1360x768 resolution in TOMI
Ok, it's time for the same boring stuff about resolutions I usually post when a new Telltale game comes out
In all Telltale games, except Wallace & Gromit, you can't select 1360x768 as a resolution (that's the native resolution of my screen).
You fixed that in W&G (1360x768 is available in the resolution list of that game). So, why is this new game (TOMI) again not offering that resolution choice?!
In all Telltale games, except Wallace & Gromit, you can't select 1360x768 as a resolution (that's the native resolution of my screen).
You fixed that in W&G (1360x768 is available in the resolution list of that game). So, why is this new game (TOMI) again not offering that resolution choice?!
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It would be greatly appreciated if Telltale can make future games support this resolution.
An LCD TV ith a resolution of 1360x768 is still classed as HD as it is capable of displaying 1280x720p and 1920x1080i, it's the marketting gimmick that makes people think their TV isn't "FULL HD", this so called "FULL HD" is just a screen with a resolution of 1920x1080 which can display 1080p signals.
But enough about that, yeah, why isn't 1360x768 a supported resolution? It's still a 16:9 Frame (give or take 3 pixels).
That said you can get a 19" 1440 x 900 monitor at walmart for under $150 if you go on the right day.
Anyways thats my screens higheest and id love for the resolution to be supported in MI
Or for ~180euro you can get a 22" 1680x1050 monitor.
In TOMI I just ran at 1280x720, since it can natively run that. Letter-boxing/black-bars can be fixed with Overscanning or Keystone corrections which many driver implementations support.
Still, I see no reason not to support a resolution natively supported by DirectX and the drivers. Particularly since it uses the same aspect as other allowed resolutions, and would not break the framing of scenes.
It's the same old thing all over again: my TV doesn't support 1280x720 through VGA, so to use that I have to connect my PC with a DVI-to-HDMI cable, which isn't as sharp as a 1:1 resolution like 1360x768, and it makes the game picture overscan.
I was delighted to be able to play Wallace & Gromit at the proper resolution (1360x768) at last!
So why this step back in the new Monkey Island game?
Please check this out and fix it for the DVD version! (though I asked the same for Sam & Max Season 2 and Strongbad, but it was never fixed, unfortunately).
oh ok that answers my Q then
i thought you were mistaking 1360 x 768 for my resolution ( 1366..)
Like an above poster mentioned, 'HD Ready' sets do not do 1280x720 through VGA in full screen and you wouldn't be using HDMI as a primary PC connection because most sets do not support non-'HD' resolutions through the HDMI port. You'd be stuck at a scaled up 720p - pretty nice but not native and therefore a huge difference in quality for PC use.
There's no way i'd run the game at a resolution below 1280x720, even though there are resolutions (800x600, 1024x768) the screen will upscale/stretch on its own. My graphics card (4850) can easily cope with the higher resolutions on the highest setting, so i want it to look as good as possible. May I recommend anyone with a similar set-up do what I'm doing - run it windowed at 1440x900.
Unlock the taskbar and pull it down so it's almost non-visible, position the window as centrally as possible. You will find there are still tiny black bars on the sides (but no desktop showing and far less extra space than with 1280x720 windowed) and vertically, it fits in almost perfectly (except a tiny part of the border that you can't push fully off-screen at the top and a slither of the task bar at the bottom).
Hanks.
In the mean time, there is a link on the support thread to a utility to set the video mode you want.
The problem is that it was also an oversight not fixed in Sam & Max Season 2 (which already had 16:9 support) and Strongbad. I complained about that on both occasions, and nothing was done about it, not even for the DVD versions of both games, which would have been a good opportunity to fix that. So I'm not expecting any fix for any of the future ToMI episodes, since there is enough work with getting the episodes out to fix engine details like this. I'd like to be proved wrong, though. Telltale games are awesome, but always a bit lacking in the technical department (few resolution choices, poor sound quality for voices, etc.)
Thanks a lot for creating that nifty little tool! Like Hanks said, you're our hero
It's not just using a VGA connection, my old tv would do 1360x768 using a HDMI cable from my PC. The screen is 1366x768 native since 1366:768 is 16:9, however when using your PC the resolution has to be a multiple of 8 for it to be valid - that is why 1360 has to be used when hooked up to a PC. 8 does not divide 1366 evenly while 1360=170*8.
Interesting! I didn't know that "multiple of 8" stuff. That explains why that oddball 1360x768 resolution exists.
Anyway, HD Ready LCD TVs native resolution should be 1280x720. Some years ago you could still buy a 1280x720 LCD TV. The only reason they're all now 1366x768 is that some stupid marketing team decided to throw more pixels in their panels to make their TVs specifications look better, even though 1366x768 is worse than 1280x720 for TV because it needs upscale even for 720p video. And then, the rest of brands followed suit to match those "better" specifications. Fortunately, they didn't make the same mistake with FullHD TVs. They all have the proper 1080p resolution: 1920x1080. Even PC monitors are now adopting that resolution too (in addition to the regular 16:10 monitors with 1920x1200, you can now buy 16:9 ones with 1920x1080, ideal for 1080p video, and a lot cheaper than 16:10 ones, because 16:9 panels are being made in higher quantities, since they're used for TVs too)