Just finished the game BUT...
...Please correct all the graphics bugs! i can't always play at 30/40Fps! iPlay with the same settings and i have 60Fps i play it again (same settings) and now i have 35/40Fps! come on!
I have a Dual Core 6600, 8800GTS OC, 4Gb, Vista 32bit
Now you have almost 1 month and PLEASE correct this! i want play the game very smooth...
Great game... not very difficult (for ols fans...) but it's the 1st episode so... GREAT WORK! (not for the game engine....).
I have a Dual Core 6600, 8800GTS OC, 4Gb, Vista 32bit
Now you have almost 1 month and PLEASE correct this! i want play the game very smooth...
Great game... not very difficult (for ols fans...) but it's the 1st episode so... GREAT WORK! (not for the game engine....).
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If it's that unstable your videocard may be overheating or something along those lines.
Or you're doing something else that's very resource intensive on the background ofcourse.
definitely
I always close all the other programs in background too... but seems that the engine of the game have a lot of problems..... the problems comes when the game go in auto save and when i change scene and seems that it's a problem of memory buffer or something like that....
I also did a defrag too...
Source on that?
Now this is more useful; a moment for when it appears. But i've not heard anyone with such problems before. Sorry.
So I don't think the game is buggy, it's just your hardware.
EDIT: Forgot to say, I had the game in fullscreen native resolution 1680x1050 on a 22" widescreen lcd monitor with the graphics settings on "9". In other words, the highest settings available for my screen/video card.
I don't know about that. But i know that if the frame rate is not steady you can tellthe difference.
Edit: as a response to Chugglebut and larys.
Every current-gen CPU will run circles around that P4 at the same clock, and even at less than 2GHz and using only one core it'll outperform that P4 by a mile. The P4s were a mess when it came to efficient code execution; yeah, they were designed for high clock speeds but they were highly inefficient in actually executing code.
Also, the game isn't really CPU but rather GPU limited; throwing in a better graphics card will make it run much better than upgrading the processor...
np: Tortoise - Minors (Beacons Of Ancestorship)
That's bull. The difference between 30 and 60 fps is huge.
np: Tosca - Chocolate Elvis (Uptight Version) (The Chocolate Elvis Dubs)