The PC version is affecting the version in my imagination!
Strangely, that makes sense from a programmer's point of view (/me laughs)
(The TTT was developed on and for a PC and it places a much bigger emphasis on productivity than it does on efficiency, seeing as this is not that much of an issue on PCs)
P.S. You're still using lua (essentially Javascript with a non C-like notation) for the game logic, right?
I played Tales of MI on my computer when it came out and loved it! I have been playing these games since i was a kid. But recently I tried it on the Wii and I must say its bad enough for me to post this.
The audio is so compressed its hard to understand what's being said! on top of that I think the music is MIDI instead of the full wonderful quality of the PC version.
The Game runs really slow, LOTS of pauses and loading screens.
And lastly the video quality is lacking. It doesn't look as nice and clear and the colors aren't as good as on the PC.
Don't get me wrong, the game is great and you should get it... I'm just highly recommending the PC version instead!
Let me see... paraphrase:
"The iPhone is more advanced than the Wii. When it comes to technology, Nintendo is really lacking. The Wii and the DS just don't have a lot of storage."
We don't need to quote Yare anymore. I'm sure he feels awful about it. I heard he apologized up a storm.
I heartily agree.
On the other hand...does that mean we can expect TOMI on the iPhone soon?
As someone without a PC, I was happy to be able to play SOMI:SE this way. I'm impressed all over again by how intricate and witty the original game was. Turns out I've forgotten nearly all the puzzle solutions, too...
We don't need to quote Yare anymore. I'm sure he feels awful about it. I heard he apologized up a storm.
I think if we can trim the paraphrase down to just "... Wii(Ware) and the DS just don't have a lot of storage.", it would more accurately describe why the voice and textures are not as good on the WiiWare version as the PC version.
I think if we can trim the paraphrase down to just "... Wii(Ware) and the DS just don't have a lot of storage.", it would more accurately describe why the voice and textures are not as good on the WiiWare version as the PC version.
What if we pare it down to "Wii(Ware) and the DS just don't." I think that's pretty concise.
Not helpful.
Smart aleky....
But not helpful.
Again, thhe WiiWare version isn't perfect. Frame-rate is a touch low, it hitches sometimes, the text is too small for some folks, and the audio is compressed.
But it's still, for me anyway, quite playable and enjoyable.
Comments
Strangely, that makes sense from a programmer's point of view (/me laughs)
(The TTT was developed on and for a PC and it places a much bigger emphasis on productivity than it does on efficiency, seeing as this is not that much of an issue on PCs)
P.S. You're still using lua (essentially Javascript with a non C-like notation) for the game logic, right?
Let me see... paraphrase:
"The iPhone is more advanced than the Wii. When it comes to technology, Nintendo is really lacking. The Wii and the DS just don't have a lot of storage."
End paraphrase.
I heartily agree.
On the other hand...does that mean we can expect TOMI on the iPhone soon?
As someone without a PC, I was happy to be able to play SOMI:SE this way. I'm impressed all over again by how intricate and witty the original game was. Turns out I've forgotten nearly all the puzzle solutions, too...
I think if we can trim the paraphrase down to just "... Wii(Ware) and the DS just don't have a lot of storage.", it would more accurately describe why the voice and textures are not as good on the WiiWare version as the PC version.
We do use Lua for scripting, but a good chunk of the game logic is in a proprietary format.
You're right there.
Not helpful.
Smart aleky....
But not helpful.
Again, thhe WiiWare version isn't perfect. Frame-rate is a touch low, it hitches sometimes, the text is too small for some folks, and the audio is compressed.
But it's still, for me anyway, quite playable and enjoyable.