Direct control...TT, you won, after all...
Just bought Memento Mori. It features classic Point and Click control.
The surprise is that now that I'm used to TOMI controls, i feel P'n'C limitative... Click on the ground multiple times, a wrong click and she go away, or return back to find the path....
So strange.
Maybe it's just me!
The surprise is that now that I'm used to TOMI controls, i feel P'n'C limitative... Click on the ground multiple times, a wrong click and she go away, or return back to find the path....
So strange.
Maybe it's just me!
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same here!
I prefer leaning back and pointing with my mouse.
I've played several adventure games with direct control now, so now I can say with confidence that I prefer the old method.
But the mouse dragging thing works fine, though.
heaven forbid you actually get a workout from playing a game...
Ah, the old key-depressing workout. Add a few reps with the finger weights and you can take those digits to the gun show!
what was jake's explanation? Or can some1 direct me to the post?
If we want to stick to the traditional point and click system, we have to exercise much stricter control over the camera angles. Basically, we can never let the camera "run free" (even within limits), because an object may appear in front of the spot where the player wants to go, blocking clicks. We also have to keep the camera far away from the player, because in closeups you can't see the floor that the player would have to click on in order to walk.
Here we go again, playing ceville recently, it still is possible, they do it by using exit hotspots, but the main issue is that this way feels also clumsy i constantly fight against clicking on non hotspot areas to check if there is an exit hotspot!
Also have to say, really prefer the 3D too, I'm probably gonna get berated for this but I wasn't really that impressed with the backgrounds and artwork in CMI, and feel that the 3D artwork in TMI is more unique and atmospheric.
heck yah!