too easy so far?

Is it just me or is this mini series much easier so far?
The game is much smaller because it is broken down into 5 parts so there seems so much less to explore. I downloaded part 2 on a Monday, and was finished on wednesday. That was first time i have ever finished a monkey island game without needing to check a walkthrough for hints.

Really hoping the puzzles get more diabolical in the last 3 episodes, and the area's to explore bigger.

Comments

  • edited September 2009
    If it takes you 3 days to do one part, that's 15 days to do the series, sounds fair enough to me.
  • edited September 2009
    its not about value tho, i love this game and happy to have paid for it, i just
    feel its too easy(so far). My point is more about it being split into 5 easy parts rather than 1 big huge tough puzzle of a game.

    With past games you have so many places to go and explore at once,you could spend days trying to figure out just one puzzle because there are soo many possibility's, but with this one you have just one small area to explore making it much easier to solve. If they included part 1 into part 2, and part 1+2 into part 3 etc the game could be much bigger and more difficult.

    maybe they will do that with future parts? i hope so anyway
  • edited September 2009
    I don't know about you, but I didn't exactly enjoy being stuck on some remote island for days without anything progressing, then going through the process of desperately combining every single item in my inventory with every single item I could find in the outside world.

    You're right, chapters 1 and 2 haven't been very tough so far, but I liked their difficulty level. I get frustrated easily when I'm stuck for more than say 20, 30 minutes.
  • edited September 2009
    I don't know about you, but I didn't exactly enjoy being stuck on some remote island for days without anything progressing, then going through the process of desperately combining every single item in my inventory with every single item I could find in the outside world.

    You're right, chapters 1 and 2 haven't been very tough so far, but I liked their difficulty level. I get frustrated easily when I'm stuck for more than say 20, 30 minutes.

    Right!
    The puzzles are good balanced in MI5 IMHO
  • edited September 2009
    I guess im just a masochist then :p

    I liked the insane difficulty of previous games. I played Monkey Island on the amiga originally(and i think i still have it somewhere), so maybe that has increased my pain threshold for playing games :D
  • edited September 2009
    SilverWolfPet just posted his review of Lair on http://www.talesofmi.net and he said that it was a little harder and longer than the previous two episodes! He said he actually spent an entire hour on just one puzzle and also gave the episode 5/5! It seems telltale have fixed all of the problems that people have been saying they've been having or have had : ) I'm really looking forward to playing it to say the least!
  • VainamoinenVainamoinen Moderator
    edited September 2009
    Always the same problem: Judging the actual difficulty of an adventure game is very hard. You might get stuck at the most easy combination ever (like I did in Siege - get that, It was obviously too hard for me to combine
    the manatee puppet with the locket
    !!), or you might possibly solve the hardest puzzle ever in a minute (because the right clue just happens to be present in your brain at the right moment).

    Concerning ToMI, yes, it's rather easy. That doesn't mean you can't get stuck, it doesn't mean that you don't have to use your brain. And that is in complete concordance with TTG's gaming philosophy, as I have perceived it in the two Sam&Max-Seasons.
  • jtcjtc
    edited September 2009
    Too easy in my opinion. While it's a blast to play brand new monkey island games, I'd really appreciate if they took more than 4-6 hours to finish. No hints whatsoever, no walkthroughs, they are just too easy.

    And if they could be real point & click, not this keyboard-mouse combination, that would be great as well.
  • edited September 2009
    i only played the demo so far but I enjoyed it. Let's be realistic here Monkey Island are not hard games, they just have a few hard puzzles in them. As long as TMI has a couple of time consuming/ hard puzzles everything will be fine for you but if they don't I still think the cinmematic direction their taking with the series is absolutely brilliant and that they are still evolving the franchise and make up for it.
    LOL 4 to 6 hours to beat a chapter in Monkey Island really sounds about right guys...

    Monkey Island one can be beat in the amount of time it takes you to do two chapters of TMI, LR isn't really that hard either. It's Curse with it's golden tooth type puzzles and EMI with it's ignenious puzzles that are the hardest in the entire franchise.
  • edited September 2009
    jtc wrote: »
    And if they could be real point & click, not this keyboard-mouse combination, that would be great as well.
    I'm not that sure about this anymore. I'm actually beginning to appreciate the new mouse-only click and drag control mechanics. It somehow feels more "direct", while still maintaining the good old point&click comfort.
  • edited September 2009
    Chapter 3 was the easiest yet. I beat it in one sitting.

    But I'm still looking at the big picture, which is a pretty good sized adventure. Also, the puzzle design is clever and satisfying even if it's not especially challenging.
  • edited September 2009
    Frogacuda wrote: »
    Chapter 3 was the easiest yet. I beat it in one sitting.

    ha..... ha

    it just got released?
  • edited September 2009
    Review copies went out on Friday. Beat it that night. Don't get me wrong, it was good, but it was certainly easy.
  • edited September 2009
    It's something that has happened to almost all game genres. From the FPS to the RPG, all game genres seem to have swapped "difficulty" for "accessibility".

    But then, I haven't played Episode 3 yet, so I'll reserve my judgment on this topic until after I've played it. And I've been stumped by a couple puzzles for a bit, so it hasn't been a complete loss. :)
  • edited September 2009
    The puzzles are pitched perfectly (for me) in Episode 3. Some take a while to figure out, or you know what you have to do, it's just figuring out how to do it with what you have available that takes a while.

    I was never stumped for long, but it took me probably 6 or 7 hours spread over 4 days (review copy) to complete.

    The new take on "insult swordfighting" is brilliant.

    My favourite adventure game puzzles are when the developer is one step ahead of the player, and you're about to solve a puzzle with a smug satisfaction... only to find that the consequence of your action isn't the puzzle-solving solution you had assumed. Well, it happens in Episode 3. More than once in fact, but one time in particular is just, well, evil.
  • edited September 2009
    I think the length and difficulty is perfect... and so long as one or two puzzles per episode make me think a bit, then i'm happy

    Also, to be quite honest this episode actually had the feel of being 2 smaller episodes combined together... (one part inside, and one part outside the manatee)
  • edited September 2009
    My favourite adventure game puzzles are when the developer is one step ahead of the player, and you're about to solve a puzzle with a smug satisfaction... only to find that the consequence of your action isn't the puzzle-solving solution you had assumed. Well, it happens in Episode 3. More than once in fact, but one time in particular is just, well, evil.

    Ahhh. So true. Just finished the game though :P Took me under 3 hours to do it. Kinda easy, but still, nicely done. But in my opinion, it's not that the puzzles are easy, it's jus that you are limited to a small location that makes them easier to break. Let's hope telltale combines at least 2-3 islands in the coming chapters, which will not only increase the play time, it will give us the hear-tearing fun :P
  • edited September 2009
    Took me 5 hours. I was stuck a few times but not too long to get frustrated.

    I was stuck on
    finding the last pirate face for a while. I didn't notice De Cava putting his specs down for a moment. I liked that, an ode to Wally from MI2. But it stumped me for a bit.
    Overall though I thought the difficulty was just right.
  • edited September 2009
    i tend to agree it is a little easy, i think i have averaged around 3 hours per episode. It doesn't take away from the enjoyment, however the episodes being longer would sedate me.
  • edited September 2009
    took me a little over 3 hours last night to complete it, again a tad easy due to it being small on possibilitys but still great fun.
    My vote for any future monkey island games would definetly to make it 1 big game rather than 5 mini's tho.
  • edited September 2009
    This episode took me longer to complete than the first two and I enjoyed it all the more for that.
    My favourite episode so far.
  • edited September 2009
    It's taken me an average of about 4 hours per episode so far, so on the whole that is 20 hours of gameplay. (That's more than I have gotten out of the last couple of 360 games I have purchased)

    I don't care if the puzzles are easy or hard or what ever.

    I'm ENJOYING the game

    and that is paramount to me.
  • edited September 2009
    The chapters are fun but the puzzles are just too easy. I can't remember a single time where I've had to stop and think about what to do next, it's just like one continuous flow of knowing and doing.

    The presentation, characters, humour etc is all really great but please try and make the last two chapters a bit more difficult.
  • edited September 2009
    I think that the puzzles have been generously set out so that some puzzles are simple but several are quite tricky. Episode 2 was by far the most simple and shortest episode, but I think 1 and 3 have been right on the money.
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