Why does De Cava needs something to drink?

edited October 2009 in Tales of Monkey Island
I think I might have missed something, but I can't remember why De Cava is requesting a drink in episode 3? I think there is a "hole" in the plot.

Comments

  • edited September 2009
    Because... he's thirsty?

    I don't know, does he need a reason?
  • edited September 2009
    just thirsty i guess.
  • edited September 2009
    The same reason you and I want drinks?
  • edited September 2009
    Hmmm... how did he know about the existence of the ichor if he'd never been in the manatee's belly? Perhaps there is another source somewhere else.
  • edited September 2009
    meander wrote: »
    Hmmm... how did he know about the existence of the ichor if he'd never been in the manatee's belly? Perhaps there is another source somewhere else.

    must be, either that or the other hid from him. That would be weird though.
  • edited September 2009
    Because... he's thirsty?

    I don't know, does he need a reason?

    whoops didnt see your post

    also i might start this up on another thread if ppl dunno. but can any1 remember de cava said he had been in the manatee for?
  • edited September 2009
    seba wrote: »
    I think I might have missed something, but I can't remember why De Cava is requesting a drink in episode 3? I think there is a "hole" in the plot.

    You mean, as far as plot points go?
    So you could learn a new facial expression from him.
  • edited September 2009
    Because... he's thirsty?

    I don't know, does he need a reason?

    Yes, there should be a reason in a good tale. Otherwise, he could also have requested something to eat, but he didn't. In a good tale there should be no "interruptions". At the moment it looks a little bit like they had to come up with a puzzle to hide his face.
  • edited September 2009
    Not really, someone while working asking for a drink isn't weird or out of the norm that it creates a plot hole. In fact, it's such a common place idea that I didn't even think twice about it.
  • edited September 2009
    I drink much (water), when I'm working at my desk. He's working, too. So... it is... normal?

    Also, in this episode DeCava is Guybrush's "boss", so... it's normal, isn't it?
  • edited September 2009
    seba wrote: »
    Yes, there should be a reason in a good tale. Otherwise, he could also have requested something to eat, but he didn't. In a good tale there should be no "interruptions". At the moment it looks a little bit like they had to come up with a puzzle to hide his face.

    Maybe he wasn't hungry.

    Or maybe you're over thinking this.
  • edited September 2009
    seba wrote: »
    Yes, there should be a reason in a good tale. Otherwise, he could also have requested something to eat, but he didn't. In a good tale there should be no "interruptions". At the moment it looks a little bit like they had to come up with a puzzle to hide his face.
    I don't get it. Guybrush is the new crewman. He's basically an intern. Interns(at least, stereotypically) fetch drinks. I don't see what your big issue is here.
  • edited September 2009
    Spoilers ahead:

    If you really need causality:
    He wants you to get something to drink, because he is thirsty.
    He is thirsty, because you challenged Bugeye in Pirate Face-Off for the first time.
    He has to be thirsty at that point in order for you to give him the yellow bile, so you can get his face.
    He can not be thirsty before, because otherwise you could get his face without knowing for what.

    Yes, it is a seemingly random event, that is triggered by something else in the game.
    But that doesn't make it unrealistic or anything because, believe it or not, people don't need any reason at all to become thirsty, plotwise.

    I couldn't really imagine any logical reason, besides the fact that he just wanted a drink because he's thirsty.


    Now you may think "But I don't like randomly triggered events that don't make sense", but I see it like this:
    If you played Pirate Face-Off for the first time against Bugeye, you will then find out that you can ARR! at people and get their faces.
    It only makes sense to get back up to DeCava to get his face too. And that is when he gets thirsty.
  • edited September 2009
    The same reason you and I want drinks?

    agree.
  • edited September 2009
    I noticed this too. Massive plot hole. They could have at least had him coughing or something. It's never explained why he wants a drink :mad:
  • edited September 2009
    I noticed this too. Massive plot hole. They could have at least had him coughing or something. It's never explained why he wants a drink :mad:

    [/SARCASM] ?

    (hopefully)
  • edited September 2009
    Telltale should release a book "The Conspiracy of De Cava's Thirst" :p
  • edited September 2009
    This thread is silly. Also, I want some root beer, to both drink and destroy ghost pirates.
  • edited September 2009
    [/SARCASM] ?

    (hopefully)

    No :mad: What's (maybe) even worse is that Guybrush doesn't ask him why he wants a drink. I mean man, lack of realism there. If someone asked you for a drink in reality would you just let that lie? HECK NO! I will definitely not be buying any more TTG products after this little (or rather, GIGANTIC) plot failing. Did they have an ameteur writer for that bit or what? I was expecting them to give the reason at the end, but then...nothing. Very lax standards telltale :mad:
    /sarcasm
  • edited September 2009
    Congrats OP you have successfully made the dumbest thread I've seen in a long time.
  • edited September 2009
    Also I have asked myself where decava takes his drinks without finding his crew. And then, in years and years into the manatee, he never found them alive? And they're near to him :D
  • edited September 2009
    I've been trying and trying to work out why someone would waste time wondering why someone might ask for a drink, but you've completely lost me. If this bothers you, you must have nightmares about why Guybrush wanted to be a pirate.
  • edited October 2009
    Epic Overthought.
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