my conservative guestimate is 100, 000. All those sam and max fans are still out there, the game is gonna be pretty cheap..and it will send a nice big F U to Lucasarts
Indeed, that figure should be possible. There were about 30-40,000 people who signed the petition to uncancel Sam & Max, I think. Add to that Bone and CSI fans (and the Texas Hold'Em fans of course) who may have become interested in Telltale Games, readers of the Sam & Max comics, and other adventure nerds, and I think 100,000 is not a bad estimate at all... schaweet!
Yeah.. but we have to deduct the pirate percentage... whitch is i think 51%
so we can expect about 49.000 sold... hmm... let's say they sell at $10 each... that would be $490k... each month...
despite me not realising the high costs of wages for the programmers, management, cleaners, maintenance, all around geniuses, graphics designers, wealders, stapelers, spokesperson-s, rent for a small apartment, rent for the intermediate apartment and rent for the offices where telltale works, i'd say... not bad
Edit: you sure you got enough servers to accomodate those kinds of numbers at a relatively high speed? (about 200MBps, that's 1600Mbps per user?)
Well quite a few of my friends who lean towards piratey material consider buying S&M Episode 1 a worthy 'investment' if you will. As long as it's not too expensive, they'll buy it for the sake of it being made at all.
Here is a question whitch for the sake of this thread not getting locked and people admitting illegal acts should remain unanswered... so... don't answer it!!
who many games have YOU illegaly copied?
i'm "preety" sire even our fine folks at telltale have illegaly copied ATLEAST one game... and i'm preety sure the police officers that work in the department of piracy have pirated software before... that's why 51% of all software is pirated... (tho the number is decreasing by 1% every year... )
But seriously. Is 51% percent even close to accurate? Maybe if you count all the people in poor countries who I think they are owed free entertainment simply because it costs too much where they live. I think Telltale's online activation system is better than that and should thwart a great deal of piracy. Unless you know something I don't. Otherwise, people have no choice but to buy the game or get GameTap if they want to play the Sam & Max episodes. Ka-ching$!$!
This is not exactly on-topic, but... I was reading a King's Quest article on a retro gaming website the other day, and Ken Williams was quoted saying that King's Quest 6 sold 400,000 copies in the first week. That just blew my mind. (Remember, that was in 1992!)
Compare that to The Longest Journey, which Funcom says has sold about 500,000 copies since it came out in 1999... seven years ago now.
TLJ has had a great run and it's still available new at retail (not a budget rerelease), which is pretty much unheard of for any PC game. Still - I can't believe those KQ6 numbers. Unless Ken was mistaken in the interview.
Nothing to do with Sam & Max sales, of course... but I wouldn't complain if we sold 400,000 copies in the first week! )
well Sam & Max Hit The Road sold very well for LucasArts.. If we include all the people that didnt purchase the game..broowed a friends copy etc etc.. I think the game would have reached in the millions all over the world... Where those people are now and getting them to a) discover theirs a new smnmx game 13 years later and buy it is the challenge... If we draw a comparison with independant music.. a good album will continue to sell well..as people find ti many years after it was released... If 350, 000 downloaded the bone demo..why cant those people purchase a relatively cheap sam and max game..
Also once the gaming press gets on board and the awareness gets up you never know how well Sam and Max could do..
Even if the game gets crap reviews, I'd still buy it as a FU towards Lucasarts. Adventure games not profitable? Make 'm regret that they never chose for the episodic model.
I will subscribe to GameTap and play each one as they're released, and then buy the full season if they release it on physical media. I think that's how I'll be doing this.
Comments
so we can expect about 49.000 sold... hmm... let's say they sell at $10 each... that would be $490k... each month...
despite me not realising the high costs of wages for the programmers, management, cleaners, maintenance, all around geniuses, graphics designers, wealders, stapelers, spokesperson-s, rent for a small apartment, rent for the intermediate apartment and rent for the offices where telltale works, i'd say... not bad
Edit: you sure you got enough servers to accomodate those kinds of numbers at a relatively high speed? (about 200MBps, that's 1600Mbps per user?)
Their paying me too???
who many games have YOU illegaly copied?
i'm "preety" sire even our fine folks at telltale have illegaly copied ATLEAST one game... and i'm preety sure the police officers that work in the department of piracy have pirated software before... that's why 51% of all software is pirated... (tho the number is decreasing by 1% every year... )
I like balloons.
But seriously. Is 51% percent even close to accurate? Maybe if you count all the people in poor countries who I think they are owed free entertainment simply because it costs too much where they live. I think Telltale's online activation system is better than that and should thwart a great deal of piracy. Unless you know something I don't. Otherwise, people have no choice but to buy the game or get GameTap if they want to play the Sam & Max episodes. Ka-ching$!$!
I like rainbows too. Not drawed rainbows or anything like that, but the real ones, wonders of nature.
That said, we will know the answer to this topic in less than 3 months! We should start a countdown thread soon!
Sam & Max are coming! Everyone hide!!
http://skrynklig_hund.istheshit.net/ <- Yes, it´s me holding the dog)
(Perhaps Sam as a puppy?)
Compare that to The Longest Journey, which Funcom says has sold about 500,000 copies since it came out in 1999... seven years ago now.
TLJ has had a great run and it's still available new at retail (not a budget rerelease), which is pretty much unheard of for any PC game. Still - I can't believe those KQ6 numbers. Unless Ken was mistaken in the interview.
Nothing to do with Sam & Max sales, of course... but I wouldn't complain if we sold 400,000 copies in the first week! )
Also once the gaming press gets on board and the awareness gets up you never know how well Sam and Max could do..