I just got it and played for a little while. The first part is very laggy. Im glad I played it on my PC with the graphics cranked. Ill have to see how the rest of the game plays before I judge it.
That's a shame. I didn't notice any of these problems for Strong Bad.
I hope they find a way to fix this for the next installment. I'm enjoying the game so far, but the low quality audio is really grating. It's like I'm playing a CD-ROM game from 1992!
That's a shame. I didn't notice any of these problems for Strong Bad.
I hope they find a way to fix this for the next installment. I'm enjoying the game so far, but the low quality audio is really grating. It's like I'm playing a CD-ROM game from 1992!
Well, with Strong Bad the textures had MUCH lower detail, most of them were pretty much only one color. TMI has a little bit more complex textures than that so that eats up more of the space, and they likely had to compensate by cutting the audio quality down even more.
Well, with Strong Bad the textures had MUCH lower detail, most of them were pretty much only one color. TMI has a little bit more complex textures than that so that eats up more of the space, and they likely had to compensate by cutting the audio quality down even more.
Not to mention that we were all already used to hearing Strong Bad's voice horribly compressed on all the flash videos on the HSR site. I think the WiiWare even with compression might have had better sound quality than the Homestarrunner cartoons.
All I know is with the excellent voice work done for this game, it's really a shame that we can't enjoy the full effect. Hearing Elaine's voice break up on my surround sound system like that is such a waste...
I just downloaded the game. After trying to download it to my PC on Friday and finding my PC is too crappy to run it, I was just upset. Yesterday I found out it was available on WiiWare so I got excited again, then I found out it wasn't to be released until today.
Anyway, I have it now and am looking forward to playing...I was a huge fans of this game series back in the mid-90's.
I just started the game....wow the sound is terrible.
The sound is pretty bad, but far from the worst of the technical issues. Is anyone else having problems with the frame rate? I'm finding it almost unplayable. I love the Monkey Island games, but so far this port just seems terrible.
Why is everyone saying the sound effects stink. I find the sound perfect, and the only glitch I find, is when you pause with the home button during a cutscene, which also happened with sam and max, and sbcg4ap, so I'm used to it.
The sound is pretty bad, but far from the worst of the technical issues. Is anyone else having problems with the frame rate? I'm finding it almost unplayable. I love the Monkey Island games, but so far this port just seems terrible.
It gets a lot better after you get off of the ship at the beginning, but there's still a bit of choppiness at times.
Anyone else not able to play it off the SD card? It's asking me to move other blocks of data off the system memory to the SD card in order to play it. Pretty irritating.
Haven't played it yet-as I'm waiting for it to do this. I know the framerate can't be worse than when I tried playing it in crossover on my 06 mac
Anyone else not able to play it off the SD card? It's asking me to move other blocks of data off the system memory to the SD card in order to play it. Pretty irritating.
Haven't played it yet-as I'm waiting for it to do this. I know the framerate can't be worse than when I tried playing it in crossover on my 06 mac
I believe the way the SD card stuff works is you need free space on your system memory, because it temporarily will copy stuff over, so if you move another game or something to the SD card, it should work fine. I played from my SD card.
Finished it! A good little Monkey Island Adventure, but on the Wii there are notable flaws in presentation.
The aforementioned sound problems seemed to improve as I played, or perhaps it's just the sound problems are most notable when people are yelling.
There are some lag problems and delays when certain areas of the game have to load, as well.
I'm such a huge Monkey Island fan I overlooked both issues, because I could tell the underlying game was sound. If you've got a PC or Xbox 360 I'm sure the experience has got to be great.
I don't own either, so getting to play Monkey Island at all is a plus. But it would be awesome if these issues could be taken care of. As it is, I don't think this series will be bringing in new fans on the Wii -- it's just a nice thing for those of us who are fans already.
Finished it! A good little Monkey Island Adventure, but on the Wii there are notable flaws in presentation.
The aforementioned sound problems seemed to improve as I played, or perhaps it's just the sound problems are most notable when people are yelling.
There are some lag problems and delays when certain areas of the game have to load, as well.
I'm such a huge Monkey Island fan I overlooked both issues, because I could tell the underlying game was sound. If you've got a PC or Xbox 360 I'm sure the experience has got to be great.
I don't own either, so getting to play Monkey Island at all is a plus. But it would be awesome if these issues could be taken care of. As it is, I don't think this series will be bringing in new fans on the Wii -- it's just a nice thing for those of us who are fans already.
The biggest issue for me is that the file size limit of a Wiiware game is BARELY bigger than an N64 game. 40mb? Are they joking?
I think part of the reason it runs so slowly is that everything is so severely compressed it ends up using most of the system resources just to uncompress everything as it needs it.
I know this is terribly unlikely, but maybe a Wii disc release at the end of the season, with a lot less compression, would be nice. Maybe then we'd see if the performance issues can be fixed. But I think it'd be difficult to market, much less convince anyone to publish, what basically amounts to a bundle of WiiWare titles on a disc.
I know this is terribly unlikely, but maybe a Wii disc release at the end of the season, with a lot less compression, would be nice. Maybe then we'd see if the performance issues can be fixed. But I think it'd be difficult to market, much less convince anyone to publish, what basically amounts to a bundle of WiiWare titles on a disc.
Well, Sam & Max's second season is finding a home on the Wii, so it seems that the market is there. Whether Lucasarts wants to take advantage of that isn't as clear, considering how long it took for them to release their vintage titles on Steam.
I like the game, but yeah, the sound is pretty irritating. I'm constantly hearing a pop, something that I'm not hearing in any of my other games. Oh well, I'm hoping we either get the chance to re-download a fixed version, or maybe any issues will be ironed out by the time the next one floats. Hell, I'd buy each chapter divided into two parts if it meant better sound (for 500 points of course).
Sorry guys, but this is terribly disappointing. The sound is so terrible, I have trouble hearing what the characters are saying. It's really grating. The framerate is pretty bad, though not as horrible as the voices. And the game already froze on me 3 times. To make matters worse, I can barely read any of the text on my 60" DLP TV. Considering that 75% of Monkey Island is the witty dialog, it seems like all the important bits got compromised in order to fit the game within its required size. I now have a headache from playing for just an hour (in which the game froze 3 times). I wish I could get my Wii points back and just buy it for PC, but that would mean installing Windows again... bleh.
As a huge Monkey Island fan, I feel really let down.
Good point about perhaps some of the chugginess is due to the system having to constantly uncompress stuff.
I've noticed the chuggy frame rate and the highly compressed audio. But, I dunno, my experience hasn't been as horrible as what some of you are describing. I hear no pops. It hasn't locked up any. And I can read the dialogue on my 28" HD TV. (I'm using component cables, which are helpful. I don't know if you are or not goreman, though I'd figure you are.)
The biggest glitch (as opposed to performance issues) that I've faced is that it often hiccups when the music changes while walking from building to building in Flotsam (you know, the iMuse-type thing).
But I am still thoroughly enjoying the game itself.
If your PC can't run the game well at all, the Wii version is still decent and playable, I played through it completely on Wii without much trouble at all.
But if your PC can handle it, I would DEFINITELY recommend the PC version over the Wii version.
I was eagerly awaiting the game but after reading the comments I think I will give it a pass for the time being. (and I am not exactly happy about creating a Boot Camp partition on the Mac just for this)
I have now a different question though.
When (more importantly IF) it will be released as a boxed version, will it be an exact copy of the Wiiware episodes? Considering that there won't be any 40MB limit on a disc (or even 5x40MB), it would be a good thing to put on a disc the game as it is supposed to be, without the constraints which apply to Wiiware games.
I really doubt there will be a disc version for Wii.... it would be nice, but it wouldn't make any sense from a business perspective:
"Hey, what if we released on disc a compilation of 5 WiiWare games every Wii owner can already download anyway? Maybe some people will buy the game twice by mistake!"
I doubt Nintendo would let Telltale self-publish their own Wii disc, and my guess is there wouldn't be much interest in such a thing from another publisher. If there was a disc version, why would anyone buy the downloadable version?
I really doubt there will be a disc version for Wii.... it would be nice, but it wouldn't make any sense from a business perspective:
"Hey, what if we released on disc a compilation of 5 WiiWare games every Wii owner can already download anyway? Maybe some people will buy the game twice by mistake!"
I doubt Nintendo would let Telltale self-publish their own Wii disc, and my guess is there wouldn't be much interest in such a thing from another publisher. If there was a disc version, why would anyone buy the downloadable version?
Well, I'd imagine if they were to release a disc version it wouldn't be until well after the last episode was out, at least 6 months or so. By then, sales of the downloadable version would have slowed.
If the disc version promised better sound and frame rate, plus came in a nifty package with a manual or what-have-you, then I think many people who did buy the episodes might get it.
If they are going to release a disc version, it wouldn't be announced until the last downloadable episode is released at the earliest.
I doubt Nintendo would let Telltale self-publish their own Wii disc, and my guess is there wouldn't be much interest in such a thing from another publisher.
You do realize that Lucasarts is capable of publishing games, right?
You do realize that Lucasarts is capable of publishing games, right?
If sales aren't good on Wiiware, I doubt Lucasarts would be interested in pressing disks and distributing them. Weren't the costs of publishing to the size of the adventure game market what caused Lucasarts to drop adventure games in the first place?
I can only see two scenarios -- Telltale either heroically finds a way around all the obstacles that created the technical difficulties on Screaming Narwhale, or the games get dropped from the Wii. Sadly, I suspect the latter scenario.
If sales aren't good on Wiiware, I doubt Lucasarts would be interested in pressing disks and distributing them. Weren't the costs of publishing to the size of the adventure game market what caused Lucasarts to drop adventure games in the first place?
I can only see two scenarios -- Telltale either heroically finds a way around all the obstacles that created the technical difficulties on Screaming Narwhale, or the games get dropped from the Wii. Sadly, I suspect the latter scenario.
I dont think there is a way around the technical issues unless Nintendo finally raises the file size limit on the wii (given nintendos past this wont happen)
You can get some quality variations by changing codecs but in the end you cannot achieve good results with low filesizes.
Given the amount of dialog I dont think you can achieve a much better quality, it might be possible by moving the music to midi if not done already to recover some space for lesser voice compression.
I dont think there is a way around the technical issues unless Nintendo finally raises the file size limit on the wii (given nintendos past this wont happen)
You can get some quality variations by changing codecs but in the end you cannot achieve good results with low filesizes.
Given the amount of dialog I dont think you can achieve a much better quality, it might be possible by moving the music to midi if not done already to recover some space for lesser voice compression.
What about this idea of splitting up each episode into two files? Does that sound viable?
And while it sounds like Nintendo is pretty stubborn about the file size thing, I do wish they would allow for a Telltale exemption -- there could be a great market for serialized gaming for the Wii to tap into, if they would just work out the details.
I really doubt there will be a disc version for Wii.... it would be nice, but it wouldn't make any sense from a business perspective:
"Hey, what if we released on disc a compilation of 5 WiiWare games every Wii owner can already download anyway? Maybe some people will buy the game twice by mistake!"
I doubt Nintendo would let Telltale self-publish their own Wii disc, and my guess is there wouldn't be much interest in such a thing from another publisher. If there was a disc version, why would anyone buy the downloadable version?
What if they included a 3 headed monkey plush doll aswell as improved sound and framerate? That would make me buy it again.
You do realize that Lucasarts is capable of publishing games, right?
I realize LucasArts IS in fact a game publisher. But that doesn't mean they're automatically going to publish this game on a platform it's already available for. I'm just not sure there's a world where that makes a lot of sense marketing-wise. Maybe a few more people would pick it up at a lower price point in a store, but then no one (or only people who were ill-informed) would buy the WiiWare downloads. And as far as I know, Nintendo can't just get rid of a Wiiware game from their store--it's going to stay there for as long as the Wii Shop is open for business. So I guess I just don't see it happening. I'll believe it the first time I see some developer of Wiiware games release a compilation disc of the same games....
i finished this game yesterday and loved the game. Only thing i hate is the loading screen. The Framerate will not perfect doe snot make the game unplayable and gets better when you arrive in the island. I never encountered any problem with the sound. I guess playing it on a EDTV rather than a HDTV helps
All in all I am satisfied with the wii version and looking forward for chapter 2
What about this idea of splitting up each episode into two files? Does that sound viable?
And while it sounds like Nintendo is pretty stubborn about the file size thing, I do wish they would allow for a Telltale exemption -- there could be a great market for serialized gaming for the Wii to tap into, if they would just work out the details.
I was thinking the same thing.. maybe release a patch that includes 40mb of improvements! I still love the game just needs to run a little better on the wii. I am sure this can be fixxed some how.
And as far as I know, Nintendo can't just get rid of a Wiiware game from their store--it's going to stay there for as long as the Wii Shop is open for business. So I guess I just don't see it happening. I'll believe it the first time I see some developer of Wiiware games release a compilation disc of the same games....
Actually, Nintendo can and has removed stuff from their WiiWare and Virtual Console services. As for the second thing--although not exactly the same--you can buy all the Metal Slug games on the Virtual Console individually, or just go out and buy the Metal Slug Anthology, which includes all those games for like half the price. Not exactly the same thing since it's actually re-releases of older games, but. However, I really really doubt a complete season disc would be released after all the WiiWare games. Nintendo would just make more money leaving it all on WiiWare.
I was thinking the same thing.. maybe release a patch that includes 40mb of improvements! I still love the game just needs to run a little better on the wii. I am sure this can be fixxed some how.
Unfortunately, I've never heard of any WiiWare or regular Wii game set-up to allow patches (even the few with DLC are very limited). If they can somehow optimize the game better, they'd even have to remove the current download and have a re-download of the first episode (which I doubt would happen). So we'll have to wait to see if they can somehow find a way for it work on the Wii better (with the size constraints) for episode 2.
Telltale should not have released ToMI for the Wii. Really, REALLY bad move on their part... end of story.
Not really, the Wii has the type of audience and control scheme that makes sense for a release. What they should NOT have done is release on WiiWare (at least until Nintendo does something about the filesize--which is what's killing it), and just released a complete season disc later on.
Comments
Yeah the audio compression is really subpar on the Wii port, my guess is because of Nintendo's stupidly low filesize limitations on Wiiware.
I hope they find a way to fix this for the next installment. I'm enjoying the game so far, but the low quality audio is really grating. It's like I'm playing a CD-ROM game from 1992!
Well, with Strong Bad the textures had MUCH lower detail, most of them were pretty much only one color. TMI has a little bit more complex textures than that so that eats up more of the space, and they likely had to compensate by cutting the audio quality down even more.
Not to mention that we were all already used to hearing Strong Bad's voice horribly compressed on all the flash videos on the HSR site. I think the WiiWare even with compression might have had better sound quality than the Homestarrunner cartoons.
Anyway, I have it now and am looking forward to playing...I was a huge fans of this game series back in the mid-90's.
I just started the game....wow the sound is terrible.
It gets a lot better after you get off of the ship at the beginning, but there's still a bit of choppiness at times.
Haven't played it yet-as I'm waiting for it to do this. I know the framerate can't be worse than when I tried playing it in crossover on my 06 mac
I believe the way the SD card stuff works is you need free space on your system memory, because it temporarily will copy stuff over, so if you move another game or something to the SD card, it should work fine. I played from my SD card.
The aforementioned sound problems seemed to improve as I played, or perhaps it's just the sound problems are most notable when people are yelling.
There are some lag problems and delays when certain areas of the game have to load, as well.
I'm such a huge Monkey Island fan I overlooked both issues, because I could tell the underlying game was sound. If you've got a PC or Xbox 360 I'm sure the experience has got to be great.
I don't own either, so getting to play Monkey Island at all is a plus. But it would be awesome if these issues could be taken care of. As it is, I don't think this series will be bringing in new fans on the Wii -- it's just a nice thing for those of us who are fans already.
The biggest issue for me is that the file size limit of a Wiiware game is BARELY bigger than an N64 game. 40mb? Are they joking?
I think part of the reason it runs so slowly is that everything is so severely compressed it ends up using most of the system resources just to uncompress everything as it needs it.
Well, Sam & Max's second season is finding a home on the Wii, so it seems that the market is there. Whether Lucasarts wants to take advantage of that isn't as clear, considering how long it took for them to release their vintage titles on Steam.
I like the game, but yeah, the sound is pretty irritating. I'm constantly hearing a pop, something that I'm not hearing in any of my other games. Oh well, I'm hoping we either get the chance to re-download a fixed version, or maybe any issues will be ironed out by the time the next one floats. Hell, I'd buy each chapter divided into two parts if it meant better sound (for 500 points of course).
As a huge Monkey Island fan, I feel really let down.
Good point about perhaps some of the chugginess is due to the system having to constantly uncompress stuff.
I've noticed the chuggy frame rate and the highly compressed audio. But, I dunno, my experience hasn't been as horrible as what some of you are describing. I hear no pops. It hasn't locked up any. And I can read the dialogue on my 28" HD TV. (I'm using component cables, which are helpful. I don't know if you are or not goreman, though I'd figure you are.)
The biggest glitch (as opposed to performance issues) that I've faced is that it often hiccups when the music changes while walking from building to building in Flotsam (you know, the iMuse-type thing).
But I am still thoroughly enjoying the game itself.
If your PC can't run the game well at all, the Wii version is still decent and playable, I played through it completely on Wii without much trouble at all.
But if your PC can handle it, I would DEFINITELY recommend the PC version over the Wii version.
However, when I get my sound fixed I will immediately abandon the Wii version altogether in favor of the PC edition.
I have now a different question though.
When (more importantly IF) it will be released as a boxed version, will it be an exact copy of the Wiiware episodes? Considering that there won't be any 40MB limit on a disc (or even 5x40MB), it would be a good thing to put on a disc the game as it is supposed to be, without the constraints which apply to Wiiware games.
"Hey, what if we released on disc a compilation of 5 WiiWare games every Wii owner can already download anyway? Maybe some people will buy the game twice by mistake!"
I doubt Nintendo would let Telltale self-publish their own Wii disc, and my guess is there wouldn't be much interest in such a thing from another publisher. If there was a disc version, why would anyone buy the downloadable version?
Well, I'd imagine if they were to release a disc version it wouldn't be until well after the last episode was out, at least 6 months or so. By then, sales of the downloadable version would have slowed.
If the disc version promised better sound and frame rate, plus came in a nifty package with a manual or what-have-you, then I think many people who did buy the episodes might get it.
If they are going to release a disc version, it wouldn't be announced until the last downloadable episode is released at the earliest.
You do realize that Lucasarts is capable of publishing games, right?
If sales aren't good on Wiiware, I doubt Lucasarts would be interested in pressing disks and distributing them. Weren't the costs of publishing to the size of the adventure game market what caused Lucasarts to drop adventure games in the first place?
I can only see two scenarios -- Telltale either heroically finds a way around all the obstacles that created the technical difficulties on Screaming Narwhale, or the games get dropped from the Wii. Sadly, I suspect the latter scenario.
I dont think there is a way around the technical issues unless Nintendo finally raises the file size limit on the wii (given nintendos past this wont happen)
You can get some quality variations by changing codecs but in the end you cannot achieve good results with low filesizes.
Given the amount of dialog I dont think you can achieve a much better quality, it might be possible by moving the music to midi if not done already to recover some space for lesser voice compression.
What about this idea of splitting up each episode into two files? Does that sound viable?
And while it sounds like Nintendo is pretty stubborn about the file size thing, I do wish they would allow for a Telltale exemption -- there could be a great market for serialized gaming for the Wii to tap into, if they would just work out the details.
I realize LucasArts IS in fact a game publisher. But that doesn't mean they're automatically going to publish this game on a platform it's already available for. I'm just not sure there's a world where that makes a lot of sense marketing-wise. Maybe a few more people would pick it up at a lower price point in a store, but then no one (or only people who were ill-informed) would buy the WiiWare downloads. And as far as I know, Nintendo can't just get rid of a Wiiware game from their store--it's going to stay there for as long as the Wii Shop is open for business. So I guess I just don't see it happening. I'll believe it the first time I see some developer of Wiiware games release a compilation disc of the same games....
All in all I am satisfied with the wii version and looking forward for chapter 2
I was thinking the same thing.. maybe release a patch that includes 40mb of improvements! I still love the game just needs to run a little better on the wii. I am sure this can be fixxed some how.
Actually, Nintendo can and has removed stuff from their WiiWare and Virtual Console services. As for the second thing--although not exactly the same--you can buy all the Metal Slug games on the Virtual Console individually, or just go out and buy the Metal Slug Anthology, which includes all those games for like half the price. Not exactly the same thing since it's actually re-releases of older games, but. However, I really really doubt a complete season disc would be released after all the WiiWare games. Nintendo would just make more money leaving it all on WiiWare.
Unfortunately, I've never heard of any WiiWare or regular Wii game set-up to allow patches (even the few with DLC are very limited). If they can somehow optimize the game better, they'd even have to remove the current download and have a re-download of the first episode (which I doubt would happen). So we'll have to wait to see if they can somehow find a way for it work on the Wii better (with the size constraints) for episode 2.
Not really, the Wii has the type of audience and control scheme that makes sense for a release. What they should NOT have done is release on WiiWare (at least until Nintendo does something about the filesize--which is what's killing it), and just released a complete season disc later on.