Setting Suggestions

edited September 2009 in Tales of Monkey Island
Note: I know that the rest of Tales is probably pretty much set in stone.

That being noted, what would you like to see in future chapters or even seasons / games of MI as far as settings go?

For me:

1. A spanish architecture a la Puerto Pollo but night, complete with piratey bar / tavern and surrounding businesses you can enter that aren't ENTIRELY ridiculous. Barbershop = okay, Glassblower = no. Think blacksmith, cobbler, food market, etc. Piratey stuff.

2. A melee style town, but at dawn where all the piratey inhabitants are painfully hungover, could lead to some funny puzzles and situations. Many "what did I do last night?" moments. The lighting for a sunrise timed island would be really unique and beautiful as well.

3. A town that is inhabited by british pirate hating soldiers in which Guybrush must disguise himself as a normal british citizen.

Comments

  • edited September 2009
    These are all really good ideas :) especially 2!
  • edited September 2009
    Pirates need glassblowers too... what'll they drink their Grog out of?
  • edited September 2009
    A pirate glassblower would be fine in reality if it was a serious glassblower instead of a silly one. If he was making useful things (cups, lamps, etc) instead of glass unicorns and such, I doubt anyone would mind. There is nothing inherently silly or ridiculous about glassblowing, so it could work given the right context. I bet if they had a pirate blacksmith who made nothing but metal figurines for roleplaying games (or worse, little metal unicorns), people would be complaining that pirate blacksmiths were a ridiculous concept (though, I imagine some would find that funny).
  • edited September 2009
    I'd like to see some whalers with big harpoons and such chasing krakens and sea monsters. And captain Smurk as governor of Jambalaya. And I'd love to see an island that never stops raining. Oh, and more gallows in the pirate cities. And some more wenches. Monkey Island needs more of those. And that soldier thing sounds awesome. Maybe not britsih, but some evil governor's private army. I'd love to see Guybrush in an uniform, running around, solving puzzles and trying to pass as a soldier.
  • edited September 2009
    I want to see another good old fashioned pirate town. Like Melee... but slightly different. And more populated.
  • jmmjmm
    edited September 2009
    I guess the "execution" part for chapter 4 could be set at dawn.
    Actually, changing time in an episode would be a nice idea (but I doubt it is easy to do)
  • edited September 2009
    DeLuca wrote: »
    Note: I know that the rest of Tales is probably pretty much set in stone.

    That being noted, what would you like to see in future chapters or even seasons / games of MI as far as settings go?

    For me:

    1. A spanish architecture a la Puerto Pollo but night, complete with piratey bar / tavern and surrounding businesses you can enter that aren't ENTIRELY ridiculous. Barbershop = okay, Glassblower = no. Think blacksmith, cobbler, food market, etc. Piratey stuff.

    2. A melee style town, but at dawn where all the piratey inhabitants are painfully hungover, could lead to some funny puzzles and situations. Many "what did I do last night?" moments. The lighting for a sunrise timed island would be really unique and beautiful as well.

    3. A town that is inhabited by british pirate hating soldiers in which Guybrush must disguise himself as a normal british citizen.
    Really good ideas. This is the kind of stuff I'm missing from this game. Just solid, natural settings full of life. I feel like we keep getting gimmicks, and these really small novelty things that don't really make sense from a larger perspective. When you enter a town, it should come across as a REAL town that actually sustains its citizens and their needs. That's not that hard to do, you don't have to be able to explore every nook, but it just come across as a WORLD, and not just a little diorama convenient only for the story and puzzles that the designers have created.

    Items and locations should seem like they would naturally be there and have uses independent of Guybrush and his quest. The Woodtick, graveyard crypts, Ship Harbor in MI2 and many others are good examples. It's you entering a world, not a world made for you. A ship repair/bait/whatever Guybrush needs shop is not. A BBQ and fishing well in the middle of the jungle, that only makes sense within the confines of Guybrush Threepwood's problems is NOT.
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