Definitely a glitch, and a very bad one too, game-breaking. I played through a second time and the scene triggered immediately as soon as I walked around the corner, right after the scene where the barrels are first delivered. The first time I played through, it simply never happened, for absolutely no reason, and I talked to people over and over and over in vain looking for something I'd missed. There wasn't anything.
And having the conversation with Kid Tannen doesn't have any effect on it. It triggered for me before I ever spoke to him, though I did talk to Emmett and Edna before going in to the soup kitchen.
Okay, this is weird. I finally got it to work, but it doesn't make much sense. I never saw the pipe cutscene. I kept clicking the pipe, and Marty would just talk about it. I walked off to the left, and I stood there doing nothing for a few minutes. No cutscene. Then I walked back over and clicked the pipe. And then Marty hit it.
It's an awful bug in what is otherwise a pish easy episode.
I'm a major fan of Telltale and pretty much everything they do but I'm very disappointed in this episode. I can only hope it was a pre-Christmas rush release job and the guys get their act together for the next instalment.
Edit:
Now, the cutscene came out of nothing. Just readed the signs in the back and standing around for some time. Poof, Cutscene. Yay, I was short before give up.
I had the same problem and eventually restarted (good thing the episode is short). I think I had the problem because I suggested to have the Stay Sober Society have their meeting at the brown's home before meeting young doc. I think this for some reason messes up the trigger for the cut scene. The second play through I went into the soup kitchen and had no problem. The cut scene came immediately.
playing the second time, guy comes in bringing the soup and the "special soup", guy gets out, i'm walking left towards emmet (so i'm out of sight for the soup guy) and the scene was triggered.
tried it twice, one time i visited artur's place before, second time i didn't.
scene triggered in both tries right after i walk to the left
Just did it and the cutscene happened as soon as I went to the left right after checking the barrels with alcohol, maybe that's the trigger, clicking on the barrels and then inmediately going left?
...Every single puzzle other than this one is STUPID easy.
Really, I solved this one on my first go. But that's probably because I try everything in an adventure game. Which there wasn't a whole lot to do and see, it was mostly trigger this and trigger that. But I thought it was well done, and felt like back to the future, with the whole thing mostly relying on dialog solutions, because let's face it. It's what Marty mostly did in the movies.
Has anyone figured out a consistent way to solve this? I have talked with everyone, served the subpoena, gotten Doc to jam open the door, and spiced the living daylights out of that soup on the stove, but the cut scene for some reason Will Not trigger, no matter where I stand. I've left Marty all over the room (to the left, to the right, in the center) and left the game running while I did other things to only come back and yet again learn that the pipes seem to be going into the basement.
I would really appreciate not having to start the whole episode all over again. Will TellTale perhaps even supply a save game I could use to load to a point later in the game past this seemingly un-triggerable cutscene?
Has anyone figured out a consistent way to solve this? I have talked with everyone, served the subpoena, gotten Doc to jam open the door, and spiced the living daylights out of that soup on the stove, but the cut scene for some reason Will Not trigger, no matter where I stand. I've left Marty all over the room (to the left, to the right, in the center) and left the game running while I did other things to only come back and yet again learn that the pipes seem to be going into the basement.
I would really appreciate not having to start the whole episode all over again. Will TellTale perhaps even supply a save game I could use to load to a point later in the game past this seemingly un-triggerable cutscene?
I was one of the people who couldn't get the scene to trigger either. I stood in the back by young Doc for a very long time, and nothing. I started to walk to the front where the cook/crook is sitting. I started to explore the nooks and crannies of the tables. I started to wedge myself in between the "exit" door (where you leave the shop), and the table in front of it. I got myself right in the corner area - as far to the right as possible - and suddenly, the scene triggered.
I highly doubt it was my actions that did this. I think it was random. I'm reading a lot of people on here saying to stay out of sight, in the back, for it to happen. With my experience, being in plain sight, and having the scene trigger - tells me that its all random as to when/if it triggers at all.
went back to the past, talked to edna about the burnt down speakeasy, went to the soup kitchen watching the scene with kid and arthur, went to jail, talked to doc about his younger self and the rocket drill, went to the soupkittchen, called the brown residence, went to the courthouse, bumped into and talked to doc, recorded his mumbling, played the mumbling to old doc, told young the solution, talked about the rocket drill, took the supoena, went with young doc to the soupkittchen, guy came in bringing the soup.
after that scene i went to the left to doc, BOOOOOM, scene triggered.
here's the save. phew, that took longer than i thought......
I just wanted to say thank you skynight 8 to explain this. My problem was that i hadn't clicked on the speciale soup yet. And after awhile i got the pipe scene. So thanks
I had this same glitch happen as well. I exhausted every dialogue with Edna, Cueball, and Emmit multiple times. I even restarted the game trying to follow the walkthrough exactly. I followed peoples advice in this thread, but this is how I got the scene to trigger. I clicked on the special barrels and Marty asked to have one of them. Cueball replies something to like "You can't eat a whole barrel of soup." I clicked on the special barrels again, and Marty asked to have one. Cueball replied that they weren't the "soup du jour." When I walked around the corner towards Emmit, the scene triggered.
I was standing in the back as it says to here and got sick of waiting so I alt-entered into a windowed mode and turned the resolution down to the lowest setting so I could watch some movies while i waited for the cutscene
I hit the apply button and instantly got the cutscene lol
The first time I played I had a hard time triggering the cutscene. I finally got it walking near the exit door, close to the right wall.
The second time I got the cutscene very soon, maybe the first or second time I entered the soup kitchen, I wasn't even trying to trigger it yet. I think I also was near the exit door then.
After a few tests, okay several checks, I have discovered the answer to this problem is.... Click the pipe, then go to the corner for the cut scene to happen
Wow this was the most stressful thing for me..even after hitting the pipe! lol..I love back to the future so it didn't matter i would have tried for years lol
Hi i got the same problem. Tried clicking on everything for 1.5 hours now, ive followed this thread on how to do it and im used to adventure games like the telltale games, lucas arts and so on.... but nothing. There is a glitch in the game and I would like to see Telltale to fix this. Im not off from my studies very often and i would like to get through this game asap for several reasons. There is a bug in the system.
I've played twice now, and all I've had to do to trigger the scene was walk to the left after the goon brings the barrels inside. I checked the pipe earlier, when going to use the phone.
I did some messing around, and it seems to me like it may be based on the hint level that's currently set. I waited for a long time with a 0 hint level, and nothing happened. But when I increased my hint level to 4, the knocking on the pipe cutscene happened immediately.
Unlike most of the other suggestions in this thread, this one makes a little sense. The hint level increases the frequency of certain types of events. These events are usually someone voicing a hint out loud, but presumably they can be any sort of periodic event. It looks like the "frequency at hint level 0" setting for the pipe knocking was set way too low, resulting in, perhaps, the guy only knocking once in a blue moon for people with a hint level set to 0. The fact that you need him to knock on it first, combined with the low knock rate, results in a major design flaw.
This would be an incredibly easy fix, I'm sure. Any idea if there's an official place to send a bug report?
I did some messing around, and it seems to me like it may be based on the hint level that's currently set. I waited for a long time with a 0 hint level, and nothing happened. But when I increased my hint level to 4, the knocking on the pipe cutscene happened immediately.
Unlike most of the other suggestions in this thread, this one makes a little sense. The hint level increases the frequency of certain types of events. These events are usually someone voicing a hint out loud, but presumably they can be any sort of periodic event. It looks like the "frequency at hint level 0" setting for the pipe knocking was set way too low, resulting in, perhaps, the guy only knocking once in a blue moon for people with a hint level set to 0. The fact that you need him to knock on it first, combined with the low knock rate, results in a major design flaw.
This would be an incredibly easy fix, I'm sure. Any idea if there's an official place to send a bug report?
i always set the hint level in telltale games to 0 and had no probs at all with hitting the pipe.
I have literally tired everything. I have played it on a separate computer, restarted the game and played through the game twice on each machine. I can not get the cut-scene to show. I am at a loss can someone please help.
DO NOT talk to Cue Ball until you have done everything else in the game that you can. If you talk to Cue Ball before you absolutely have to it will cause the glitch. You don't have to talk to anyone or click anything to trigger the cut-scene, you just have to walk around the corner to Emmett.
I have played it through this way several times without a problem after getting stuck the first 2 times I tried it.
I think the bug has something to do with Emmett, and whether or not he's there when you talk to Cue Ball the first time.
have you tried walking over and talking to Emmit WITHOUT making the guy spice the soup? In other words, after you see the delivery cutscene, ignore cueball and go straight for Emmit.
i did some messing around, and it seems to me like it may be based on the hint level that's currently set. I waited for a long time with a 0 hint level, and nothing happened. But when i increased my hint level to 4, the knocking on the pipe cutscene happened immediately.
Unlike most of the other suggestions in this thread, this one makes a little sense. The hint level increases the frequency of certain types of events. These events are usually someone voicing a hint out loud, but presumably they can be any sort of periodic event. It looks like the "frequency at hint level 0" setting for the pipe knocking was set way too low, resulting in, perhaps, the guy only knocking once in a blue moon for people with a hint level set to 0. The fact that you need him to knock on it first, combined with the low knock rate, results in a major design flaw.
This would be an incredibly easy fix, i'm sure. Any idea if there's an official place to send a bug report?
what i did was walk behind emmet and as soon as i held the Left Mouse button and moved the mouse marty began to walk (i haven't done so up til that point)
as soon as he started walking the cutscene started !
Comments
And having the conversation with Kid Tannen doesn't have any effect on it. It triggered for me before I ever spoke to him, though I did talk to Emmett and Edna before going in to the soup kitchen.
I'm a major fan of Telltale and pretty much everything they do but I'm very disappointed in this episode. I can only hope it was a pre-Christmas rush release job and the guys get their act together for the next instalment.
Edit:
Now, the cutscene came out of nothing. Just readed the signs in the back and standing around for some time. Poof, Cutscene. Yay, I was short before give up.
That's just one of the issues I have with the design of this game. I found that I was often solving puzzles I didn't know I needed to solve yet.
The game IS too easy if you don't count the buggy pipe sequence. But I really did have a lot of fun playing it.
tried it twice, one time i visited artur's place before, second time i didn't.
scene triggered in both tries right after i walk to the left
Really, I solved this one on my first go. But that's probably because I try everything in an adventure game. Which there wasn't a whole lot to do and see, it was mostly trigger this and trigger that. But I thought it was well done, and felt like back to the future, with the whole thing mostly relying on dialog solutions, because let's face it. It's what Marty mostly did in the movies.
I would really appreciate not having to start the whole episode all over again. Will TellTale perhaps even supply a save game I could use to load to a point later in the game past this seemingly un-triggerable cutscene?
I was one of the people who couldn't get the scene to trigger either. I stood in the back by young Doc for a very long time, and nothing. I started to walk to the front where the cook/crook is sitting. I started to explore the nooks and crannies of the tables. I started to wedge myself in between the "exit" door (where you leave the shop), and the table in front of it. I got myself right in the corner area - as far to the right as possible - and suddenly, the scene triggered.
I highly doubt it was my actions that did this. I think it was random. I'm reading a lot of people on here saying to stay out of sight, in the back, for it to happen. With my experience, being in plain sight, and having the scene trigger - tells me that its all random as to when/if it triggers at all.
finally all of you can hit the pipe now.
I was standing in the back as it says to here and got sick of waiting so I alt-entered into a windowed mode and turned the resolution down to the lowest setting so I could watch some movies while i waited for the cutscene
I hit the apply button and instantly got the cutscene lol
The second time I got the cutscene very soon, maybe the first or second time I entered the soup kitchen, I wasn't even trying to trigger it yet. I think I also was near the exit door then.
Click on the alcohol barrels several times and the normal soup barrel several times, then go to the left. That worked for me.
I think I'll have to replay the game to check myself just exactly what it is =/
Unlike most of the other suggestions in this thread, this one makes a little sense. The hint level increases the frequency of certain types of events. These events are usually someone voicing a hint out loud, but presumably they can be any sort of periodic event. It looks like the "frequency at hint level 0" setting for the pipe knocking was set way too low, resulting in, perhaps, the guy only knocking once in a blue moon for people with a hint level set to 0. The fact that you need him to knock on it first, combined with the low knock rate, results in a major design flaw.
This would be an incredibly easy fix, I'm sure. Any idea if there's an official place to send a bug report?
i always set the hint level in telltale games to 0 and had no probs at all with hitting the pipe.
I also did both for the several times like of what you did and i am very thankful that it worked for me too...................:winslow:
I have played it through this way several times without a problem after getting stuck the first 2 times I tried it.
I think the bug has something to do with Emmett, and whether or not he's there when you talk to Cue Ball the first time.
i love you!
what i did was walk behind emmet and as soon as i held the Left Mouse button and moved the mouse marty began to walk (i haven't done so up til that point)
as soon as he started walking the cutscene started !