you all now, that pc-games don't sell so well...

...as Console-games, for example. So it is fair and square that telltale makes compromises to get onto that market. At least, we can be glad, games come still in a pc-version. In 5 years from now, i guess, the pc will be mostly a non-game platform, while consoles dominate that sector.

So, I nevermind the WASD-Constrols. We should realise Telltales is just going with the times...
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Comments

  • edited July 2009
    In 5 years from now, i guess, the pc will be mostly a non-game platform, while consoles dominate that sector.

    Why would that be? Still a lot of games are played on the PC and most of them are not even pirated. But if you spend 14€ a month for WoW you just cannot afford a lot more games.
    And there are a lot of freeware games on the PC too....
  • edited July 2009
    too bad cause I still don't like consoles as much. Next the console games are way too expensive, they run badly and don't look all that awesome after a few years passed by.
  • edited July 2009
    Yes, at the moment console gaming is the most popular, but PC gaming isn't going anywhere.
  • edited July 2009
    All right, but still the numbers of copies sold for the pc are declining, year for year. It isn't like game-developers make art for people and don't want to make a living out of it. They want so sell copies. And because of this, they have to go the console way...or at least, make the games accesible for consoles.
  • edited July 2009
    Retail numbers have probably been declining because more and more stores stop selling as many retail PC games. Also, that doesn't take into account digital distribution either.
  • edited July 2009
    Retail numbers have probably been declining because more and more stores stop selling as many retail PC games. Also, that doesn't take into account digital distribution either.

    ^ This.

    Retail sales are declining. Digital distribution is increasing. Unfortunately, the people that report sales metrics have not been including digital distribution, something that needs to change.

    Rumors of the death of PC gaming have been greatly exaggerated.
  • edited July 2009
    Thespis wrote: »
    Retail numbers have probably been declining because more and more stores stop selling as many retail PC games. Also, that doesn't take into account digital distribution either.

    ^ This.

    Retail sales are declining. Digital distribution is increasing. Unfortunately, the people that report sales metrics have not been including digital distribution, something that needs to change.

    Rumors of the death of PC gaming have been greatly exaggerated.

    What they said.
  • edited July 2009
    Developing PC games is profitable (even for developers who constantly complain of piracy) and as long as it remains so PC games will continue to be produced. The reason for the disparity in the press is because console manufacturers throw billions of dollars into marketing, exclusives and other avenues to raise visibility and awareness of their product.

    The PC just kind of quietly gets on with it in the background, but it certainly isn't 'dying' as people have been proclaiming for the last decade.
  • edited July 2009
    In 5 years from now, i guess, the pc will be mostly a non-game platform, while consoles dominate that sector.

    Hope not! Since I was 5 years old (and that means 20 years ago) I rallied in support of PC gaming over console gaming, what an eternal struggle.
    Can't lose!!!
  • edited July 2009
    ...as Console-games, for example. So it is fair and square that telltale makes compromises to get onto that market. At least, we can be glad, games come still in a pc-version. In 5 years from now, i guess, the pc will be mostly a non-game platform, while consoles dominate that sector.

    So, I nevermind the WASD-Constrols. We should realise Telltales is just going with the times...

    What a ridiculous statement. While PC games do not sell as much as consoles, the fact that Valve do so well with Steam and their own PC games shows that it's going no where. In fact, Capcom have recently done a U-turn and started putting out proper versions of their console games on PC with SFIV already selling like hot cakes with Resident Evil 5 and Bionic Commando around the corner.
    The Sims is also one of the biggest money makers around, with only the REAL Sims games (1,2 and 3) being available on PC.
    The fact the TMI is already on the top spot of Steam sales for the past 2 days should really tell you something as well.
  • edited July 2009
    Pretender wrote: »
    too bad cause I still don't like consoles as much. Next the console games are way too expensive, they run badly and don't look all that awesome after a few years passed by.

    Looking and running badly tends to be more of a problem with PC games.. It can be a nightmare to make older games run properly on PC's!

    Also, games are only cheaper on the PC because it's the only way they sell. Heavy piracy is why they're so cheap.. Look at the PSP for example, games are dirt cheap for it, again because of heavy piracy. The second it started happening to that kind of degree to the PS3 or Xbox, they'd drop in price too.

    That being said, I don't think PC gaming is going anywhere, it looked bad a few years back, but download services like Steam have saved it.
  • edited July 2009
    Looking and running badly tends to be more of a problem with PC games.. It can be a nightmare to make older games run properly on PC's!

    Compared to consoles, it really isn't a disadvantage. Getting older games running might involve a bit of knowledge, ingenuity and luck but how many other platforms (legitimately and legally) offer the same level of backward compatibility?
  • edited July 2009
    PC gaming isn't going anywhere...

    First, it's still the best and preferred platform for RTS, MMORPGS, and really FPS (mouse+keyboard still beats gamepad, and the Wii isn't exactly known for its FPS).

    Second, newer digital distribution services.

    Third, the complaint that it's hard to get old games working on a PC is completely unfounded. Compared to what? Seriously, the PC has the best backwards compatibility of any platform. You're saying it's hard to get games that are 20+ years old to run when comparing it to a console that hasn't even been around for 3 years. Of the three current consoles. Sony no longer sells backwards compatible PS3's. Microsoft - although the 360 does play X-Box games - the X-box brand hasn't been around as long as Nintendo and the Playstation so you're only playing games from at most 7 years ago (which PC's hardly have problems playing games from 7 years ago), and the Wii is backwards compatible with Gamecube, but you have to repurchase what is offered in terms of NES, SNES, N64. This is no different than repurchasing newly running versions of PC games off steam.

    The simple fact is, there is almost no old PC game you can't play without downloading a simple program or patch. Consoles backwards compatibility is limited, so for the most part you're stuck playing games released in the 5 year life span of the system.

    Fourth, any new current release that is multi-platform including the PC... will always look better on the PC than on the consoles graphic wise. Consoles are limited to their pre-designed hardware which ages fast. PC's can easily get access to the newest graphic cards.

    And finally... mods and user made content. There's no way a console game will ever be able to compete with the community and user made possibilities of a PC. Sorry. Even console games that do have some form of user made stuff currently are like years behind stuff done for the PC.
  • edited July 2009
    Most console games are most likely developed on PCs at the games studios which is why I find it ironic when they don't release a PC version of a game.

    As most console games are dumbed down, compromised (as called above), inferior graphics wise; today's PCs are more than capable of running them. What games studios should be doing is making every game designed with a PC in mind and build the game with high definition graphics textures, home theatre quality sound, in-depth gameplay and mouse controls. Then they should dumb them down for poor old console players.

    When they do it the other way around and port a console game to a PC, it almost always looks like it sucks compared to a real PC game.

    That's assuming people actually keep up with the times and have fairly decent PC specifications. Fortunately PCs are more upgradeable than consoles though. Unfortunately there are people out there who have old PCs and when they get a game and it runs badly they blame the game and designers rather than their own selves for having such a PC in the first place. I saw something the other day online where someone asked why the game they bought wouldn't run on their Pentium III with 128MB RAM and a 32MB Riva TNT graphics card. I thought you must be kidding - that thing could only run things like Monkey Island 1 and 2 and maybe up to Leisure Suit Larry 6.
  • edited July 2009
    hehe OP, you couldn be more wrong, you are eating it raw what you are getting feed, by the stupid console companies, they cant make bad games anymore and sell on PC, becuase people try them first, so they whine, i dont funny enough see Valve or Blizzard whining, it requires quality to sell, Pc gamers are some of those that have the highest requirements to their games.

    Pc gaming isnt going anywhere ever :)

    Steam has 20 millioner users alone, and im sure even Telltale are happy about the sales their, not to mention there are others like that, if you wanna sell on the pc platform, you gotta use youre brain.

    Not sue gamers for downloading pirate copies, as Gabe from Valve once said, pirates are unserved customers that we havent been good enough to reach.

    Who in their right minds dont wanna support a good company that makes games they love? i sure dont know any.

    Now that i use alot of Steam i can only talk about the advantages there, mostly no annoying drm, download the games all the times you want, install on all the computers you want, automatic updates.

    If you wanna sell its about making it better and easier for the user. Not using starforce or that crap, when PC drm was at its worst, in the case of drm, why pay for a game infested with drm that limit youre rights to use it, when you can get a free copy that works better without restrictions ? that is why companies are starting to understand.

    I upgrade my Pc every 3 years, and i can always play everything on max, and pc is a hobby and hobbies cost money, i have no problem with that, i use aprox in dollars, my native currency is danish kroner, but i use around 2500$ every 3 years on hardware, i call that very very cheap, because i use my PC alot!.

    and as other people say, i love playing my old gets, most console games has the, play and away, i play and save my games, nothing better than taking out and old gaming and being able to still play it, i mean just the other day i was playing Day of the tentacle today im play The Digg, and soon Loom. it just kicks ass. i wont ever sell the games i love, i wanna be able to play them again and again forever.
  • edited July 2009
    As if noone has a cracked wii/ps3/360... Yeah, right.
    But yeah, pc = digital distribution.
  • edited July 2009
    It's not really factual to say that console games sell better than PC games. There are a lot of different ways to look at it. Comparing the # of games sold in retail stores is just one way to look at it, and that's what you're usually hearing about it when they say console games sell more. The NPD group tracks video game sales in the US, and they do not count digital downloads. So as far as those "official" statistics are concerned, Tales of Monkey Island counts for 0 since it's not in retail stores.

    Regardless of the sales stats, PC games and Console games will both continue for a long time.
  • edited July 2009
    PC gaming won't die because
    - development of game is still cheaper on a windows platform (free on linux)
    - distributing games is much cheaper as opposed to traditional optical media or the licensed (and assumedly heavily priced) digital distribution on the console network
    - marketing can be done at a much cheaper rate on a computer game than a console game
    - easier to locate the niche market for more targeted marketing online, than through traditional media for console gamers
    - discussions and interactions with the development or publishing teams can further improve game hypes and sales

    However, moving to the console is the right move. It makes no economical sense to spend thousands or millions of dollars to produce a game and limit it just to the niche crowd or a specific platform. Why bottleneck yourself in?

    Relocalizations are the "in" thing nowadays. And although it might be a huge gamble, you would never know which console will help to boost your sales and further enhance your brand name. Even console gamers can be sick of regular first person shooter game sequels right?
  • edited July 2009
    Can't we agree that both are here to stay?
    Consoles are better for companies with a big budget as development costs are usually higher, but the user experience is potentially better (if the developer did a good job) because you can predict the platform better than you can on a PC.

    So I take my PS3 for the big titles from companies that I know don't care about individual users, but for some reason know how to do solid games and I use my PC for more experimental titles.

    P.S. You can read any statistic so that it tell you what you want to hear. Don't trust them!
  • edited July 2009
    ...as Console-games, for example. So it is fair and square that telltale makes compromises to get onto that market. At least, we can be glad, games come still in a pc-version. In 5 years from now, i guess, the pc will be mostly a non-game platform, while consoles dominate that sector.

    So, I nevermind the WASD-Constrols. We should realise Telltales is just going with the times...

    On what planet did you learn how to use commas?
  • edited July 2009
    Pretty much anywhere but England and the US. Germany would definitely be one candidate.
  • edited July 2009
    Jawajoey wrote: »
    On what planet did you learn how to use commas?

    He just really wants us to take the time to think at every single word he wrote.

    That's kinda nice
  • edited July 2009
    It's not like in the "good old days" consoles wouldn't have made a load of money as well.

    What PC game sold more copies 20 years ago than Super Mario Bros on the NES would have?

    There is games for the PC that just don't work as well for a console and there is games that dont make much sense on the PC. Neither will replace the other.

    PCs will always be far superior for games that build on a large modding community (e.g. Sims 2 would never have sold as well on a console)
  • edited July 2009
    ...as Console-games, for example. So it is fair and square that telltale makes compromises to get onto that market. At least, we can be glad, games come still in a pc-version. In 5 years from now, i guess, the pc will be mostly a non-game platform, while consoles dominate that sector.

    So, I nevermind the WASD-Constrols. We should realise Telltales is just going with the times...

    I rather doubt it with the 5 years, btw. the market is pretty much equally split saleswise nowadays, the big gaming companies usually just make the mistake to see the consoles as one platform while in fact they are more than one. And the pc hardware situation has consolidated down to a relatively minor mix of configurations you have to support, so it is not that hard to develop for the pc anymore!

    Even if there were no games coming out from the big ones, the PC has one huge advantage it is the only "console" with zero entry fee so smaller companies will get onto the ship. Even for the virtual console you have to have at least a track record of one published game to get onto the platform and you have to buy the devkit! For the pc side of things you can get basically everything you need legally for free (or if you want to buy visual studio for money) but you dont need any track record!

    Look at what happened to adventure games, the big companies abandoned it and smaller ones entered the market (some of them operated on a budget which justified it that only a few thousand were sold)

    But I agree it would be stupid for an already established company not to get onto the console market especially if the ports are easily done like in case of the xbox (and to some degree the wii)
  • edited July 2009
    It's not like in the "good old days" consoles wouldn't have made a load of money as well.

    What PC game sold more copies 20 years ago than Super Mario Bros on the NES would have?

    There is games for the PC that just don't work as well for a console and there is games that dont make much sense on the PC. Neither will replace the other.

    PCs will always be far superior for games that build on a large modding community (e.g. Sims 2 would never have sold as well on a console)

    Actually 20 years ago it was entirely different the console games sold millions while pc companies were happy to sell 30.000-50.000 copies, nevertheless many companies preferred to develop for the pc because of tactics Nintendo used to make life for their partners miserable and due to the inherent platform limitations.

    This situation has somewhat changed consoles are not so far away from the pc, in fact if you develop for a console you basically nowadays develop for the minimum gaming pc as well, but it has been like that since the PS1 came out. It is usually like that console comes out 1-2 years ahead of the PC after 3 years the situation has shifted again towards the PC hardwarewise, and upgrading an existing pc becomes less expensive than buying the console!
  • edited July 2009
    Here in Germany, every year the retail numbers for console-games are going up and for pc-games are going down, BUT the PC is still the number one in sale volumes.

    438 millions euro = PC games (only retail, without WoW, Steam...)
    744 millions euro = console games (PS3, 360, Wii and PS2 TOGETHER)
    384 millions euro = handheld games (PSP, DS and mobile phones TOGETHER)

    http://www.biu-online.de/fileadmin/user/dateien/BIU_Marktzahlen_Gesamtjahr_2008.pdf

    So only several gaming platforms combined can beat the sales figures of the PC in good ol' Germany.

    Are there NPD-numbers for PC-games-sales in 2008 or do they only count the sales of console gamesand don't even offer an actual comparison?
  • edited July 2009
    Third, the complaint that it's hard to get old games working on a PC is completely unfounded. Compared to what? Seriously, the PC has the best backwards compatibility of any platform.
    Actually you still can run dos on the pc, the processors still have the real mode embedded, it might be hard to get device drivers for your sata dvd rom though, thanks to Dosbox and others it simply is not needed anymore.

    But currently you have backwards compatibility:
    PC: 100% back to the 8086 and dos 1.0
    SNES: Almost 100%
    NES: 100%
    All 8 bit SEGA consoles 100%
    Dreamcast, 80%
    Atari 2600 100%
    Atari 8 bit computers 100%
    Amiga 100%
    Atari ST 100%
    Aracade Machines, almost 100% on all 2d machines
    PS1: Emulators are there i am not sure how good they are but I assume it must be around 80-100% compatibility
    PS2 and Gamecube there are emulators I dont know the status!

    Sure it is more than to press a button to get some games running but you wont find that much of extensive backwards compatibility anywhere, and this is due to the fact that the PC is an open system!
  • edited July 2009
    Cohen wrote: »
    438 millions euro = PC games (only retail, without WoW, Steam...)
    744 millions euro = console games (PS3, 360, Wii and PS2 TOGETHER)
    384 millions euro = handheld games (PSP, DS and mobile phones TOGETHER)
    Actually there are always two mistakes in those numbers
    first the retail numbers do not reflect the online purchases, while Steam and Co thanks to the insane prices is not that popular over here it is a factor you should count in.
    Second consoles as one entity is a huge mistake because they are so different that each game has to be ported to every console hence each console is a different market, if you would split that apart, the PC would be probably still #1 in sales worldwide while the console numbers would not look so good after all!

    After all porting a game from the xbox to the PC and vice versa is less effort than doing a wii or ps3 port of the same game, hence adding all console numbers up is idiotic!
  • edited July 2009
    Found some NPD-numbers for 2006 (if someone finds the numbers für 2008, please post).

    pc games in U.S in 2006: $13.5 billion in sales
    console games in U.S. in 2006: $12.5 billion in sales (again, several systems TOGETHER)

    http://www.gamedaily.com/articles/features/npd-pc-games-bring-industry-to-135-billion-in-2006/69941/?biz=1

    http://www.gamedaily.com/articles/features/breaking-us-video-game-industry-totals-125-billion-in-2006/69918/?biz=1

    Even IF pc games were now down to 10 billions and console games up to 20 billions, then pc sales would still be number one in U.S. (compared to each other gaming system on its own, not to all of them together).
  • edited July 2009
    werpu wrote: »
    Second consoles as one entity is a huge mistake because they are so different that each game has to be ported to every console hence each console is a different market, if you would split that apart, the PC would be probably still #1 in sales worldwide while the console numbers would not look so good after all!
    That is exactly my point... the "bad pc sales" is mostly propaganda of nintendo, sony and even microsoft to push their own hardware.
  • edited July 2009
    Cohen wrote: »
    That is exactly my point... the "bad pc sales" is mostly propaganda of nintendo, sony and even microsoft to push theit own hardware.

    The companies producing the games do not really buy that anyway, but some things have to be sacrificed for the sake of portability!

    I personally think the console craze the last years helped pc gaming a lot, gone are almost the days where pc games where so buggy that you could often not run them on release day. Nowadays thanks to the hard testing on the console side PC games seem more stable than they used to be.
    In fact except for GTA 4 it looked a lot to me that console owners often got bugger ports of their games than the pc side. GTA4 was however another issue, they enforced DRM on the PC side so brutal that the game suffered under it!
  • edited July 2009
    werpu wrote: »
    I personally think the console craze the last years helped pc gaming a lot, gone are almost the days where pc games where so buggy that you could often not run them on release day. Nowadays thanks to the hard testing on the console side PC games seem more stable than they used to be.

    You have to be kidding. It still happens a lot now. Patches that are released even on release day seem to be quite normal.
  • edited July 2009
    Reports have shown that PC gaming is actually growing rather than dieing. It's revenue increased 18% from 2007, and it's expected to grow higher in the future. Furthermore, surveys of U.S consumers show that 59% of them prefer the PC as their primary platform. Link
    It seems to be a myth that PC gaming is dieing, hell, Sims 3 sold 1.4 million copies just 2 weeks ago. Crysis exceeded EA's sales predictions despite it requiring a monster PC to run, it sold 3 million copies at retail to date. Stalker: Shadow of Chernobyl, an extremely niche and (at the time) unknown game sold 2 million copies at retail! Also, PC game development is much cheaper than console game development, so games don't have to sell a million copies to be successful and turn a profit. What I'm trying to say is PC gaming is nowhere near dead despite what uninformed people have been saying.
  • edited July 2009
    People have been screaming that PC gaming is dying since they days of NES (and maybe even before that, to young to remember :P ), and it are mostly the publishers and developers that try outdated business models or don't understand that the average PC gamer expects other things than the average console gamer. Like people said, the sales charts often don't include digital distribution, they put the numbers of all consoles combined against the pc alone and they are often from North America, while the PC market is a lot bigger in for instance Europe. The PC is also an excellent platform for niche and indie titles, since the development costs are practically completely in the hands of the developer. No, I don't fear I will only be using my PC for work and the internet in the near future.
  • edited July 2009
    For 20 years people have claimed that PC games are dying. I was worried about it in the early 90s, but I don't believe to those claims anymore. There was some study which said that while in general consoles have bigger cut, PC is still more popular than any individual console.

    To be honest, I bought PC for working and I can't be bothered to buy another expensive machine for gaming if I can use PC also for playing adventure and strategy games.
  • edited July 2009
    I saw something the other day online where someone asked why the game they bought wouldn't run on their Pentium III with 128MB RAM and a 32MB Riva TNT graphics card. I thought you must be kidding - that thing could only run things like Monkey Island 1 and 2 and maybe up to Leisure Suit Larry 6.

    lol i had a system similar to that - it was ok for the playstation 1 era lol and it ran gabriel knight 3 ok when it came out in 1999!

    but yeah i will always be a fan of pc gaming because a) i like the better graphics on current games that pc gives you, b) i like playing retro games and with a pc you can play them all and c) i like graphic adventures and mmorpgs and you cant really get them on console either. oh and d) i like the modding community some games have on pc like how much better is oblivion on pc with some mods - cant do that with console either.
  • edited July 2009
    Isn't The Sims like one of if not the best selling game franchises of all time? Achieved almost entirely because of the PC.
  • edited July 2009
    In 5 years from now, i guess, the pc will be mostly a non-game platform, while consoles dominate that sector.

    Yeah.... that's doubtful. MS and Sony have both indicated that the current generation of systems will be on a ten year cycle, so we won't be seeing another console from them for sometime, meanwhile the PC will continue to get more powerful.

    Not to mention the fact that people started talking the end of PC gaming when the NES came out. I for one have always owned more PC games than console. PCs are not going anywhere.
  • edited July 2009
    the_boo wrote: »
    Yeah.... that's doubtful. MS and Sony have both indicated that the current generation of systems will be on a ten year cycle, so we won't be seeing another console from them for sometime, meanwhile the PC will continue to get more powerful.

    Not to mention the fact that people started talking the end of PC gaming when the NES came out. I for one have always owned more PC games than console. PCs are not going anywhere.

    It always is like that and in fact usually once a new console generation hits the stores it is up to the pc maybe 1 year ahead within a 2-3 years timeframe the pc definitely has surpassed the latest console generation by leaps and the hardware has reached the level that upgrading existing pcs becomes cheaper than buying the console!

    This happend exactly last year til this year, when the current low-mid range graphicscards reached cheap to mid price levels. Those are exactly the graphics cards 1-2 generations ahead of what the current crop of consoles have. I dont want to even talk about the ram limits of those consoles.
    The processors in the consoles are definitely at a much lower speed level than current pc processors but nowadays the processor is not even signifcant anymore.

    But one good thing as well except or things like crysis the upgrade cycle nowadays has slowed down because most titles want to support all platforms so with a mid range graphics card nowadays and enough ram you are probably safe until 2012-2014 when the next console cycle hits the scene. (I dont buy the 10 years, at least Microsoft and Nintendo have to upgrade and Sony probably will also push a machine at that timeframe)
  • edited July 2009
    der_ketzer wrote: »
    You have to be kidding. It still happens a lot now. Patches that are released even on release day seem to be quite normal.

    Same on the console except the wii unfortunately :-(

    But I recognized a trend that generally unplayable games are rare nowadays especially for multiplatform titles.
    Usually they have the same bugs as their console counterparts.
    There are exceptions to those rules however.
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