Slipping release dates

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Comments

  • edited September 2009
    agcereniv wrote: »
    Hey, I am as thrilled as the next guy to have another MI game, and for it to be (thank God) (infinitely) better than MI4. I am even enjoying gettin acquainted to TTG as a result of this.

    However, to be clear, as a new customer to them and their brand of gaming, it is important for them, as a company, to manage my expectations. If they got me to prebuy, promising an episode each month, then they should deliver. Even when it took 6+ weeks and there was a thread like this, someone affiliated with TTG commented that they NEVER miss a release target. I think that's fantastic, except when we as an already paid customer base don't know when those targets are.

    I have many of the same sentiments that everyone else here has expressed - I love the game, I'd rather have fewer bugs, often can't play it on release date, yada yada yada...

    BUT

    I also want TTG to live up to what they promised that secured me as a customer. It is called managing expectations. I'd even be fine with every-other-month episodes, so long as that is what was communicated and adhered to. Right now, all I've got is "montly" episodes that have been, on average 5 - 6 weeks - the only "monthly" thing about that is that each release has been on the following month (July, August, *September **we hope***). It is conceivable that if Ep4 doesn't release in Oct, someone will say - "hey, they said monthly, didn't they? November IS a month."

    All I'm saying is that it isn't unreasonable to clearly communicate to your customers and then hold to that.

    Yeah, when I first read about the Tales of Monkey Island, episode 1 was already released and the promise was that it would be released one episode per month. I asumed then the (whole) game would be finnish, as a month is too little time to make an entire episode from scratch. I still don't see the logic by making Tales of Monkey Island into episodes as it is one story. It could be compared to TV-Shows like Stargate SG1, each episodes story is concluded (apart from some two-parters), but if you look at the whole season, you see a larger story connecting the episodes. ToMI does not conclude the story for each episodes, there by it's just draging out in time to get the whole story..
  • edited September 2009
    Bob Page wrote: »
    Yeah, when I first read about the Tales of Monkey Island, episode 1 was already released and the promise was that it would be released one episode per month. I asumed then the (whole) game would be finnish, as a month is too little time to make an entire episode from scratch. I still don't see the logic by making Tales of Monkey Island into episodes as it is one story. It could be compared to TV-Shows like Stargate SG1, each episodes story is concluded (apart from some two-parters), but if you look at the whole season, you see a larger story connecting the episodes. ToMI does not conclude the story for each episodes, there by it's just draging out in time to get the whole story..

    That's just the way Telltale does things and it works just fine for me. I'd rather know I get 5 months of Monkey Island than a couple of days
  • edited September 2009
    I'd rather know I get 5 months of Monkey Island than a couple of days


    You spend 1 whole month completing one episode ?
    That's just the way Telltale does things and it works just fine for me.

    It would for me too, if the episodes concluded the story every time, like a detetctive show that solves the crime within the episode... ToMI does not do that...
  • edited September 2009
    Bob Page wrote: »
    You spend 1 whole month completing one episode ?



    It would for me too, if the episodes concluded the story every time, like a detetctive show that solves the crime within the episode... ToMI does not do that...

    Makes it better though. Sam and max concluded, and it wasn't as great as a continuing storyline.
  • edited September 2009
    Fury wrote: »
    Makes it better though. Sam and max concluded, and it wasn't as great as a continuing storyline.

    Maybe, but how long was an episode of Sam & Max compared to ToMI ? Also they could finish the game before they start releasing it, this way we would know a release date and knowing it was the releasedate...
  • edited September 2009
    Sam and Max was probably about 3/4 of the length of TOMI. So they are getting longer, which is good. Compare Ep1 of TOMI with say SM103.

    And to your point, finishing the game before releasing it defeats the point of episodes.

    Doesn't it!

    TOMI is getting better due to user feedback. Without it, it wouldn't be as good. Episodes rock.

    Waiting sucks though.

    It should have release dates though. But one a month is pretty damn good, compare it to Half Life 2. Ergh. Don't get me started on HL2.

    DON'T GET ME STARTED!
  • edited September 2009
    Fury wrote: »
    Sam and Max was probably about 3/4 of the length of TOMI. So they are getting longer, which is good. Compare Ep1 of TOMI with say SM103.

    You could also compare Sam & Max episode 104 or 205 with Tales of Monkey Island chapter two and conclude that TMI chapters are 3/4 the length of a S&M episode.
  • edited September 2009
    Don't want to sound like a fan boy, but I really like the new ToMI cliffhanger format. It probably works due long enough episodes and reasonably short release intervals. It's just fun to speculate what will happen next.. and the whole MI experience, that would normaly end in a week or so, now lasts 5-6 months! How cool is that :cool:
  • edited September 2009
    Not to mention the game being much prettier, sounding better and appearing to be an overall much more polished product than the S&M series. (Not that I don't like them).
  • edited September 2009
    I do agree with the majority of posts here and yes I am more than happy to wait for the game, I've been waiting for my pre-order of Simon the Sorcerer 5 since January.
    But........
    As a Wii user in Europe I am getting annoyed that the release date has been pushed back several times now. Most people playing on the PC will get chapter 3 just as I will get 2.
    I appreciate that it isn't TT's fault but really, release dates should be kept the same across the board no matter what format it is on.
    (waiting for the backlash)
  • edited September 2009
    I am not happy with slipping release days. I just bought ToMI on talk like a pirate day, yet I already cannot wait for chapter 3.

    The whole episodic concept is not my thing, but there´s nothing I can do, so I´l have to live with it.^^
  • edited September 2009
    Like many said... better a late release than a sloppy buggy game...

    What bothers me though is the fact they shouldn't have marketed the series as MONTHLY.... they could have seen this coming
  • edited September 2009
    jortlaban wrote: »
    Like many said... better a late release than a sloppy buggy game...

    What bothers me though is the fact they shouldn't have marketed the series as MONTHLY.... they could have seen this coming

    It IS monthly, and they have never missed a month they've planned a game release in yet.

    I'm also not sure why it keeps coming up that people think the episodes are already finished and they're just waiting to give them to us, because that's not the case. They work on the episodes until the very last minute they're released sometimes.

    But I echo the sentiment that I'd rather have a later release than bugs and glitches.
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