Voodoo Lady's Locket changed :/

I love Monkey Island, and all Telltale games, and there were a lot of strange and unlogical things in the games till now, but it only bothers me in Monkey Island, because I really want at least the key things to the game to be real, and not like in this case, to change dramatically.

If you open the locket the voodoo lady gives you in ep1 (and I believe also in 2) it is totally different from the design of the one in episode 3, and it doesn't even have that arrow for the voodoo spell or whatever.

I know this is such a little thing, but this things can really make me depressed when I notice them, and I believe there was something else that bugged me in ToMI, although I can't remember.

Not that I'll love the game less because of that, that's impossible anyways, but still I'd like at least things in the game not to change their looks in between of the episodes.

Am I the only one or is anyone else bugged by little things like that, and / or what's your opinion on that?

PS. Please don't hate me for that, it's just something that makes my most-favourite game even more unreal than it should be, sadly not positive in this case.

Comments

  • WillWill Telltale Alumni
    edited September 2009
    There was a voodoo locking spell on it. The button only opened up when DeCava touched it for the first time.
  • edited September 2009
    Will wrote: »
    There was a voodoo locking spell on it. The button only opened up when DeCava touched it for the first time.

    haha, you guys really should have made it like that, that it popped up when he was holding it, but yeah, it's explanation enough for me, thx Will :)
  • edited September 2009
    Very tidy explanation.
  • edited September 2009
    nice save..I meen great explnantion jk jk
  • edited September 2009
    Sanin92 wrote: »
    haha, you guys really should have made it like that, that it popped up when he was holding it, but yeah, it's explanation enough for me, thx Will :)
    I think it's actually the explanation. Guybrush says "Hey, I never noticed this before", and DeCava didn't remember the button either.

    ...or they didn't plan it quite that far ahead. :)
  • edited September 2009
    Guybrush never noticed it before. You ARE playing the game from his perspective after all.
  • TesterNickTesterNick Former Telltale Staff
    edited September 2009
    3969972459_b32ca53bc4_o.jpg

    It was there the whole time just turned to the side. I didn't notice it at first either.
  • edited September 2009
    Oh, it is there.

    That makes sense.

    Cool
  • edited October 2009
    I think it's actually the explanation. Guybrush says "Hey, I never noticed this before"
    That reminds me of the banana-picker in EMI
    which suddenly had a part of the ultimate insult in it, which is virtually impossible not to notice.
    . There was a similar comment when you looked at it.
  • edited October 2009
    It'd be cool if they animated it.

    When De Cava opens the locket, it should look just like the way in episode 1. De Cava thumb-fondles the portrait of his lady (mumbling sweet nonsenses). This activates some mechanism, and the button clicks into place.
  • edited October 2009
    lol... Humans are funny!

    P.S.
    I love Monkey Island and Telltale...so...much... :'D
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