are lost. It has lots of sales because the first episodes are free so people downloaded them. Telltale did not sell that many units. Do an ounce of research and your world will open up.
Direct words from someone who works at telltale.
"There’s very little understanding of the market, who they're making games for and the IPs they should be picking or what ESRB rating they should be targeting in order to reach the biggest market. That's because there's little or no communication or collaboration between marketing (marketing is kinda of a joke anyways) and product development and a laughable appreciation of analytics. Games that are rated ‘M’ rarely get true adult content. Some of the people calling the shots will insist on making content aimed at children, but the ESRB scores prevent children from playing. And they wonder why they're having problems making edgy critically-acclaimed games... or ones that just sell."
First of all, I strongly recommend you not open your arguments with an attempt at belittling the one you're replying to.
Second, I'll explain my point. By using Minecraft, or ANY other IP, they have made a game for a demographic that they haven't before. Even if Minecraft got 1 more person to check out their past catalogue, it has made the company stronger within the market. Obviously, MCSM brought in a lot more than 1 fan. In fact, I'll bet that MCSM brought in more fans than TWD season 2 did(new demographic, new IP). Bringing new customers, gaining a greater share of the market, is extremely important in business. Therefore, MCSM made Telltale stronger.
I purposely have not mentioned sales as nobody knows actual sales. Telltale, to my knowledge, has never disclosed actual sales figures. Nobody but them knows what the profit margins for each game were. Why pretend any of us do? I'm not going to.
Man, ya'll are lost. It has lots of sales because the first episodes are free so people downloaded them. Telltale did not sell that many … moreunits. Do an ounce of research and your world will open up.
Direct words from someone who works at telltale.
"There’s very little understanding of the market, who they're making games for and the IPs they should be picking or what ESRB rating they should be targeting in order to reach the biggest market. That's because there's little or no communication or collaboration between marketing (marketing is kinda of a joke anyways) and product development and a laughable appreciation of analytics. Games that are rated ‘M’ rarely get true adult content. Some of the people calling the shots will insist on making content aimed at children, but the ESRB scores prevent children from playing. And they wonder why they're having problems making edgy critically-acclaimed games... or ones that just sell."
I'm not mad at Telltale, I'm just disappointed. The first Walking Dead season was an incredibly innovative game and felt like a real breath of fresh air. Ever since then, it feels like they've been treading water. They keep making the same game with a different coat of paint.
Based on what I've read in interviews, the new CEO sounds like he understands this. Talk is cheap, but this is by far the most hopeful I've been about Telltale since Game of Thrones came out.
While I'm at it, they seriously need to get their tech in order. The glitches and janky animation was forgivable when they were a small studio. Not so much now that they've grown so much.
Tellltale should be hated on if the glassdoor things are true. Apparently they underpay, rush, and don't listen to their employees. Some people said in their reviews that new CEO promised there wouldn't be any layoffs, but he ends up laying off a quarter of the staff.
Tellltale should be hated on if the glassdoor things are true. Apparently they underpay, rush, and don't listen to their employees. Some peo… moreple said in their reviews that new CEO promised there wouldn't be any layoffs, but he ends up laying off a quarter of the staff.
Tellltale should be hated on if the glassdoor things are true. Apparently they underpay, rush, and don't listen to their employees. Some peo… moreple said in their reviews that new CEO promised there wouldn't be any layoffs, but he ends up laying off a quarter of the staff.
You don't need glassdoor to prove any of that, just look up some of the employees who got laid off on social media. Ryan, the guy who hosted the TTG streams, streamed the day after he got laid off and was literally in tears. According to him, he wasn't even told why he was let go and he never got the chance to speak to anyone about it. You could see how betrayed he felt on stream.
You don't need glassdoor to prove any of that, just look up some of the employees who got laid off on social media. Ryan, the guy who hosted… more the TTG streams, streamed the day after he got laid off and was literally in tears. According to him, he wasn't even told why he was let go and he never got the chance to speak to anyone about it. You could see how betrayed he felt on stream.
I don't sadly. Pretty sure he deleted the VOD since he was drinking and getting upset.
There is this small, out of context clip from that stream though and you'll see why it was clipped when you watch it lol
That's crazy. Also what they did to the tales from the borderlands team shows how bad the upper management is. When they pulled a lot of people working on the game because it wasn't selling that good which forced the remaining members of the team to work tons of overtime to complete the game. I'm not too sure if I got that entirely right but that's what I remember from the story.
You don't need glassdoor to prove any of that, just look up some of the employees who got laid off on social media. Ryan, the guy who hosted… more the TTG streams, streamed the day after he got laid off and was literally in tears. According to him, he wasn't even told why he was let go and he never got the chance to speak to anyone about it. You could see how betrayed he felt on stream.
However, let's be clear that the majority of Telltale's management problems came from before Hawley became CEO. Again, I'd give names to people directly responsible, but I cannot or I would get banned. From what I've seen so far, Hawley has quite improved the management at Telltale. The layoff was a necessary sacrifice to get the company back on track.
That's crazy. Also what they did to the tales from the borderlands team shows how bad the upper management is. When they pulled a lot of p… moreeople working on the game because it wasn't selling that good which forced the remaining members of the team to work tons of overtime to complete the game. I'm not too sure if I got that entirely right but that's what I remember from the story.
I agree with you. I feel incredibly sad for those who were relieved of their duties ( Job, Ryan and many others) I do wish them a successful future in game development or any other area of work. I certainly hope that Pete can turn things around and bring Telltale back to the top of Interactive Storytelling.
However, let's be clear that the majority of Telltale's management problems came from before Hawley became CEO. Again, I'd give names to peo… moreple directly responsible, but I cannot or I would get banned. From what I've seen so far, Hawley has quite improved the management at Telltale. The layoff was a necessary sacrifice to get the company back on track.
They need to go back to their roots of what made them what they are today, but still need to innovate and make progress on our decisions mattering a fuckin hell of a lot more and truly effecting the stories we "Tailor ".
All they need to do is stop releasing 2-4 games in the same year and focus on one game, then move on to another like how Naughty Dog and FromSoftware do.
I like to think of it as constructive criticism instead of "hate". We love this franchise, that's why we're here I would assume. To share our thoughts, critiques and concerns for a game we really care about in hopes of improvement. Again, I would assume.
Telltale has always been getting hate after TWD S1 from gamers who object to their products being called games, disillusioned players who detest the "illusion of choice" and those who think their engine is garbage. The complaints have only grown in number because of Telltale's failure to innovate their gameplay style, steady decline in writing quality and certain questionable business decisions. Personally I feel that these grievances are largely justified; most of them aren't unreasonable (though sometimes they can be overblown admittedly, I'm guilty of that as well) and we shouldn't have to expect anything less than sound PR and a satisfied purchase as the consumers. I myself don't really hate Telltale (I'm really enjoying The Enemy Within so far) and overall I'm looking forward to their upcoming releases.
All they need to do is stop releasing 2-4 games in the same year and focus on one game, then move on to another like how Naughty Dog and FromSoftware do.
Sure they get a lot of hate...ANF was the lynchpin for most of it. It was everything that was wrong with Telltale in one package.
Lies...more lies than could ever be believed if we had not witnessed it for our selves.
No communication...Q&A sessions set up and ignored
Clueless management that willfully sabotaged the writers.
Characters betrayed in the name bending a narrative that was broken because of mismanagement.
Failure to change engines and keep up with the times.
But now we have new management....either they will change or they will wither and die...I hope they change...I do love the Batman games...and I can hope for the future...but it is not like Telltale is the only company that makes these types of games...it is just sad though to see a company that made some of the best get laid low by their own hubris.
Comments
Eh. I wouldn't say that most people go out of their way to hate on Telltale anymore, but rather people just don't care anymore. The initial fire they started has gone out. Started with MCSM, then poured gasoline all over it with ANF. Now it's ash, a pile of nothing. Nowadays you try to start a conversation about telltale and the convo dies fast because no one cares.
Most people completely forgot this company existed, and when it's brought up people treat it with indifference. Most don't even know they have a Batman game still going or that they even created a Guardians game.
Being forgotten is even worse than still getting hated on if you ask me.
I wouldn't exactly say people don't care about Telltale anymore. Despite the outcry from this forum, Minecraft has in total nearly accumulated 2 million sales across both seasons, so even if people don't talk about them that much, their games are still getting average-above average sales.
In terms of media coverage, it is true. I don't think this is due to the company being seen in a negative light though. Even season 2 of TWD didn't get nearly the attention season 1 did. The surprise was gone. Now they had expectations. They have also grown themselves stale in the eyes of the media by constantly having new releases. Seriously, when was the last time that they didn't have an episode coming up? It's been a long time. As I stated in the CEO thread, it's hard to be excited for the new game when there's always a new game.
Listing the total sales of one games two season run isn't exactly an argument that their games are getting presentable sales when they're pumping out multiple games tied to major franchises that aren't. I also can't help but wonder how many of those sales were because kids like my niece tried to talk a parent who didn't know it was nothing like the game they play into buying it for them. Had a good chuckle listening to that conversation.
And you consider that a bad thing? Heavy Rain is as good as it gets. I don't see people complaining (seriously) about the scene in The Wolf Among Us. Not that I agree with Telltale getting hate. Criticism, yes, but by the time it all shakes out, I've enjoyed all of Telltale's games. Quantic Dream is on another level though. Of course, they end up releasing about once every five or six years, whereas Telltale gives us another couple seasons every six months to a year. Both are important staple foods in my gaming diet.
Says you. It's a mature rated game, deservedly.
I don't agree. They have better production values but Quantic Dream's games are not well written, they are trainwrecks (David Cage can't write for shit).
The best of Telltale (TWD S1, TWAU, Borderlands) is vastly superior imho.
True and I think S1 just surprised anyone. No one expected to get such an emotional and well written game from Telltale + it also was much better than the show so overall it ended up winning a lot of awards & getting praise.
After that people still liked TWAU and TWD S2 but slowly the hate came. GoT sucked, Batman S1 was medicore, Minecraft was just wtf & of course then ANF..
When it comes to people criticizing the company for making point and click adventure games and not action games or have choices that change the story entirely, I would go with yes. However, when it comes to people being angry at the company for releasing not only lower quality episodes but shorter ones that also practically dismiss our choices that are meant to 'tailor' the story, then no, they don't get too much hate.
I personally don't dislike telltale, as of the release of their latest set of games but I will say that I'm disappointed that they didn't learn from their previous mistakes and took this long to start.
How I feel when someone blames MCSM for Telltale's "failures"... http://ragefaces.memesoftware.com/faces/large/rage-red-eyes-l.png
Same here. I actually think the success of MCSM has helped Telltale... Oh gosh, people are going to be so mad that I said that.?
Of course it has. It extended the company to a new demographic. Whether people like that or not, it is never bad for the company.
The only "bad" things Telltale has done are Thrones and ANF. And even if they weren't good they sold decently.
Yes but I’m not a fan of child nudity, admittedly.
Seems no matter what they do they get tons of hate and not even constructive criticism either.
It got those sales because the first episodes are completely free. They did not sell 2 million units, not even close.
Man, ya'll are lost. It has lots of sales because the first episodes are free so people downloaded them. Telltale did not sell that many units. Do an ounce of research and your world will open up.
Direct words from someone who works at telltale.
"There’s very little understanding of the market, who they're making games for and the IPs they should be picking or what ESRB rating they should be targeting in order to reach the biggest market. That's because there's little or no communication or collaboration between marketing (marketing is kinda of a joke anyways) and product development and a laughable appreciation of analytics. Games that are rated ‘M’ rarely get true adult content. Some of the people calling the shots will insist on making content aimed at children, but the ESRB scores prevent children from playing. And they wonder why they're having problems making edgy critically-acclaimed games... or ones that just sell."
First of all, I strongly recommend you not open your arguments with an attempt at belittling the one you're replying to.
Second, I'll explain my point. By using Minecraft, or ANY other IP, they have made a game for a demographic that they haven't before. Even if Minecraft got 1 more person to check out their past catalogue, it has made the company stronger within the market. Obviously, MCSM brought in a lot more than 1 fan. In fact, I'll bet that MCSM brought in more fans than TWD season 2 did(new demographic, new IP). Bringing new customers, gaining a greater share of the market, is extremely important in business. Therefore, MCSM made Telltale stronger.
I purposely have not mentioned sales as nobody knows actual sales. Telltale, to my knowledge, has never disclosed actual sales figures. Nobody but them knows what the profit margins for each game were. Why pretend any of us do? I'm not going to.
I should've thought of that username! Very creative Dominos & Pizza Hut are my fav!!!
I'm not mad at Telltale, I'm just disappointed. The first Walking Dead season was an incredibly innovative game and felt like a real breath of fresh air. Ever since then, it feels like they've been treading water. They keep making the same game with a different coat of paint.
Based on what I've read in interviews, the new CEO sounds like he understands this. Talk is cheap, but this is by far the most hopeful I've been about Telltale since Game of Thrones came out.
While I'm at it, they seriously need to get their tech in order. The glitches and janky animation was forgivable when they were a small studio. Not so much now that they've grown so much.
Tellltale should be hated on if the glassdoor things are true. Apparently they underpay, rush, and don't listen to their employees. Some people said in their reviews that new CEO promised there wouldn't be any layoffs, but he ends up laying off a quarter of the staff.
Glassdoor isn't exactly the most reliable website...
I never heard that the new CEO actually promised there wouldn't be any layoffs does anyone know if it's true ?
There you go I changed it for u
You don't need glassdoor to prove any of that, just look up some of the employees who got laid off on social media. Ryan, the guy who hosted the TTG streams, streamed the day after he got laid off and was literally in tears. According to him, he wasn't even told why he was let go and he never got the chance to speak to anyone about it. You could see how betrayed he felt on stream.
Holy shit. Do you have a link?
I don't sadly. Pretty sure he deleted the VOD since he was drinking and getting upset.
There is this small, out of context clip from that stream though and you'll see why it was clipped when you watch it lol
(VOLUME WARNING) https://streamable.com/wxeyf
That's crazy. Also what they did to the tales from the borderlands team shows how bad the upper management is. When they pulled a lot of people working on the game because it wasn't selling that good which forced the remaining members of the team to work tons of overtime to complete the game. I'm not too sure if I got that entirely right but that's what I remember from the story.
However, let's be clear that the majority of Telltale's management problems came from before Hawley became CEO. Again, I'd give names to people directly responsible, but I cannot or I would get banned. From what I've seen so far, Hawley has quite improved the management at Telltale. The layoff was a necessary sacrifice to get the company back on track.
I agree with you. I feel incredibly sad for those who were relieved of their duties ( Job, Ryan and many others) I do wish them a successful future in game development or any other area of work. I certainly hope that Pete can turn things around and bring Telltale back to the top of Interactive Storytelling.
They need to go back to their roots of what made them what they are today, but still need to innovate and make progress on our decisions mattering a fuckin hell of a lot more and truly effecting the stories we "Tailor ".
All they need to do is stop releasing 2-4 games in the same year and focus on one game, then move on to another like how Naughty Dog and FromSoftware do.
I like to think of it as constructive criticism instead of "hate". We love this franchise, that's why we're here I would assume. To share our thoughts, critiques and concerns for a game we really care about in hopes of improvement. Again, I would assume.
Telltale has always been getting hate after TWD S1 from gamers who object to their products being called games, disillusioned players who detest the "illusion of choice" and those who think their engine is garbage. The complaints have only grown in number because of Telltale's failure to innovate their gameplay style, steady decline in writing quality and certain questionable business decisions. Personally I feel that these grievances are largely justified; most of them aren't unreasonable (though sometimes they can be overblown admittedly, I'm guilty of that as well) and we shouldn't have to expect anything less than sound PR and a satisfied purchase as the consumers. I myself don't really hate Telltale (I'm really enjoying The Enemy Within so far) and overall I'm looking forward to their upcoming releases.
Pete Hawley said himself that we can expect around 1-2 games like every two years from now on from Telltale, so that's good.
Sure they get a lot of hate...ANF was the lynchpin for most of it. It was everything that was wrong with Telltale in one package.
But now we have new management....either they will change or they will wither and die...I hope they change...I do love the Batman games...and I can hope for the future...but it is not like Telltale is the only company that makes these types of games...it is just sad though to see a company that made some of the best get laid low by their own hubris.