Is TOMI a new standard for Adventures?

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  • edited October 2009
    Pale Man wrote: »
    This is an interesting idea, but unfortunately I don't think it'd be possible with the way XBLA and WiiWare are set up, which are very important platforms for them to release on.

    I think its still possible to release full adventure games and still make them available for wiiware and xbox live. Alot of adventure games are split into chapters anyway so you could purchase the whole game and download each new chapter after completion. I guess this is basically what they are doing now with episodic games but it would be nice to have the full game available from the start instead of a month between chapters.

    Saying that the chapters are way too short, which i guess is a limitation of releasing games digitally?
  • edited October 2009
    In some points it is indeed raising the bar - such as facial expression. in many other ways it keeps it or even lowers. 2k9 was/is a great year for adventures here in europe and MI is fun, but surely not the Nr.1 among this tight competition ^^

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  • edited October 2009
    I'm loving TMI so far, but it really as a somewhat "Grim Fandango" feel (specially the last two episodes) after the Rubacava sequence.

    And as some have said, I really miss the huge locations, like Plunder Island, Blood Island, Rubacava in Grim Fandango. Those are always the most imersive moments, the ones spent for weeks at these locations.
  • edited October 2009
    Well, they could still do stuff like this. Solution: make the items compulsory to pick up. A bit like the crown and doubloons in Lair of the Leviathan: imagine if these came in handy in Chapter 4 or 5, but a whole inventory full of items like this. Or imagine, say, the seahorse was only used in Chapter 4. It's relatively easy to force Guybrush to pick up red herrings without the player even noticing.

    I guess one issue with having many objects not needed until later chapters, would be additional audio required? Unless they use a generic, "I can't use the XXXXXX with that"

    Like you said though, it's the same with either episodes or chapters in a single game, like MI2. The game forces you to pick things up if you need them later on. One of Ron Gilbert’s golden rules I believe.

    I have to agree that episodes by nature will always be a lot easier due to the smaller amount of items and locations and combinations possible. The plus side is the story has a great pace and urgency to it.
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  • edited October 2009
    Pale Man wrote: »
    Am I the only person that prefers slightly logical puzzles to insane logic-stretched-to-hell-and-back impossibly obscure puzzles?

    I'd rather play an adventure game like TMI than one where the puzzle solutions make absolutely no sense to someone who isn't on LSD.

    Yeah, me too. That's one of the things I like most about TOMI. All of its puzzles are logical! Although I don't like maze puzzles that involve following sounds too much, but besides that, all the puzzles are so well made even if they are not terribly hard. I like more slightly easy ones that completely absurd-look-for-the-walthrough-to-solve ones.

    Now they just need to make them (fairly) harder and maybe some multiple solutions and non linearity would be good too.
  • edited October 2009
    I guess it's all about expectations, some people consider theirselves hard core gamers and want ridiculously hard puzzles. While Other people just want to play a Monkey Island game a few hours per chapter, take in the story and have less of a standard in difficultly and more of an expectation to just generally enjoy their selves.

    I suppose it's all about expectations. I wasn't expecting anything from the games but I definitely was expecting that I'd enjoy myself and I did and the difficultly of the puzzles didn't ruin the game for me. I think any monkey island, DOTT, sam and max, etc etc game will always be judged with some sort of double standard (The other games in their franchises and other 90s adventure games.)
  • edited October 2009
    Is TOMI a new standard for Adventures?

    I would be ok with it if it was... But I do like them a little longer in length but in terms of writing and style its dang good..... Its like classic Lucasarts officially passed the baton to TTG.
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