Missing shadows?
Several people have noticed that that the real-time character shadows (which can be seen in the trailer and in screenshots) are not present in the final product. Can Telltale comment on this? Can they be "turned on," or were they removed for a specific reason? Thanks!
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Not at all. Oh, hey, let's ditch dynamic lighting on the character also. It doesn't make any difference anyway.
For me it made a whole lot of difference. The latest screenshots before release looked tons better than earlier screenshots. And the only thing added? Shadows. It simply adds to the atmosphere, and that's a pretty integral thing to an adventure game.
So, what? Was it cut out or never a part of the engine?
However, you're right. If they'd already done all the work and they were in the trailer, why didn't they make it into the game?
I'd personally have liked to see them in-game, but the problem could have been what shadows to do for what scenery and that might have taken time to set for each object in each scene.
I'm more geeky about the changes they made from the comic book. For example in the comic book Fone gets stranded in (a snowy) wilderness for some months before he meets Thorn. It was a nice touch in the comic that felt like Fone had been on a bigger journey, and that Boneville was really out of reach. Also missing (I think) was the dialogue at the beginning which explained they'd already been on the run for two weeks (hence them being SO lost).
But 'Out from Boneville' captures the atmosphere so perfectly that it doesn't really matter!
This wasn't a full blown argument. And I wasn't defending Telltale specifically. And I didn't say they were "right to remove them". And then I agreed and wondered where the shadows went if TTG had already done the actual work and then took them out. Okay...?
Maybe they just got the gitchy feelin bout it