I miss the ,,Insult battles,,
Hey i was just wondering why haven't we seen any insult swordfighting or insult arm wrestling yet. I mean there have been several opportunities. So.... WHY???!! Maybe you can change it a little this year it could be like:
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come on that would be cool .
[edited for content]
come on that would be cool .
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Also, instead of the insanely boring treasure huntery, Insult Swordfighting would be the better mini-game.
Heck, they could base a whole game around Insult Swordfighting, and have you search for bits and pieces of insults from different pirates in the caribbean, and then use them in a final battle with LeChuck.I grow tired of the "look for the legendary...". How about searching for something not quite so ridiculous for a change. Big Whoop was just a legendary treasure, but nobody knew what it was. CMI had you searching for a proper uncursed ring blessed with true love - not quite ridiculous. SMI had you looking for MI, an island nobody knew how to get to. Quite down to earth. Then along came EMI - the Ultimate Insult? And Tales gives us The Giant Sponge? I love Tales as much as anyone here, however, I'm quite disappointed with that part. It's a magic sponge - er, okay.
Sorry for the rant, and somewhat off topic too. I just want a Monkey Island with a "believable" plot element, like finding a legendary island, a legendary lost treasure, an un-cursed diamond ring - all these are relatively believable, and very much pirate-like. And while Insult battles are somewhat of a ridiculous idea, it's firmly rooted in the MI universe. How about just having four legendary pirates still roaming around, alive or undead, which you have to encounter and beat to learn their unique set of insults. That's the whole game right there if you ask me. LeChuck wants to settle the score once and for all, he finds you and challenges you (gives you three days/weeks (takes time to sale to different islands) to prepare - which would be a nod to one of my favourite children's movies, Hook). After all, you haven't really been in a proper fight with LeChuck yet. It'd be kind of like a mix between SMI and MI2 in terms of plot.
Also, I'd much rather see TTG coming up with new and fresh ideas for TMI than just bringing back all the elements from the previous Monkey Islands. If TTG were to fulfill every single request for TMI that has been made on this forum, you would have to revisit every single island that has ever been a location in another Monkey Island game, meet every single secondary character and reveal Ron Gilberts true secret of Monkey Island.
New creative ideas > reused old ideas
But it would have to be just a one-off (i.e. choosing from a list of responses rather than collecting and learning insults).
Thanks.
And yeah Geypi..... i'm not a prude or anything but i really DON'T think that would be cool in a future MI game. Just crude.
Indeed. The humor was in the wit, whereas the provided examples are more like two 10 year olds who just figured out that they can swear on the internet.
Yeah, not crazy about the treasure hunting. Obviously the act of treasure hunting is good but not the way it's done.
You're a predaceous troll! (lol spell check doesn't even know that word)
Welcome to the forums, there are a lot of adult and mature posters here for future reference you should know that.
I agree, but I miss the insults. It should be added as a minigame, it would be way better than stupid recycled not hard at all treasure hunting.
Maybe for ep4?
If I want it, I go and play SMI or CMI, and for future sword fights I prefer new ways to deal with sword fighting, like the one in Ep2.
Like it has been said, there is no such thing as "insult swordfighting". It is merely a mechanic to allow for sword fights in SMI and in CMI and for that it was perfect and hilarious, and what EMI made out of it is a disappointment. "insult armwrestling, insult chess, insult poker..."
It was awesome in SMI and CMI as a part of the story and a necessary thing to advance the game and give some change, but the focus was always sword fighting, not insulting the other guy, so for me the Morgan swordfight in Ep2 fills the "gap" extremely well and I wouldn't have wanted it to be "insult swordfighting" instead.
It's iconic and I look fondly on it, but we don't need it
I actually liked how they handled it in EMI. The arm wrestling thing wasn't funny to me, but having you already knowing the insults and come backs and just having to figure out which fitted which was pretty clever and avoided the tediousness of the earlier ones.
Oh, and
I second that.
I'd prefer something new and original.
So, more or less, it's copied from Secret. It's not something new and good in Curse, it's an annoying attempt to capture the magic of the first game by REPEATING THINGS VERBATIM.
You're stuck going around, collecting insults, just like in the first game but without the puzzle aspect of learning the mechanic as you went. It was bland, unoriginal, tedious, and the second worst aspect of Curse. In fact, it's more tedious than it was in Secret, because every other fight you have to go all the way back to the store to grab better canons. It was like someone looked at the adventure genre and said "You know what this needs? The worst aspects of the RPG genre!", and went ahead to make the Curse Insult Swordfighting section.
Why was Escape's implementation worse?! As already noted in this thread, it removed the tedium of Curse's cut-and-paste implementation. Of all the things to fault Escape for(while obviously turning a blind eye to Curse's faults, apparently), why choose one area where it did something FAR better than Curse?
I agree to an extent: it was lazy to reuse the concept, and the insults were nowhere near as sharp (most fell flat for me). But I actually think they got away with it due to the brilliant atmosphere of that sequence, the grudge the player has against Rottingham, the singing pirates and the feel of gradually getting more and more formidable (missing in Secret). In the end, despite being a grind and featuring weaker insults, it's one of my favourite chapters in the entire series.
As for Escape, well, I think it's partly to do with it being Flanderised: up to then it had simply been a swordfighting mechanic lampooning how in fiction the fights seem to be determined by who is being taken the piss out of the most. But in Escape, it's become a bloody franchise that people over the Caribbean are playing ("Insult Darts", I mean WTF?), has lost all of its awesomeness, and is taken to literal extremes (Ozzie taking over the Caribbean because no-one understands his Australian slang is one of the most moronic ideas ever, and hurts the otherwise solid "Rupert Murdoch takes over the Caribbean and replaces pirates with tourists" plot.
You're right, but the fact that the insults were new and that it had been a long time since i hadn't done it somehow made up for it, at least for me.
It did hurt replay value, though, just like in SMI, which is a shame because i liked the overall atmosphere of the sea battles.
As i said, i do think they done the right thing as far as the mechanics is concerned (already having the insults in your "inventory"), but what i think what threw a lot of people off (me included) was the way it was introduced. The fact that just any game seemed to be done with insults and that, although allowing you to solve a puzzle, it didn't have any real importance, made it feel kind of casual. As someone (maybe you) said earlier, the point of the whole insult fighting thing was to simulate some epic swordfight without implementing some weird "action mini game" gameplay, but there was just nothing epic in the bar arm wrestling.
EDIT : well, seems like we agree, Stan You said it better than me.
Oh, were you supposed to keep going back? I always just waited until I had enough treasure to buy the final cannons.
I agree that the return of insult swordfighting was pointless and redundant, BUT I do enjoy the insult swordfighting sequence from CMI a bit more than the one from SMI. I think there only should be insult swordfighting in one game if any, but I would gladly give up the SMI one for the CMI one.
Sorry, off topic. I do that a lot!
I haven't seen anyone mentioned here about EMI's mediocre attempt to emulate the swordfighting bit of SMI with the Monkey Kombat. Monkey Kombat is basically insult swordfighting with no witty insults.
I still think EMI pwns by the way!!!