Well it's out now... any comments?? (SPOILERS)
Noticed a lack of any feedback on Bogeyman since its release. Pity Tales seems to be getting all the attention...
I quite enjoyed it, though not as much as Muzzled. It definitely felt like the longest of the series. The puzzles were rather clever, and I spent a while scratching my head over some of the riddles. I also liked how the gameplay was well split up over all the different locations (as opposed to most of the plot taking place at the carnival in Muzzled). There was a nice amount of character switching between Wallace and Gromit, more than any of the other episodes. It was also fun to see a (albeit brief) return of Monty.
The biggest problems I felt with the episode was the lack of a central villain (there wasn’t really any to speak of), and there wasn’t as much humour as some of the other episodes. Some of the graphic glitches, such as the ‘cracks’ in some characters’ faces rather distracting, but not enough to take me out of the experience.
Overall I found Bogeyman, as with the whole series a pleasure to play. Not quite a masterpiece, but a charming experience indeed.
I quite enjoyed it, though not as much as Muzzled. It definitely felt like the longest of the series. The puzzles were rather clever, and I spent a while scratching my head over some of the riddles. I also liked how the gameplay was well split up over all the different locations (as opposed to most of the plot taking place at the carnival in Muzzled). There was a nice amount of character switching between Wallace and Gromit, more than any of the other episodes. It was also fun to see a (albeit brief) return of Monty.
The biggest problems I felt with the episode was the lack of a central villain (there wasn’t really any to speak of), and there wasn’t as much humour as some of the other episodes. Some of the graphic glitches, such as the ‘cracks’ in some characters’ faces rather distracting, but not enough to take me out of the experience.
Overall I found Bogeyman, as with the whole series a pleasure to play. Not quite a masterpiece, but a charming experience indeed.
Sign in to comment in this discussion.
Comments
Anyway, I'll come back in here with feedback as soon as I get back from work and get my grubby mitts on it.
Have to agree about the cracks in character's faces, and the odd time Wallace's tongue was showing through the back of his head.
Another problem was, after the cutscene, there wasn't really much to suggest anything had happened after I
But the way the shopkeeper carried on talking about the policeman being a great bloke who he would be glad to give the membership to, I didn't think my actions had really changed anything yet.
Otherwise, what I've seen's pretty good.
the graphical errors were a bit nasty this time. the cracked faces, then i noticed something that looked like wallace had two faces and in a few scenes items seemed to be invisible or the camera seemed to be misplaced. i didn't notice anything like this in the previous episodes. like it has already been said, this doesn't disturb the actual game, but it would be nice if there would be a fixed version someday...like on the dvd.
if was a great game afterall. at first i wasn't so fond of telltale doing wallace&gromit, but it turned out pretty good.
But the depth and the amount of character animation and expressions is absolutely great. Long dialogues, witty puzzles etc, well done again TT! If you look at a walkthrough at youtube of MI 4 you'll appreciate how much more and better animation is done in W&G and ToMI.
The main villain of muzzled was a huge find, I would like to see that character back in another episode. This episode doesn't have such a great character but it does have a lot of other good stuff in there so I don't really miss it.
I didn't find that a problem at all because the hint system seemed to be working - Mrs Gabberly casually mentioned something about wanting to
I also didn't have any trouble with that part, the only part I got stuck on was
I had the hint system turned completely off.
It took me a while to piece together what I needed to do for that too. I was going to each of the characters and Mrs Gabberly and Major Crum were complaining that
Now, I have to say it felt too rushed. A bunch of characters having cracks in their faces (looked like unmerged vertices or something :P), and few spread out annoyances. After the sand puzzle it was all together unfun frustration and the end of the episode - and therefore season - left me annoyed and unpleased.
I hope they improve things for whatever they do after Tales otherwise I probably wont buy whatever comes after that.
I'll comment on the plot and puzzles once I finish it.
I noticed that only during the part when they were all talking at once.
1) Riddles
2) Storytelling / Logical Errors
I really like the characters and voice talents, most of the story, the artwork (graphics, sound music, etc.), but...
I did notice a logical issue, however.
Blue went right, and Red was left. Didn't take me too long to figure out.
A lot of games or shows that want a big story but a small cast work like this. (The Simpsons or the Phoenix Wright series would be other examples.) Generally I don't mind putting up with all the coincidences, if it means the stories can be a little more epic.
The only thing that bothered me was Goodman Willace being placed so far in the past compared to the level of technology he had. Goodman Willace could have lived in the early 20th century and the story with the deed would have still worked.
Given what you didn't like about Wallace & Gromit, I really don't think you're going to like Ceville at all. Cracks in the characters are an annoyance, but at least Wallace & Gromit doesn't crash every 10 minutes or have hotspots for items half the room away from where they actually are.
Plus the clubs are called "hook" and "slice", golfing terms for veering left and right. The closer you are to the tee the less they'll get to cirve.
I assume there is
There is nothing wrong with red herrings. Some people believe they add to a game, others believe they detract. I guess it's just a matter of opinion.
You could actually use the two items you listed, but nothing was gained by using them.
Wallace
Ah! But if you had hung around and listened to Paneer, you would have heard
You use the incorrect club, and he notices. You use the correct club, and he dosn't? Why?
Seriously, I tried everything I could think of and when I finaly found the logical solution - To switch his yellow club with the one Wallace has after painting it yellow with peanute butter - I was very disapointed to find out what they actualy wanted us to do wastrial and error (using the booklet as hints of course).
Seriously, that's a cheap puzzle. First point, its a classic Woodhouse-esque plot. Big plunder caused by protagonist that draws in all characters by stepping on all the wrong toes and fixed by the butler (or dog in this case). I rather liked it.
Second point, these notes were really annnnnnnnoying. I mean, I'm not British or American and even thought I love the superb voice acting in this series I need both subtitles and the actor's voices to understand that hellish british dialect of thiers. The main difficulty in that puzzle was just understanding what the hell the text meant >.<;
Lots of technical issues, lots of bugs, the loop audio of eight people in a panic with grinding sfx from the machinery.... Gah.
It felt unpolished and unproffesional. Same script with another week of debugging would have been a much more enjoyable experiance.
...all you have to do is
But why does Duncan notice the wrong club and not the right one?
Cos the puzzle wasn't thought through. The hints helped but this episode had too many puzzles that made no sense in the context of the game.
He notices the driver because it's a totally different type of club, and he notices it so that you know that that's not the club you need him to use at any point. I solved all the puzzles in the game and found them to actually be pretty simple and obvious overall.
I was disappointed with the credits, though. In both Sam & Max seasons they do something during the credits, but nothing happened at all in here.
Ophenix, I was scratching my head over the same thing.
Few things:
The story was great and for the most part, the puzzles made sense and tied in nicely. I liked the new room, they sure did make the most out of it. However, it was still just one room. I was expecting perhaps just one more scene, maybe out on the green like the launch screen implies. I gotta admit, TT are great at recycling rooms
The most annoying thing in the game was the screaming during the final puzzle. I had to turn the volume right down it became that annoying.
I also had those graphical issues where the models had cracks or seams in them. Also, sometimes the camera wasn't focussed on the person who was talking, it would point at some random thing in the background.
All in all, well done TT for knowing how to make a W&G series good on the computer.
I found it to be the weakest of all the W&G episodes so far. My ranking would be The Last Resort, Muzzled, Fright of the Bumblebees and then The Bogey Man. I found the story not interesting, some of the situations and puzzles kind of strange, it just didn't feel interesting, round and well designed, dunno this wasn't my cup of tea.
I did enjoy the sand riddle. How much more fun would it have been if they would have done a trip to the pyramides instead and experience some adventures on the trip and there.
I also had no problems with the golf club puzzle. In fact I solved it in one go - not with multiple trial and error like the other guys above. There was no trial and error.
It all just flowed logically and I felt quite satisfied at the end when the key popped out. Actually, I also felt that with the other keys too.
Yeah, I thought the clues were laid down pretty well for that whole section.
The story as a whole is well written, with a host of surprising developments that I did not see coming. However, I wished it did not end with a cop-out in which
The puzzles are simply the best-designed in the series, perhaps even the best in any games by Telltale. They are very deep, requiring multiple steps for their solution, and there are just the right number of red-herrings along the way. People coming from the "Golden Age of Adventure Games" will find them stimulating challenges. However, young fans of W&G, many of whom haven't been baptized by Sierra or LucasArt games, will likely find them too difficult.
The yellings during the "Boss Puzzle" is annoying, especially as the puzzle takes some time to work out.