SOMI:SE A bit of compression would have been nice
I'm just doing a trial run using PAQ8 on SOMI:SE's monkey1.pak file to see how it would have compressed using a good, LOSSLESS compression in addition to the current one (I'm not trying to compress audio, since they already are compressed and streaming can be more difficult if you use other compressions in addition to what the framework natively supports).
So far, I have to say that the results are well, shocking.
The compression is still running, so the results aren't final and will very likely get a little worse towards the end of the file, but it is a pretty clear indicator.
The first 400MB so have turned into 42MB, and that's not even using the highest compression that PAQ8 supports (which uses too much memory).
That's 10:1 for god's sake!
(The monkey1.pak file makes up around 65% of SOMI:SE's footprint, so even if the compression would end up being 5 to 1, that would still mean that SOMI:SE would be around half it's current size).
So far, I have to say that the results are well, shocking.
The compression is still running, so the results aren't final and will very likely get a little worse towards the end of the file, but it is a pretty clear indicator.
The first 400MB so have turned into 42MB, and that's not even using the highest compression that PAQ8 supports (which uses too much memory).
That's 10:1 for god's sake!
(The monkey1.pak file makes up around 65% of SOMI:SE's footprint, so even if the compression would end up being 5 to 1, that would still mean that SOMI:SE would be around half it's current size).
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Naturally using standard ZIP would not have been quite as efficient, but my guess would be that it would still save at least 65% for the PAK file.
MONKEY1.PAK
compressed from
1,242,812,968 bytes
to
129,882,200 bytes
or in other words a compression ratio of
9.6 to 1
Add to that the 336MB Ash735 got just by converting the speech to flac and you'll see that even with stock tools, LA could have easily saved 1.5GB!!!!
There are so many people complaining of compression on Telltale games that I find it surprising that people are now complaining something isn't compressed.
I guess if you have a bandwidth cap it would have been nice, but I prefer it the way it is.
Ah I see. Makes no difference to me though like I said, would have been nice for people with bandwidth caps.
Also, yes it is surprising we're talking about this, seems neither TellTale or LucasArts can't get it right, I'm in favour of LucasArts though, I'd rather have uncompressed than over compressed.