But the other half of the game, not so much. I think my main issue with it is it doesn't feel like it matters at all. It didn't really feel like it mattered who I sent where or if they failed or not.
At one point you have to choose between letting the bat guy meet another hero, or do an actual mission. It's the only time in the demo where you're forced to choose between one mission or another. Maybe the game will have sprinkles of that throughout that will affect your relationship with them? There are also some additional outcomes to the missions depending on who you sent, like if you sent Flambe to deal with the fire he started.
There's not even some kind of point system.
I assume there is a points system, but it's be invisible so if you mess up too much maybe someone will call you out on it. It'd be really weird if the game just lets you fail all these missions without having any repercussions lol.
Yeah I feel the same. I really enjoyed the more "Telltale" part of the game. I really liked the characters and the dialogue. I feel like a l… moreot of games like this have been really failing in this department lately, so I'm glad this game feels a lot more promising for its story and characters.
But the other half of the game, not so much. I think my main issue with it is it doesn't feel like it matters at all. It didn't really feel like it mattered who I sent where or if they failed or not. There's not even some kind of point system. Now obviously this wasn't a very long demo, but I wonder how much this side of the game will matter when it comes to character relationships and the overall story, because I didn't really find this part of the game to be very fun or interesting. Hopefully it does have larger story changes based on the choices you make during these sections.
It looks like your party can level up depending on how successful they are. I can imagine there being a scenario where a certain character needs a set stat and could potentially die if they are sent out with lower than expected ones, and that could lead to everything going to hell in the narrative. Very promising if so.
Yeah I feel the same. I really enjoyed the more "Telltale" part of the game. I really liked the characters and the dialogue. I feel like a l… moreot of games like this have been really failing in this department lately, so I'm glad this game feels a lot more promising for its story and characters.
But the other half of the game, not so much. I think my main issue with it is it doesn't feel like it matters at all. It didn't really feel like it mattered who I sent where or if they failed or not. There's not even some kind of point system. Now obviously this wasn't a very long demo, but I wonder how much this side of the game will matter when it comes to character relationships and the overall story, because I didn't really find this part of the game to be very fun or interesting. Hopefully it does have larger story changes based on the choices you make during these sections.
Comments
At one point you have to choose between letting the bat guy meet another hero, or do an actual mission. It's the only time in the demo where you're forced to choose between one mission or another. Maybe the game will have sprinkles of that throughout that will affect your relationship with them? There are also some additional outcomes to the missions depending on who you sent, like if you sent Flambe to deal with the fire he started.
I assume there is a points system, but it's be invisible so if you mess up too much maybe someone will call you out on it. It'd be really weird if the game just lets you fail all these missions without having any repercussions lol.
It looks like your party can level up depending on how successful they are. I can imagine there being a scenario where a certain character needs a set stat and could potentially die if they are sent out with lower than expected ones, and that could lead to everything going to hell in the narrative. Very promising if so.