TOMI or SMI:SE?

First episode of TOMI was published week ago and SMI:SE came out today. I bought both titles ASAP and I assume that many others did the same, so my question is which you liked better, a new adventure or remake.

Personally I like TOMI more, because of two reasons:

1. I like TOMI's 3d graphics more, while background art of SMI:SE is beautiful animation looks almost same as in original and takes time to get used to (I haven't quite get used to it yet, but maybe I will before I complete it).

2. TOMI is whole new experience, with SMI:SE I know the plot and puzzle solutions in advance, although I must say that plot and puzzles are still excellent.

Also despite the fact that I bought SMI:SE from Steam I don't like interface of the Steam launcher and would rather have bought it directly from developer.
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Comments

  • edited July 2009

    Also despite the fact that I bought SMI:SE from Steam I don't like interface of the Steam launcher and would rather have bought it directly from developer.

    If you had bought it on Direct2Drive you would've just gotten a normal installer for the game, or at least that's what I gather from reading what other people have said.
  • edited July 2009
    If you had bought it on Direct2Drive you would've just gotten a normal installer for the game, or at least that's what I gather from reading what other people have said.

    I don't live in the USA or Canada and they won't sell it outside that region.
  • edited July 2009
    I bought both titles ASAP and I assume that many others did the same, so my question is which you liked better, a new adventure or remake.

    Love love love both, but I'm marginally more excited about the next chapter of Tales than I am about completing TSMISE, so I suppose that's an answer right there.

    Tales has really impressed me. I was all about the remake and not too bothered about Tales before I gave it a chance, but I am definitely enjoying the *new* puzzles + usable interface more than I thought. TSMI puzzles I already know off by heart owing to misspent youth.
  • edited July 2009
    ToMI by far.
  • edited July 2009
    I think I actually liked SMI:SE better than Launch and I extremely loved Launch. TOMI as a whole is more exciting though because I haven't played it.
  • edited July 2009
    I'm surprised SMI:SE isn't available on LucasArts' site yet. It just says "coming soon".

    I've avoided Steam because I really don't want to deal with their DRM.
  • edited July 2009
    If in US or Canada buy from Direct2Drive. I did.

    And XBox 360.
  • edited July 2009
    Direct2Drive is just an installer, no DRM?

    I still don't understand why LucasArts doesn't have it on their site.
  • edited July 2009
    I would get get both personally. Which is what I am going to do as soon as I figure out the best place to buy it from.

    Contribute to the comeback of adventure games!
  • edited July 2009
    I bought Tales. I think I'll wait for LucasArts to offer it directly before I buy SMI:SE
  • edited July 2009
    First episode of TOMI was published week ago and SMI:SE came out today. I bought both titles ASAP and I assume that many others did the same, so my question is which you liked better, a new adventure or remake.

    Personally I like TOMI more, because of two reasons:

    1. I like TOMI's 3d graphics more, while background art of SMI:SE is beautiful animation looks almost same as in original and takes time to get used to (I haven't quite get used to it yet, but maybe I will before I complete it).

    2. TOMI is whole new experience, with SMI:SE I know the plot and puzzle solutions in advance, although I must say that plot and puzzles are still excellent.

    Also despite the fact that I bought SMI:SE from Steam I don't like interface of the Steam launcher and would rather have bought it directly from developer.

    Welp, since I haven't even SEEN SMI:SE... I'd say TMI
  • edited July 2009
    TMI actually wins. It gives you everything you want from a game.
    SMISE is a bit of a disappointment. I know it's a rerelease and all that, but the interface is too complicated, some of the graphics fail to impress and it kinda feels like a quick sloppy release more than a big budget proper remake the game deserved.
  • edited July 2009
    tomi without even the slightest blip of doubt. Somi is very very good.. But tomi is just better!
  • edited July 2009
    Direct2Drive is just an installer, no DRM?

    I still don't understand why LucasArts doesn't have it on their site.

    Maybe it's part of their new policy, they closed LucasArts shop and moved everything to StarWars shop (where only PC games they sell are things like Lego Indiana Jones).

    Personally I doubt that they will start offering it directly, since it seems that they have just started a serious partnership with Steam and have promoted it by offering old adventure games via Steam (which aren't available in any other place). Besides SMI:SE, I bought both old Indy adventures (I only had Amiga versions before) and Loom from Steam. So I guess I have to get used to their system.
    Spadge wrote: »
    TMI actually wins. It gives you everything you want from a game.
    SMISE is a bit of a disappointment. I know it's a rerelease and all that, but the interface is too complicated, some of the graphics fail to impress and it kinda feels like a quick sloppy release more than a big budget proper remake the game deserved.

    I kind of like the graphics, especially backgrounds. But style of the characters is bit weird, although I admit that I had to get used to CMI Guybrush at first. But then I learned to like the graphic style and I believe that I will eventually also like SMI:SE's style.

    Controls are bigger issue, because at first using verb list and inventory feels difficult. I ended up using keyboard short cuts for most of the time. IMO TOMI's controls were quicker to learn, despite the fact that SMI:SE is point and click, while TOMI isn't.
  • edited July 2009
    Definitely ToMI. SoMI:SE is fun, and a great way to remember "where it all started" -- but I loved the animation/art style and fresh puzzles from ToMI. :)

    Also, is it just me or is the voice acting better in ToMI?

    I know there are a lot of the same actors -- and Guybrush is great in both -- but I felt that some of the character's lines in SoMI:SE seemed stilted, like they were constraining themselves to match the original flow and pace of the text, even where it didn't quite match up.
  • edited July 2009
    ToMI is definatley better than SoMI:SE for 1 simple reason

    theres no narrator, that was annoying just as im getting settled into monkey island im transfered to a 90's action flick trailer (you know the one where guy sounds like he had too smoke from his first birthday).
  • edited July 2009
    thingalon wrote: »
    Definitely ToMI. SoMI:SE is fun, and a great way to remember "where it all started" -- but I loved the animation/art style and fresh puzzles from ToMI. :)

    Also, is it just me or is the voice acting better in ToMI?

    I know there are a lot of the same actors -- and Guybrush is great in both -- but I felt that some of the character's lines in SoMI:SE seemed stilted, like they were constraining themselves to match the original flow and pace of the
    text, even where it didn't quite match up.

    Actually I found the LeChuck in SI way better he did not act so over the top like in TOMI.
    Also the pirates in the Scumm bar were better than the ones on Floatsam island.
    Guybrush was excellent in both games, Dominic Armato knows how to voice act.
  • edited July 2009
    I am far, far more excited about Tales than I ever could be about the Special Edition. That is not to say that the Special Edition is not a great thing...it's amazing. I'd be stunned to get the Special Edition and be completely happy if that was all that came out. But damn, Tales just blows that out of the water.

    A new adventure with Guybrush, with a lot of guys from various parts of the franchise working on it? A focus on mixing LeChuck's Revenge and so far what appear to be the good aspects of Curse, along with some Telltale goodness? Awesome! The moment I saw that Telltale was doing Monkey Island, I was immediately excited. It's hard for me to be excited about things that LucasArts does, simply due to that history of them cancelling my most anticipated games and saying they're not worth making.
  • edited July 2009
    TOMI, or not TOMI: that is the question:
    Whether 'tis nobler in the mind to suffer
    The cutlasses and root beer of outrageous plunder,
    Or to take arms against a sea of pirates,
    And by opposing end them? To click: to solve...
  • edited July 2009
    I'd rather you only put the answers, and not little blurbs as well. Really I only semi agree with two, whereas with just basic answers i'd be able to come down on one side.
  • edited July 2009
    It's true. For example, what if there hasn't been a good Monkey Island since LeChuck's Revenge? That's an extremely legitimate opinion.
  • edited July 2009
    Gryffalio wrote: »
    I'd rather you only put the answers, and not little blurbs as well. Really I only semi agree with two, whereas with just basic answers i'd be able to come down on one side.

    It's not very serious question, so just ignore the commentary, it's there to add some flavour to otherwise dull choices, and choose the nearest one or write down your opinion to a forum post.
    It's true. For example, what if there hasn't been a good Monkey Island since LeChuck's Revenge? That's an extremely legitimate opinion.

    Ah, yes. I did forget there are Gilbert fanboys, who don't believe that there are other real Monkey games besides the first two.
  • edited July 2009
    Well, given I only played one episode of ToMI, at the moment it has to be SoMISE. It's just added extra to what was a really charming story back in the olden days. ToMI is a niceish game, but I still feel the control scheme and 3D are a burden and I prefer the good old-fashioned 2D clickabout with pretty spritzy background art (yeah, yeah I know: "get with the times n00b! olololol!!111one" but that's how I feel ;)).
  • I vote TOMI all the way. The voice acting is the only good addition to SOMI SE and even then most of it is terrible. The redeeming features are Dominic Armato and Earl Boen. The art is incredibly high resolution yes, but the animation is dreadful (check out the bird behind the SCUMM bar). The interface is... exactly the same as the CD version (with 9 verbs) except they have now hidden the verbs so that they are brought up with the V key (I'm sure this works slightly better on the 360). The same goes for the inventory. They've basically made the interface more complicated by adding an extra step to selecting a verb or item.

    Tales on the other hand? Wonderful and the voice acting is better (apart from the lack of Earl Boen)! The only two complaints I have are about the walking system and the lack of any verbs. While I'm not suggesting a return to the 9 verbs of the classic LucasArts days, the verb coin from Full Throttle and CMI worked very well. For me, choosing the appropriate verb is part of the puzzle (not to mention the opportunities for humour when picking the wrong ones). Tales wins by far for me though. Telltale has proven they know how to do Monkey Island wheras LucasArts have proven that they can't even remake the original well and shouldn't be trusted to make a new game.
  • edited July 2009
    Well of course SOMI is a better game than Tales. I mean it's one of the best games ever made. Maybe if Ron and Tim was working with Telltale.... Naah!
    I'm still way more excited about the Tales. Because it's new and awesome and continues the saga. I grew up with the old monkey-games, so maybe I'm the wrong person to judge. Still... These are some glorious freaking times we live in ;)
  • edited July 2009
    Tales
  • edited July 2009
    so uh, how are those of us who DON'T even have SMI: SE supposed to know?
  • edited July 2009
    oh poop.
    For some reason i misunderstood the "hate both" line and voted for it just because i thought it was funny.
    Then i reread it and realized it wasn't.
    Sorry for being faster at clicking than at thinking :o
  • edited July 2009
    I enjoy a new experience much more. Since the new release of Monkey Island runs on the exact same game as we played back in the day, you notice the problems the game has that just makes it a hassle for the player to play it through. Like all the walking/rowing on Monkey Island and the fact that there is only one way into Melee Island for example. Also I noticed myself switching to old school mode a couple of times when I simply couldn't see the different places on places like Monkey Island (for example the fort). A lot of things have happened within Adventure games since the first game was released, and in my opinion the experience heightened at the last couple of 2D point and click games. There was so much more knowledge about what works and what doesnt that these games simply became better. When 3D was introduced, of course new challenges appear and therefore we have to wait until they have been conquered as well.
  • edited July 2009
    I voted Tales as well. I was originally in the same boat as some other people - more excited about the SE than Tales, but having played both, I think Tales is definately the better game. There are just some things about how SE was handled that I don't like, such as the interface changes (so cumbersome) and some of the graphics (Guybrush looks like he has a buzzcut).

    Meanwhile I was really impressed with Tales, especially after being initially disappointed with the original preview trailer - to be honest, I went back and watched it and I think the trailer completely under-sells the game. The models and animation look crummy and extremely stiff compared to the actual game, which may have been a result of using an old, unfinished version to make the trailer. Also, the opening being at night instead of sunset makes a HUGE difference, it looks much better in the final version.
  • edited July 2009
    thatdude98 wrote: »
    so uh, how are those of us who DON'T even have SMI: SE supposed to know?
    Please ThatDude98. Stop going on and on about this.
  • edited July 2009
    PariahKing wrote: »
    Please ThatDude98. Stop going on and on about this.

    heh, heh, heh... I didn't know I was complaining THAT much. Ce la vi. Besides, the game came out, what? Yesterday? Oh well...

    So, how bout them bears?
  • edited July 2009
    I never played the original MI games so both are new to me. I got ToMI forst and really enjoyed it and was then looking forward to the "original" SoMI:SE and all the hyped up HD graphics.

    While it's not bad in any way, I have been a bit disappointed. Graphically there are nicely painted part and also badly painted ones, there's even a couple of places where the painting hasn't been finished.
    The animation is poor in a lot of places and it does seem like they missed a chance to give it some polish.

    The interface is also a problem, point and click and click and click just to get some replies to work. In the third part, the inventory stops scrolling completely trying to use the mouse on the arrow.

    Shame really, playing it for the first time it's not up to the standards on ToMI, original or not.
  • edited July 2009
    I can not comment on the writing because TOMI just started..

    But I can comment on the presentation, and visuals, and sound.

    The visuals... TOMI is much more polished and im not picking on the SE's herky jerky animation I am talking about the lazy job they did painting the backgrounds you can actually see rough cut and past photoshop lines in the game and in spots guy brush just walks over what looks like boulders rendering them flat? This all sounds harsh but these artists where paid decent money to pay tribute to a game that is loved worldwide... they should have spent a little more time on really making the backgrounds perfect. heck in some spots you can even see the original graphics behind the new stuff like they literally painted over the old in a new layer and just said "screw it you can see the old stuff behind it but we don't care, its monkey island people will buy it anyway"

    But do not get me wrong its all pretty cool looking but anyone who has spent just a little time in photoshop will see that they got really lazy and didnt finish the job like they could have.

    The sound on both are great, voice acting and music both hit the mark on both games... no complaints.... I know some say that TOMI has sound quality issues but its not like its an action game where you need thumping surround sound.

    Presentation.... TTG has definitely shown the fans love by chatting with us and making their website interesting to visit.... Lucasarts MI section is great its nice looking but doesn't really go beyond the first page... Their forum is pretty much dead and nobody from LA seems to talk there.
  • edited July 2009
    "I hate both, there hasn't been good Monkey games since CMI"

    You mean since MI 2.

    Anyway, I don't really see how the two are comparable for the poll.
  • edited July 2009
    You know what, I'll put my enjoyment factor in numbers here (It's not a rating of the game).
    SMI - 9/10
    MI2 - 10/10
    CMI - 10/10 (Though I'd like to know the story that was planned by Gilbert, if there ever was one)
    EMI - 6/10
    TMILOTSN - 8/10
    SMI:SE - 8/10

    While I enjoyed TMI ep.1, I was not as amazed as I was by the beginnings of MI2 and CMI. They were just plain magnetic.
  • edited July 2009
    thatdude98 wrote: »
    Ce la vi.

    "this the vi"?
    Buh?
  • edited July 2009
    I'm excited about both, but if I'd really have to pick, I'd rather have a new game (Tales) than a remake of an older game in the series. In spite of my affection for Secret of Monkey Island.
  • edited July 2009
    Both, comparing the two is like comparing a website to a re-printed and now illustrated book!
  • edited July 2009
    I'm with both too. Special Edition's a brilliantly cheap price and is done very well, and TOMI's new and superb. You shouldn't have to choose.
    thingalon wrote: »
    Also, is it just me or is the voice acting better in ToMI?

    I know there are a lot of the same actors -- and Guybrush is great in both -- but I felt that some of the character's lines in SoMI:SE seemed stilted, like they were constraining themselves to match the original flow and pace of the text, even where it didn't quite match up.

    This is true, though. In particular Guybrush. There are quite obvious pauses while in the background we wait for the text to finish.
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