Voodoo Lady's Hut in MI:SE
I was playing through EMI a bit today when I realized that the signage around the Voodoo Lady's hut on Melee Island is highly similar to the new signs they added in MI:SE. Here's an image for comparison:
I just thought it was kind of interesting, and haven't seen anyone else mention it.
I just thought it was kind of interesting, and haven't seen anyone else mention it.
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I agree, but when I first played MI:SE my initial reaction was "Why did they add signs to it?" and now I finally realized why
I never even gave it a second run through...
Amazon.com is asking for way too much.. Dont have a ps2 anymore..
I need to play EMI again too. I have played SMI maybe 8 or 9 times, LCR maybe 4 times and CMI and EMI only once or twice I think. I did like CMI, and EMI had its good points, so I might dig them out again. Mind you, I'd love to go over all the LucasArts adventure games again, but the queue of games I have but need to play is far too long as it is
I only ever had a pS2 version but wanted a pc version, I just found mine on ebay from someone called big frogsales.
Yet it's still easily the worst in the whole monkey island games.
I won't argue that.
I think you could've left the copier in there and it would still be awesome. Since that move is one of the most epic movies ever.
But perhaps it would have been even better that way.
I think they should do a director's cut of it, not the kind where they just add in 34 seconds of useless stuff that no one ever cared about, the kind where they redo like half of the movie/game.
A lot of the puzzles, dialogue and environments are solid, there's just a lot of stuff that could be cut/replaced/fixed and it would make the game a lot better.
The Director's Cut wouldn't even be that hard to remove 99% of people's problems with EMI. Only one thing comes to mind that would need a major reworking - everything else is just better graphics or additional dialog to explain backstory.
[Spoilers]
* Retcon the Herman Toothrot thing to make more sense - Ozzy no longer is involved in H.T.'s death, etc. Convoluted? Sure. Doable EVENTUALLY with enough explanation and research? Sure.
* Add in a "hard or easy monkey kombat mode" like ship fighting in CMI, where easy is insanely simple.
* Turn the giant robot into a gigantic zombie skeleton, who's neck and body is the rib cage/bones as seen from SMI. That'd be AWESOME and totally within MI.
* Remove the robot's identity as "the secret" of MI.
* Make LeChuck's alternate forms suck less
* Explain WHY LeChuck can shift like that
* Hint as to why LeChuck can return after the end of EMI - add in to the ending an explanation of LeChuck's return in TMI
* Explain better WHY LeChuck died at the end of EMI and foreshadow it better
* Add in a few more people to talk to EMI when you get to Monkey Island so it's less hideously boring
* Redo Jumbayla Island entirely. This would be the hardest part. Murray and Stan would need to be reworked to be less of a let down too. Knuttin Atol maybe should've been exclusively featured.
** Make the game start at night. It's tradition!
Im so sick and tired of people complaining about that... ITS SUPPOSED TO BE LAME! Thats the point! It's a whole new kind of evil that they're facing, and removing that angle would completely negate the plot.
I think it could just be done better.
I guess that's a fair point because I don't ever whine about the amusement park. It's on a lesser scale, yeah. The park was iffy too though.
How about this: Get rid of Planet Threepwood, but keep Murray and give him a bigger part. I think that's the one that bugs most people anyway.
I only played EMI once when it came out, so it's been a long time. But I do remember that the feel of the game was different from the rest. The writing wasn't as solid, and it was much too self-referential. Like the other guy said, the anachronisms weren't as cleverly done as they were in the past, and the game seemed to want to bask in the glory of past Monkey Island greatness, with all its throwbacks to past puzzles and characters.
But it was still a pretty good game.
And I do agree it was funny but it I think it is for the wrong reasons. It's funny because it goes a bit TOO far.
And yet all people want from TMI is Wally this, and Kate Capsize that, and Murray, Murray, Murray. Kinda ironic, don't you think?
Okay Stan, but im keeping the receipt just in case.
But I think all the changes you posted would be a nice start on making EMI a much better MI, PK.
I could have bought that. Herman did teach monkeys to sail in SMI, the amusement park was there and those monkeys seemed smart enough to pull it off.
Just some more nitpicky stuff, like Alexandra Boyd doing the voice for Elaine, for continuity's sake.
Well, even though that would have made an awesome ending, we are already stuck with the robot, so it's too late to fix it. It could turn as bad as the "Han shot first" thing.
The difference with that is that Lucas was altering a classic. EMI is far from being a classic, as far as the majority of MI fans are concerned.
Really EMI is an excellent game but it has some tragic flaws.