Spoilers For Episode Six Here, This is About The Final Battle.

Be honest people, did any of you really think the Forresters would come out of the battle with the Whitehills on top? I thought the battle was very GoT with its execution. I thought Telltale did a great job with the battle.

Comments

  • Heh, Asher was getting all cut up and the sad music started to play, I was like NO! FUCK! NO! And then at the last second Royland jumps and saves me, that man is a damned hero! Overall the battle was really well done yes. They may have burned Ironrath, but we can rebuild. And Kill those Whitehill scum one at a time. And then we will all die. THE END

  • Yeah it ended up more or less the way I thought it would.

  • edited November 2015

    I was surprised at Ironrath's layout. Who the hell designed the place so a damn battering ram could go right up to the gate? Where were the murder holes to pour the boiling oil/sand onto the Whitehills below? Why did after three or four volleys did they need more arrows? We didn't have that many men, and most quivers hold upwards of fifty arrows, so for a place full of wood, arrows would be abundant.

    Biggest one: How the hell did Ironrath go up in flames? Ironwood doesn't burn from normal flame (Episode 1 and 2 this is said)

    The siege was overly flawed, but otherwise it was well done for combat.

  • Telltale was just dicking around with their reputation of killing of determinant characters there. The way he stretched his neck ready for the kill, final quote i thought that was it but no saved by the sentinal. Overall i liked the final battle it was GOT style no happy ending once the death music from end of ep 5 i was crying for the brother when i should have been crying for ironrath. At least we killed harys and Ludd/Gryff. Harys battle was excellent the was we had no fighting style since we were angry for the mother death.

  • I always knew we would be destroyed.

    Iron from Ice

    Winter is coming

  • Well to be honest...I hoped for an happy ending. Yes I know its GoT and stuff but hey...I thought they are gonna suprise us with somethin nobody would expect in got.

  • edited November 2015

    I hoped power of the North Grove will empower the Forresters, once Gared finishes his trip and discovers some secrets. I was glad to see there was a marriage option in Asher story. But it all ends in a massacre, very GoTish. Like aManWhoLovesTelltale, a sad music worried me, but the outcome made me satisfied.
    Duncan's words in the end were really fitting for the last words in the Season: ''They may have won this battle. But they will not win the war!''

  • edited December 2015

    You don't want to boil oil. Its smoke point is lower then its boiling point so you just want to heat it. Also, oil was frightfully expensive to acquire, so it wouldn't be an option for House Forrester (they have rich resources, but little coin at the moment). Hot water or heated sand though would be cheaper alternatives.

    Other then that though I do agree the siege was less a siege and more Hollywood Tactics. The men on the walls are using crossbows rather then longbows. Crossbows take too long to load and longbows would be better suited to defending against a siege. The gate was ironwood reinforced with a metal gate and portcullis, so it wouldn't be taken down easily at all. The postern gate being used for an assault in the camp was good -- nice to see a sortie -- but I would've probably had Rodrik say the villagers should leave by that way into the Ironwood grove/send some cavalry out to attack the flank of the Whitehill army.

    We find out near the end that Elaena Glenmore's got cousins out in the Riverlands. Well, that sure as shit would've been nice to hear earlier. We could've called upon them as well if we'd gotten the marriage proposal and have the forces of House Glenmore and their cousins. Also interesting that Elaena's father couldn't give two shits about the fact that his daughter's missing -- possibly his last child if it was only her and Arthur -- and with the Forresters with the Whitehills roaring down upon them, and yet he won't help them out.

    Why not set the camp on fire? The tower is just one little thing. I would set the tents on fire, release the horses, and sow as much chaos as possible.

    And yeah Ironrath going up in flames makes little sense if it doesn't burn as easily as other wood, and in fact requires a special Forrester way to do it.

    It's a fun battle but not at all realistic in terms of warfare.

    Barthanax posted: »

    I was surprised at Ironrath's layout. Who the hell designed the place so a damn battering ram could go right up to the gate? Where were the

  • It was fun, but sadly it didn't make much sense.

    I loved fighting in the camp, the ambush, the poison and especially the final scene where you charge Gryff/Ludd only to be thwarted at the last moment by Harys (who turned out to be far tougher than I even considered possible).

    But there were plotholes. Firstly, the lack of murder holes/ slits for the Forresters to massacre the men carrying the battering ram (which is what happened in every medieval siege ever).

    Secondly, how did that Whitehill group get inside the walls? With Asher it makes sense because they were part of a retinue or something but with Rodrik it basically tells you the gate still stands but a group managed to teleport in and start annihilating you.

  • While I enjoyed the battle and thought it provided good entertainment, it didn't make all that much sense.
    The camp part was cool, and they made the choice between Gryff and Ludd hard to make, but the fact that in my playthrough, Beshka saves Ryon even though I didn't follow Gryff makes no sense.
    The first problem I had was that the men outside the gate and the men manning the battering ram were unharmed until they entered Ironrath. What were the archers doing up there? Trying to talk the Whitehills down? The fact that the gate broke and there were so many Whitehills to rush it made no sense, so it seemed Telltale forgot that they had archers on the walls.
    Another one was how unrealistic it was. I'm not one of those people to hate on something because of how unrealistic it was, but even for GOT, Telltale stretched it a bit. It was more one giant meat grinder and there was little strategy on both sides. The Forresters was to play the defensive but they could have easily killed the battering ram operators, and they could have went over to the other side and shot Gryff/Ludd right then and there. The Whitehills was to Zerg Rush Ironrath with no other objective than kill. Smart.
    Even though I liked the battle as a whole, since it provided good entertainment and some feels too, I felt there were definitely some flaws to it.

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