I played goblins 1, 2 and 3 when i was just a kid, less than 10 years old... They were fuck**n hard, and there were no "internet", or "solutions". The third, was a great game... But wth??? Goblins 4??' never heard of it!!! i will do some search when i come back to home...
I´d been playing this games since i have 4 years, starting with Maniac Mansion, Day of tentacle, MI, Full Throotle, goblins, Indiana Jons, Sam & Max, Simon the sorcerrer, Grim Fandango, and a lot that i dont remember now... And i insist...
TellTales... PLEASE, dont make a game, if it will be so easy... I dont wanna have to say that "Tales of Monkey Island, is the easyest Grapihc adventure game ever made"
PS: Sorry about my bad english. (even not being english native, the game is that easy)
Focus please... The game is excellent, the history is excellent... up to now, it could be a great movie, but not a game.
Yup, I have played all those adventure games, and they did use to be harder. Gobliiins 4 isnt nearly as hard as the first 3, but I guess I might just have become better at those kinds of games. Still there are many puzzles that repeat themselves in there, which makes the game longer, without being harder or more funny.
Simon the Sorcerer 4 and Broken Sword 1-4 are also good adventure games. In Broken Sword 4, they dont use the point and click system which is annoying, so I havent completed that game yet.
The game being episodes it doesnt seem easy to me to make the game harder. It just takes time, new scenes, and might end up making the game less fun. Even if you did an episode in 2 hours, then its still 10 hours of play, and then there is the treasure hunting to do still
I played the whole game in about... 3 hours, maybe. Without hints on, and without getting stuck.
It's weird, I feel like each episode is easier than the previous one. Am I getting used to them or something?
I want to say I very much liked the episode. I did find it easy though. Would be fine if it was the easiest level of difficulty, but I was on the hardest. It's a bit frustrating since the Sam and Max games were harder than that as far as I am concerned.
I'm wondering if it's because it's trying to target new players?
I've never been one for being stuck for days or trying everything with everything because you're stuck, but I feel like I didn't even have to think about it to complete the episode, and that's a bit sad.
This being said, I liked it a lot and am looking forward to what's next.
Yup, I have played all those adventure games, and they did use to be harder. Gobliiins 4 isnt nearly as hard as the first 3, but I guess I might just have become better at those kinds of games. Still there are many puzzles that repeat themselves in there, which makes the game longer, without being harder or more funny.
Simon the Sorcerer 4 and Broken Sword 1-4 are also good adventure games. In Broken Sword 4, they dont use the point and click system which is annoying, so I havent completed that game yet.
The game being episodes it doesnt seem easy to me to make the game harder. It just takes time, new scenes, and might end up making the game less fun. Even if you did an episode in 2 hours, then its still 10 hours of play, and then there is the treasure hunting to do still
Yep Woodruff and the schnible, really good game, i think it was in goblins too, i get the goblins 4... Sucks... just that..
Yes, ppl say the game is short, but it doesnt, u can finis SOMI in 4 hours, MI2 in 3, Curse in 4... Tales will be no less than 6 hours for sure. But if we r gonna play, we wont a hard game, if dont, make a movie.
PS: I allways hope for Grim Fandango 2, maybe some day...
Yes, ppl say the game is short, but it doesnt, u can finis SOMI in 4 hours, MI2 in 3, Curse in 4... Tales will be no less than 6 hours for sure. But if we r gonna play, we wont a hard game, if dont, make a movie.
Maybe you can finish those games in those amounts of time if you know exactly what to and do nothing else. Lair of the Leviathan took me about 3 hours, and I screwed around a lot looking for funny reactions to unhelpful actions.
Yep Woodruff and the schnible, really good game, i think it was in goblins too, i get the goblins 4... Sucks... just that..
Yes, ppl say the game is short, but it doesnt, u can finis SOMI in 4 hours, MI2 in 3, Curse in 4... Tales will be no less than 6 hours for sure. But if we r gonna play, we wont a hard game, if dont, make a movie.
PS: I allways hope for Grim Fandango 2, maybe some day...
Since Tales is one game and at the price of one game, its actually quite long? That is how I see it at least.
I would like the game to be more challenging as well, but the best way to do so, is make something like act 2 in Monkey 2. Sailing around between several Islands having lots of puzzles to do. In an episodic game that just doesnt fit. Especially not when it has to fit into Wii sized packages as well.
The best way to make a Monkey Island game harder in my opinion is more of the same puzzles at the same time instead of spreading them over 2-3 episodes. Still I like it the way they are done here. To me the most important is that the game is fun. Episode 3 made it all the better. And although the puzzles werent really hard it was the first time I actually used hints, and the hint system seems okay as well.
I still have 3 other adventure games I havent completed. Simon 4, Broken Sword 4 and Ceville. Ceville is crashing all the time though due to some map bug, and I cant find Broken Sword 4 and its not installed anymore. Im hoping it will come on steam or something. Simon 4 was going good, but I switched computer and havent gotten around to installing it again.
Just wanna say thanks to Tell Tale for making another great chapter! I just finished it and loved it. My favorite so far!
Keep up the great Monkey Island work and ummmmmmmmm
*cough* Sam and Max Season 3, please */cough*
Had to throw that one in there ha
Oh yea also I noticed some of you peeps talking about the difficulty , I thought chapter 3 was the perfect amount of difficult puzzles to easy peasy ones. I do understand the want for harder ones though , I remember how hard some of the Maniac Mansion and DOTT puzzles were back in the day.
@Finsterrex: MI2 is only 3 hours long if you play in easy mode (done both recently).
@kblood: My favourite pre-Tales MI chapters are MI2 1&2, SMI 1 and CMI 2, so I guess all of us are yearning for one large island opening up gradually and a chain of islands to explore (from what I've read). Sadly, I can only see this happening with a full-budget game released all at once. There's just too much work to do for some equivalent to Plunder Island in a month.
Offtopic: those screenshots linked in another thread of Tillers new game look fab! Maybe that's the closest we're going to get to a full-budget MI game for now.
Just wanna say thanks to Tell Tale for making another great chapter! I just finished it and loved it. My favorite so far!
Keep up the great Monkey Island work and ummmmmmmmm
*cough* Sam and Max Season 3, please */cough*
Had to throw that one in there ha
Oh yea also I noticed some of you peeps talking about the difficulty , I thought chapter 3 was the perfect amount of difficult puzzles to easy peasy ones. I do understand the want for harder ones though , I remember how hard some of the Maniac Mansion and DOTT puzzles were back in the day.
Yeah, in my opinion Maniac Mansion was too hard. I liked DOTT though, it was hard at times, but got through it. In Monkey Island 1 I got stuck at that catapult thingie. Just couldnt link together that those two screens were linked. Thankfully my brother figured it out and after 6 months of stuck, we could go on with the game.
Finished Ch3, and I must say it's a Masterpiece! Fun, clever and logical puzzles, great storyline, cool rendered scenes. The standard for Ch4 has been set high!
Yeah, in my opinion Maniac Mansion was too hard. I liked DOTT though, it was hard at times, but got through it. In Monkey Island 1 I got stuck at that catapult thingie. Just couldnt link together that those two screens were linked. Thankfully my brother figured it out and after 6 months of stuck, we could go on with the game.
I agree about MM being too hard (not played DOTT yet) but that banana tree puzzle in Monkey 1 was really easy for me, aged 6. The hard parts were what to give Otis in exchange for the carrot cake and the Swordmaster comebacks (I was only 5, remember). The rest of the game seemed pretty comprehendable.
PS: I always hope for Grim Fandango 2, maybe some day...
It's tough. Grim Fandango was unique, the story was finished, most of the characters could not return in a sequel without killing the logic of the first part. I think I don't want a sequel - it would be like part 4 of my favourite movie triology (and Bob Gale said there should not ever be a fourth part! ), a really bad idea.
HOWEVER, I tried to replay the game in the last years, and although the story moved me deeply, XP incompatibility (very frequent crashes) and incredibly tedious controlling issues made me stop rather quickly.
So, I'd be very open for a remake. Not a one-to-one, cowardly "MI-SE"-type remake, but an ambitious project with new controls, fluent animations, high-res backgrounds, more puzzles, maybe even an expanded story arc with more characters and dialogue.... (and Tommi Piper as Manny again in the German version!!).
Not everyone wants to get stuck for over a week or so to solve a puzzle. Also consider that the game is episodic, if all the things you say are put in the game the following will probably happen:
a) The pricetag will increase considerably. "Episodes" will cost around $30 each (More assets (dialogs, graphics) means more money, more QA/testing, more planning)
b) The games will be released yearly (or worse) instead of monthlyish
c) The game will cater to hardcore gamers.
While I still think the difficulty should be increased but not more
than a few notches (2 or 3 notches).
The idea floating around of having a difficult mode which the user can select if s/he wants, has some merits (hardcore friendly, replayability) it also complicates development and testing plus it needs more time to develop (which raises costs) and it widens the gap between releases.
What I think can be a middle point is to both increase the difficulty and enhance (*fix*) the hint system. That way if users get stuck (due to the increased difficulty), there is always a simple way to get past frustrations without resorting to the internets (which is fine as a last resort, but I prefers hints since you are still in the game)
Fortunately you don't have to walk with those items in real life
I think that their difficulty is well gauged by using the hint system. What I think they need to do though is make the hint system more accurate to what you've done and what you need to do and supply a higher gradation of hints (e.g. obscure hint, fuzzy hint, clear hint, tell you what the heck to do - or even 6 levels...?) And then just make ALL the puzzles harder. That way Guybrush's hints of what he says will make the game easier to the level that you need based on the settings you chose in the menu.
Quick note: The expectation is that the first time you get a hint you'll get the obscure hint, the second time is fuzzy, then clear, and then outright tell you what to do. But the time of the release of these hints is based on the hint setting in the menu.
If they're worried about new players the puzzles shouldn't get easier, the hint system should just be more explicit. They already built it in and it's a fantastic design idea to handle that issue.
final note: I often love having those hints and use them well, but believe that sometimes you need different types of hints. Many times in classic games (and actually in the De Cava puzzle) you may know what you need to do, but aren't sure what elements are needed to do it. So hints referring to each of the objects you need would be a good way to break down the levels of hints. E.g. (You need to still get De Cava a drink, My he has cool glasses, I wonder how I can change the colour of the drink, I wonder if I can change De Cava's viewpoint on the taste of the bile, De Cava sees everything through rose coloured glasses when it comes to his cochlea design.)
@kblood: My favourite pre-Tales MI chapters are MI2 1&2, SMI 1 and CMI 2, so I guess all of us are yearning for one large island opening up gradually and a chain of islands to explore (from what I've read). Sadly, I can only see this happening with a full-budget game released all at once. There's just too much work to do for some equivalent to Plunder Island in a month.
Actually - this would be fantastic for Tales of MI! Although they would probably need to orchestrate multiple episodes around it.
See Episode 1 being first island. Episode 2 is exploring the next few islands and incorporating something that happens at the first island.
Episode 3 adds 1 or 2 more islands and more areas (or simply changed areas) in the first islands.
It would be tricky, because I think part of the fun is exploring new areas, but if they used it to develop more complex characters because they're have less new assets to create then it would be neat.
There are still two episodes so I haven't given up hope yet. It would be good timing for the 4th act, however I don't care if I see Wally again or not.
(Loved seeing Murray!)
*fingers crossed* hoping that in the final act we see Herman Toothrot and he's back to his skinny, gangly old self!
Stated elsewhere in this forum, you might find quite an interesting thought where and in what very fitting role he might reappear right in the next episode.
Having played each game since the very first Secrets of Monkey Islamd, we've been faithful to download the Wii versions as soon as each is available; however, Chapter 3 is still not available! PC release was 9/29, with a vague date of 1-2 weeks to follow for Wii. Pleeeeeease, pretty please, I'll be your best friend? We're waiting!
Having played each game since the very first Secrets of Monkey Islamd, we've been faithful to download the Wii versions as soon as each is available; however, Chapter 3 is still not available! PC release was 9/29, with a vague date of 1-2 weeks to follow for Wii. Pleeeeeease, pretty please, I'll be your best friend? We're waiting!
I've grown to love this chapter, but I still dislike the part where you have to deal with the DUBMI. The solutions are funny and all, but some things I still find annoying.
Comments
It's the pox!
I'm thinking end of October, if the release of ch2 for Wii vs PC is anything to go by.
Yup, I have played all those adventure games, and they did use to be harder. Gobliiins 4 isnt nearly as hard as the first 3, but I guess I might just have become better at those kinds of games. Still there are many puzzles that repeat themselves in there, which makes the game longer, without being harder or more funny.
Simon the Sorcerer 4 and Broken Sword 1-4 are also good adventure games. In Broken Sword 4, they dont use the point and click system which is annoying, so I havent completed that game yet.
Have you tried Woodruff? Its almost Gobliiins 4. http://www.vintage-sierra.com/gobs/gob4.php
They even claim it to be goblins 4 although its just the same kind of game.
The game being episodes it doesnt seem easy to me to make the game harder. It just takes time, new scenes, and might end up making the game less fun. Even if you did an episode in 2 hours, then its still 10 hours of play, and then there is the treasure hunting to do still
#1: Best Credits ever
#2: I made Guybrush stand underwater for 10 minutes on purpose, and was not disappointed.
It's weird, I feel like each episode is easier than the previous one. Am I getting used to them or something?
I want to say I very much liked the episode. I did find it easy though. Would be fine if it was the easiest level of difficulty, but I was on the hardest. It's a bit frustrating since the Sam and Max games were harder than that as far as I am concerned.
I'm wondering if it's because it's trying to target new players?
I've never been one for being stuck for days or trying everything with everything because you're stuck, but I feel like I didn't even have to think about it to complete the episode, and that's a bit sad.
This being said, I liked it a lot and am looking forward to what's next.
Yep Woodruff and the schnible, really good game, i think it was in goblins too, i get the goblins 4... Sucks... just that..
Yes, ppl say the game is short, but it doesnt, u can finis SOMI in 4 hours, MI2 in 3, Curse in 4... Tales will be no less than 6 hours for sure. But if we r gonna play, we wont a hard game, if dont, make a movie.
PS: I allways hope for Grim Fandango 2, maybe some day...
Maybe you can finish those games in those amounts of time if you know exactly what to and do nothing else. Lair of the Leviathan took me about 3 hours, and I screwed around a lot looking for funny reactions to unhelpful actions.
Since Tales is one game and at the price of one game, its actually quite long? That is how I see it at least.
I would like the game to be more challenging as well, but the best way to do so, is make something like act 2 in Monkey 2. Sailing around between several Islands having lots of puzzles to do. In an episodic game that just doesnt fit. Especially not when it has to fit into Wii sized packages as well.
The best way to make a Monkey Island game harder in my opinion is more of the same puzzles at the same time instead of spreading them over 2-3 episodes. Still I like it the way they are done here. To me the most important is that the game is fun. Episode 3 made it all the better. And although the puzzles werent really hard it was the first time I actually used hints, and the hint system seems okay as well.
I still have 3 other adventure games I havent completed. Simon 4, Broken Sword 4 and Ceville. Ceville is crashing all the time though due to some map bug, and I cant find Broken Sword 4 and its not installed anymore. Im hoping it will come on steam or something. Simon 4 was going good, but I switched computer and havent gotten around to installing it again.
Keep up the great Monkey Island work and ummmmmmmmm
*cough* Sam and Max Season 3, please */cough*
Had to throw that one in there ha
Oh yea also I noticed some of you peeps talking about the difficulty , I thought chapter 3 was the perfect amount of difficult puzzles to easy peasy ones. I do understand the want for harder ones though , I remember how hard some of the Maniac Mansion and DOTT puzzles were back in the day.
@kblood: My favourite pre-Tales MI chapters are MI2 1&2, SMI 1 and CMI 2, so I guess all of us are yearning for one large island opening up gradually and a chain of islands to explore (from what I've read). Sadly, I can only see this happening with a full-budget game released all at once. There's just too much work to do for some equivalent to Plunder Island in a month.
Offtopic: those screenshots linked in another thread of Tillers new game look fab! Maybe that's the closest we're going to get to a full-budget MI game for now.
Yeah, in my opinion Maniac Mansion was too hard. I liked DOTT though, it was hard at times, but got through it. In Monkey Island 1 I got stuck at that catapult thingie. Just couldnt link together that those two screens were linked. Thankfully my brother figured it out and after 6 months of stuck, we could go on with the game.
I agree about MM being too hard (not played DOTT yet) but that banana tree puzzle in Monkey 1 was really easy for me, aged 6. The hard parts were what to give Otis in exchange for the carrot cake and the Swordmaster comebacks (I was only 5, remember). The rest of the game seemed pretty comprehendable.
I guess some people find some games easier/harder than other people.
I found it harder than the others, it just kind of short in my opinion.
It's tough. Grim Fandango was unique, the story was finished, most of the characters could not return in a sequel without killing the logic of the first part. I think I don't want a sequel - it would be like part 4 of my favourite movie triology (and Bob Gale said there should not ever be a fourth part! ), a really bad idea.
HOWEVER, I tried to replay the game in the last years, and although the story moved me deeply, XP incompatibility (very frequent crashes) and incredibly tedious controlling issues made me stop rather quickly.
So, I'd be very open for a remake. Not a one-to-one, cowardly "MI-SE"-type remake, but an ambitious project with new controls, fluent animations, high-res backgrounds, more puzzles, maybe even an expanded story arc with more characters and dialogue.... (and Tommi Piper as Manny again in the German version!!).
I think that their difficulty is well gauged by using the hint system. What I think they need to do though is make the hint system more accurate to what you've done and what you need to do and supply a higher gradation of hints (e.g. obscure hint, fuzzy hint, clear hint, tell you what the heck to do - or even 6 levels...?) And then just make ALL the puzzles harder. That way Guybrush's hints of what he says will make the game easier to the level that you need based on the settings you chose in the menu.
Quick note: The expectation is that the first time you get a hint you'll get the obscure hint, the second time is fuzzy, then clear, and then outright tell you what to do. But the time of the release of these hints is based on the hint setting in the menu.
If they're worried about new players the puzzles shouldn't get easier, the hint system should just be more explicit. They already built it in and it's a fantastic design idea to handle that issue.
final note: I often love having those hints and use them well, but believe that sometimes you need different types of hints. Many times in classic games (and actually in the De Cava puzzle) you may know what you need to do, but aren't sure what elements are needed to do it. So hints referring to each of the objects you need would be a good way to break down the levels of hints. E.g. (You need to still get De Cava a drink, My he has cool glasses, I wonder how I can change the colour of the drink, I wonder if I can change De Cava's viewpoint on the taste of the bile, De Cava sees everything through rose coloured glasses when it comes to his cochlea design.)
Actually - this would be fantastic for Tales of MI! Although they would probably need to orchestrate multiple episodes around it.
See Episode 1 being first island. Episode 2 is exploring the next few islands and incorporating something that happens at the first island.
Episode 3 adds 1 or 2 more islands and more areas (or simply changed areas) in the first islands.
It would be tricky, because I think part of the fun is exploring new areas, but if they used it to develop more complex characters because they're have less new assets to create then it would be neat.
There are still two episodes so I haven't given up hope yet. It would be good timing for the 4th act, however I don't care if I see Wally again or not.
(Loved seeing Murray!)
*fingers crossed* hoping that in the final act we see Herman Toothrot and he's back to his skinny, gangly old self!
Stated elsewhere in this forum, you might find quite an interesting thought where and in what very fitting role he might reappear right in the next episode.
It's in the hands of Nintendo, not Telltale
Maybe a bit late to do it, but: Congrats! A really fun and entertaining episode!
Keep up the good work guys
(I'm playing it again now that I have the Mac version