How do you think Telltale should've been managed?

IMO Telltale made WAY too many games for such a short period of time with little to no time and innovation to them. They kept making repeating the same mistakes (choices not mattering, not updating their engine, knowing their games are not selling well but still pumping them out like they're MCU movies, and making games nobody asked for (Batman, Minecraft, Guardians), even if they're good. Telltale should've worked on at most two games at a time, allowing for them to be polished, have innovation to make their games feel different, and writing on the level of TWD S1. This is how their release schedule for their games should've been:

Fall 2013 - Spring 2014: Wolf Among Us
Summer 2014 - Winter 2015: The Walking Dead: Season 2
Spring 2015 - Winter 2016: Game of Thrones
Summer 2016 - Fall 2016: Tales from the Borderlands
Fall 2017 - Winter 2018: Wolf Among Us: Season 2
Summer 2018 - Fall 2018: The Walking Dead: Season 3 (Keep the original idea as Clem and Javier being dual protagonists, but also have it conclude Clem's story)
2019: Game of Thrones: Season 2

Comments

  • They didn't need almost 400 staff (in 2017) for the kinds of games they made. I don't think they ever adapted to being that big. That's AAA dev sized numbers. It always felt like a tiny indie company stretched too thin and of course the high turnover and toxic environment from constant crunch can't have helped morale.

    Staying small and realistic about the niche kind of games they made would have probably saved them. But at the same time you never know how things would turn out so it's hard to say.

  • edited September 2018

    They should have had staff to focus on one project at a time. They assumed their games would sell and probably due they did so many projects at once, it was hard to cancel them since they already spent so much to them. When they released their game after TWD and it turning to financial failure should have made them realize to abandon the formula and change it. For example, branching out of adventure games. While adventure games are doing well they are still a niche for such a big company expect them to sell that well. The Walking Dead Season One simply sold so well due there was a demand for a good Walking Dead game.

  • They should have taken it slowly.
    Think about whats the smartest thing to do. Its like they didnt listen or think at all, no wonder they lost.
    Im even surprised they have gotten this far.

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