Realistic Graphics for MI?

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Comments

  • edited September 2009
    DeLuca wrote: »
    Okay, for the sake of this post I will pretend that EMI DOES exist (even though I have no idea what EMI is), BUT I dont personally get why TMI isn't considered MI5 when people talk about here. The way they are releasing it is just a difference in distribution, that doesn't change the fact that when chapter 5 comes out it will be a complete game just like the rest of them. If LucasArts does something post TMI, it will be MI6.
    Because TT said so.

    It's just supposed to be an episodic spin off that they've had permission to make by LA. They said it's supposed to take place after an imaginary MI5.

    If TT make another season after this (MI6 in your eyes) & they still call it Tales of Monkey Island, what are you going to believe then?
  • edited September 2009
    Pale Man wrote: »
    It seems like you don't realize that this makes absolutely no business sense for them to do. Monkey Island would NEVER make enough profit to justify that huge of a budget on graphics, it'd be a colossal financial failure. Adventures aren't a big mainstream genre like FPS games are, and they likely never will be.

    Too true. "What ifs" are fun though & talking about what we'd like to get & what we are going to get, doesn't have to be the same thing. That's the fun of discussion. There are no rules.

    /edit: More assumptions by you in bold again. ¬_¬
  • edited September 2009
    Too true. "What ifs" are fun though & talking about what we'd like to get & what we are going to get, doesn't have to be the same thing. That's the fun of discussion. There are no rules.

    /edit: More assumptions by you in bold again. ¬_¬

    Well, the way you worded your posts didn't really sound like "what ifs" they sounded like "why can't theys" and that's all I was trying to explain.
  • edited September 2009
    Pale Man wrote: »
    Well, the way you worded your posts didn't really sound like "what ifs" they sounded like "why can't theys" and that's all I was trying to explain.

    Nope. I'm firmly in the "beggars can't be choosers" camp with MI. We've been waiting 9 years for a MI game & after EMI, Tales is excellent.
  • edited September 2009
    I've actually been hoping we wouldn't get a Monkey Island game. Curse and Escape shouldn't have happened in my eyes, decent though they were.

    It was only when I heard that the license was going to Telltale, a company I love from their work on Sam and Max, that I was interested. I might have skipped over it entirely if it was just LucasArts doing it.
  • edited September 2009
    I think that it is pretty silly to claim that Monkey Island was every serious. It was always a cartoon. Even if they chose to have those realistic close-ups, a stylistic faux-pas in my opinion, the game was always cartoony.
  • edited September 2009
    My ultimate MI dream would be for Lucasarts to see the success of Tales & for them to react by hiring Ron Gilbert, Tim Shafer, Dave Grossman & Mike Stemmle to make a big budget MI5.

    Hire Bill Tiller for the backgrounds, Steve Purcell for the character models & box art & obviously hire Michael Land for the music.

    Any additional devs could also be temporarily poached from TT for this one off project. :D

    Now can you honestly say you wouldn't want THAT?! :p
  • edited September 2009
    My ultimate MI dream would be for Ron Gilbert, Dave Grossman & Mike Stemmle to make MI5.

    Steve Purcell for the box art & obviously hire Michael Land for the music.

    Now can you honestly say you wouldn't want THAT?! :p

    That much of what you said has already happened :p
  • edited September 2009
    My ultimate MI dream would be a GOOD MONKEY ISLAND GAME, no matter who made it. I've seen a good pedigree have terrible results, and I've seen unkown/nebulous/bad sources create great products.
  • edited September 2009
    My ultimate MI dream would be a GOOD MONKEY ISLAND GAME, no matter who made it. I've seen a good pedigree have terrible results, and I've seen unkown/nebulous/bad sources create great products.

    So then every MI game made is your ultimate MI dream?
  • edited September 2009
    Pale Man wrote: »
    So then every MI game made is your ultimate MI dream?
    Not really. I have major reservations about Curse and Escape. I suppose I used the word "good" rather than "great", because the second game set up a higher expectation of greatness and narrative flow.

    My ultimate Monkey Island dream is more like a game as good as LeChuck's Revenge. Or better. I'd love for a great adventure developer to pick up the franchise and aim to surpass one of my favorite adventures of all time, rather than trying to emulate it or ride its tailcoats of success.
  • edited September 2009
    I still consider TMI a full Monkey Island game, just because they SAY its just an episodic spin off doesn't mean that when you play all 5 chapters in a row it isn't a full game. saying something doesn't change its content
  • edited September 2009
    Not really. I have major reservations about Curse and Escape. I suppose I used the word "good" rather than "great", because the second game set up a higher expectation of greatness and narrative flow.

    My ultimate Monkey Island dream is more like a game as good as LeChuck's Revenge. Or better. I'd love for a great adventure developer to pick up the franchise and aim to surpass one of my favorite adventures of all time, rather than trying to emulate it or ride its tailcoats of success.

    Well, your ultimate Monkey Island dream in that case has already happened for me 2 1/2 times (Tales isn't done yet). ;)
  • edited September 2009
    Pale Man wrote: »
    Well, your ultimate Monkey Island dream in that case has already happened for me 2 1/2 times (Tales isn't done yet). ;)
    My dream happened once, with LeChuck's Revenge. Secret falls a bit short, but even it does a couple things better than what came after it. Curse and Escape fall way short, and I'm not sure about Tales yet. I really need to finish it first to know how well it works overall. :)
  • edited September 2009
    Pale Man wrote: »
    That much of what you said has already happened :p

    I know :rolleyes: , but you had to butcher my post quite a bit to get that. Ron & Tim actually being fully involved would be a big part for me & it being a big budget release funded by LA.

    Also the little details like assigning Bill for the backgrounds, Steve for the characters etc. Hell, why am I telling you this? You know what I wrote, you were the one that deleted half of it.
  • edited September 2009
    Curse and Escape do fall short a bit in my eyes as well but EMI might fall way shorter than Curse does. In fact the falling height between Curse and Escape might just be bigger than between Curse and SMI/MI2. I haven't gotten nearly anywhere in EMI yet, but from what I've seen it hasn't grabbed me as much as SMI/MI2 or even Curse for that matter.

    TMI on the other hand I'm enjoying rather a lot and that's probably almost solely due to the fact that I'm just happy to have a new MI game by some of the original creators in a more classic vein than Curse or Escape ever were (though the graphics were inspired by Curse, the style of the game still looks and feels a bit more like MI2 to me, minus the exaggerated character looks).
  • edited September 2009
    I would love graphics in the style of the first MI game, that would be awesome.
  • edited September 2009
    You know I think I actually WOULD pay for and play a Retro styled "Ron Gilbert" MI 3 game. A whole new adventure in AMAZING 2D, with 3d Artwork, and scrolling point and click puzzle solving action!
  • edited September 2009
    Pale Man wrote: »
    Well, the way you worded your posts didn't really sound like "what ifs" they sounded like "why can't theys" and that's all I was trying to explain.

    That's what this whole discussion sounded like to me too.

    And I think TOMI is awesome, and so far it's as good as Curse, which imo is the best MI. I played LCR in 2001 though, in a mega monkey version. It may have been kickass then, but it's dated the most out of the monkey islands. MI1 was pretty easy, but in MI2 most of the puzzles involve clicking on tiny things, like I didn't realize you could enter the kitchen of the pub, cos the window was so small and the same as the other two. I also couldn't see the tiny ass string (it so looks like the background...), the ash2life, the telescope in the tree house and the waterfall puzzle was stupid. I imagine if you played em earlier though, that would be normal and it would be remembered as the best MI, due to nostalgia.

    MI can never have realistic graphics. It'd just look stupid.
  • edited September 2009
    Maybe LA should go the route that Capcom did (Megaman 9) and make a Ron Gilbert MI3 as a VGA point & click adventure in the style of MI2. Rehire Steve Purcell for backgrounds, Michael Land for music, and then the voices on top of that. There's something to be said for retro-icity.

    Probably won't happen, of course. But it's definitely doable because other companies have already done similar things. And it would cost much less, wouldn't it?
  • edited September 2009
    I wouldn't like realistic graphics for MI since i think that the MI2 graphics weren't realistic in a way.
    Of course there were realistic details but the style wasn't a realistic one.

    Very important for me are enough details and avoiding unichrome surfaces, which MI2 hadn't too.

    The comic-touch (not overdrawn) is imho essential to transport the typical carribean easyness, which makes MI the thing it is.
  • edited September 2009
    Maybe LA should go the route that Capcom did (Megaman 9) and make a Ron Gilbert MI3 as a VGA point & click adventure in the style of MI2. Rehire Steve Purcell for backgrounds, Michael Land for music, and then the voices on top of that. There's something to be said for retro-icity.

    Probably won't happen, of course. But it's definitely doable because other companies have already done similar things. And it would cost much less, wouldn't it?

    They already hinted at that in the SMI:SE video, but it all hinges on the success of the first 2 special editions.
  • edited September 2009
    How were they hinting at a brand new retro-style MI3 written by Ron Gilbert with graphics by Steve Purcell and music by Michael Land in that video?
  • edited September 2009
    "If it proves to be popular, we may even make new adventures" or something like that.
  • edited September 2009
    Maybe LA should go the route that Capcom did (Megaman 9) and make a Ron Gilbert MI3 as a VGA point & click adventure in the style of MI2. Rehire Steve Purcell for backgrounds, Michael Land for music, and then the voices on top of that. There's something to be said for retro-icity.

    Probably won't happen, of course. But it's definitely doable because other companies have already done similar things. And it would cost much less, wouldn't it?

    I've changed my mind... I WANT THIS!! :eek:
  • edited September 2009
    Fury wrote: »
    "If it proves to be popular, we may even make new adventures" or something like that.

    That implies entirely new franchises, not a Ron Gilbert MI3.
  • edited September 2009
    I was thinking it was hinting at a new MI...
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited September 2009
    I doubt that the licensing/development costs of the engine combined with the exploded art asset cost could ever be recovered from the small intersection of adventure game fans and people who have hardware powerful enough to run the game.
  • edited September 2009
    I don't want such graphics, like the Cryengine 2 thing. More highres textures and maybe a few nice shaders here and there are enough for me. I would more welcome a style like in Purcell's painting instead.
  • edited September 2009
    I insist Tales' graphics are updated immediately to make the starfish on the beaches more realistic looking!

    Nah, actually realistic graphics would more likely put me off the games altogether.
  • edited September 2009
    Man, it must have been hard on you to sit through all those gorgeous realistic closeups in SMI. I bet the Special Edition helps loads with healing that old wound.

    :D
  • edited September 2009
    Hmm I'd still call the closeups in Secret cartoony... they were stills for the most part after all :)
  • edited September 2009
    meander wrote: »
    Hmm I'd still call the closeups in Secret cartoony... they were stills for the most part after all :)
    Huh? Photographs are still. Cartoons aren't still. I'm more than a bit confused as to where this logic is coming from.
  • JakeJake Telltale Alumni
    edited September 2009
    I would assume he just meant illustrated and stylized?

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    Again, man, I really need to try the EGA version of Monkey 1. I love the slightly more stylized close-ups. They match the in-game sprites -- and even the box art versions -- of the characters so much more than the (already nice looking) VGA paintings.
  • edited September 2009
    I for once am pretty pleased with the art style seen in Tales. It works so well, compared to the later Simon the Sorserer games' artstyle that look so unimaginitive and boring.
    Keep the realistic graphics for the boring, lacking humor games. I like the warped visions of a crazy pirate world we get these days.
  • edited September 2009
    Jake wrote: »
    I would assume he just meant illustrated and stylized?

    .

    Yes, that is what *she* meant :P in that it is more stylized to have mainly still pictures that occaisonally move than actual talking closeups.

    But then I'm no artist, so whatever :)
  • edited September 2009
    meander wrote: »
    Yes, that is what *she* meant :P
    Psh. We all know there are no girls on the internet. Or playing video games. Or in New Zealand.
    in that it is more stylized to have mainly still pictures that occaisonally move than actual talking closeups.

    But then I'm no artist, so whatever :)
    I certainly would say a game that used a series of actual photographs to have a realistic graphical style, personally. No matter how still or animated they were. Now, ideally in my head, a whole game done in the style of the VGA close-ups or the first two cover arts would be the best-looking of all possible options. If that's not realistic, then name it for me in such a way that it is differentiated from Curse so I can say that's what I want.
  • edited September 2009
    Psh. We all know there are no girls on the internet. Or playing video games. Or in New Zealand.


    I certainly would say a game that used a series of actual photographs to have a realistic graphical style, personally. No matter how still or animated they were. Now, ideally in my head, a whole game done in the style of the VGA close-ups or the first two cover arts would be the best-looking of all possible options. If that's not realistic, then name it for me in such a way that it is differentiated from Curse so I can say that's what I want.

    Damn! Caught out!
    I am really the Loch Ness Monster in disguise! it is harder to type with flippers than you'd think

    Yeah I think I see your point, and I think we actually agree... I'm just kinda bad at expressing my half-formed poorly-thought-out artistic concepts literally :) that would be an awesome game :)
  • edited September 2009
    ToddD wrote: »
    ALSO, in addition: MI2, everyone's favorite game for the most part, had the incredibly dark and gritty Scabb Island.

    I think you'll find this poll begs to differ:
    http://www.telltalegames.com/forums/showthread.php?t=8712
  • edited September 2009
    Woodsyblue wrote: »
    I think you'll find this poll begs to differ:
    http://www.telltalegames.com/forums/showthread.php?t=8712

    ALSO, in addition: CMI, everyone's favorite game for the most part, had the incredibly dark and gritty Blood Island.
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