Siege too short, Not too easy
Everyone says that Chapter two was too easy. I don't agree with that. I just think it was too short. Narwhal seemed just satisfyingly long enough while Siege seems just short of being long enough and worth the while. There just didn't seem to be enough to do while Narwhal had new puzzles to work with all over the place (granted most of those were different versions of treasure hunting puzzles, but still).
I hope the next episodes are longer or at least as long as Narwhal was. Great game, though. Can't wait for Chapter three! It was also nice to see the Wiiware release come so soon after the PC release.
I hope the next episodes are longer or at least as long as Narwhal was. Great game, though. Can't wait for Chapter three! It was also nice to see the Wiiware release come so soon after the PC release.
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Also, none of us here have enough patience to wait 2 months in between episodes. I'm surprised we havn't seen a "well, It's September. Where is chapter 3!?!?!?" topic yet.
So they're still making the game?
My view is that its already been made, just it's being released in chapters. Maybe they do a bit of programming in between... but 1 month to create each chapter seems... not a lot of time!
My scare is that all the chapters will be pretty short and easy. I call chapter 2 easy because... it only took me a few hours to finish, and the most difficult part was finding a damn bucket (not completing a puzzle.)
Which puzzles were difficult may I ask?
It depends precisely what you mean by 'a few hours', but I'm used to Telltale episodes lasting me somewhere between two and four hours, which strikes me as reasonable; that's been consistent through two seasons of Sam & Max onwards. If you're finding it markedly shorter than that, then maybe it is a bit brief for you, but it's ending up roughly with the numbers I'm expecting for me.
The biggest problem I had was with
However, I think the best-designed puzzle was the