Wow, I'm IMPRESSED, anyone else has a sense that Tales really are evolved

edited October 2009 in Tales of Monkey Island
I'm in the middle of TOMI chapter Two, I'm a late comer.

The movements and controls from the fourth game, where they fail, this game exceedes all the expectations we had for them and every other. The new mouse move is revoultionary once you get a hold of it.

The puzzles the engine uses shows how great a Monkey Island adaptation can be even if it strays away from simple point and click. It has evolved the franchise before death no doubt.

Speaking game play, it makes the others look literally WAY flat, 1-2, it's truly evolutionary to the franchise. But the other games are at a fault of age. Regardless, it is what it is. The effects while moving, such as being on a ship in waves, is just beyond what 1-4 was able to do, even the third game with it's cinematic cartoons, this game goes even further. It takes it further than the third and the fourth game.

It's alot of the same guys working on the project including Ron Gilbert and I defintely got to say as far as modern video games go and how they have evolved this is a knock out adventure and a BOOM for the genre of adventure gaming. This is great work and in their older age, and with mucho experience I got to say that this is the most evolved and sucessfully innovative monkey Island yet from many of the original figure heads behind the franchise. Everyone else working with them, I want to thank you deeply. You all have really been a part of something AMAZING.

I absolutely love how engaging and FRESH this game is. Lucas Arts and Tales really have given us a worthy sequel to the first few games. This game has some real balls too, with its new approach.

TO be honest TTGs has exceeded my expectations and given me something that just took it all further than I had hoped for. The imagintive cinematic puzzles and atmoshperic effects bring more life and energy into the game than all previous 4 installments.

This is every bit of what a modern Monkey Island game should be and it's evolved beyond where it left off with Monkey Island 4.

Some of the puzzles are easy but there's definitely a few good ones and with every tale combined with the others, without some sort of bizarre egotism that I beat monkey island games for ages 13 and up, I got to say ,that it's just about as hard and easy as the previous installments.

It's understating the obvious, it's a modern game, and so it's all in relation that Tales is evolved, but to feel that way is to appreciate all the impressive and modern engineering and structure/ outline of these terrific tales. They deserve regonition, this is their masterpiece.

TTG and LA have really out done theirselves.:p

In short, it's what Duke Nukem 3D was to Doom 1.:cool:

Comments

  • edited October 2009
    You are Mike Stemmle and I claim my £5.
  • edited October 2009
    Better late than never: welcome to the club of TMI worshipers! ;)

    You pretty much summed it up.
    And completely agree about new click&pull movement. I didn't think it's possible, but it's even better than point&click.
  • edited October 2009
    Paintbrush wrote: »
    And completely agree about new click&pull movement. I didn't think it's possible, but it's even better than point&click.

    :eek: Never!
  • edited October 2009
    People actually use click-and-pull? :eek:

    Why use that clunky method when you have a perfectly smooth Keyboard+Mouse setup? I actually love the keyboard controls for Tales, it's like the best of both worlds.
  • edited October 2009
    People actually use click-and-pull? :eek:

    Why use that clunky method when you have a perfectly smooth Keyboard+Mouse setup? I actually love the keyboard controls for Tales, it's like the best of both worlds.
    I use both methods interchangably. It's really comfortable, and accounts for my fat american desire to both obtain videogame entertainment and eat/drink at the same time.
  • edited October 2009
    I use both methods interchangably. It's really comfortable, and accounts for my fat american desire to both obtain videogame entertainment and eat/drink at the same time.

    I wonder if anyone would admit to switching to click-and-pull whenever Morgan's onscreen.
  • edited October 2009
    I wonder if anyone would admit to switching to click-and-pull whenever Morgan's onscreen.

    Hah! ...ahhh it works on so many levels! :D
  • edited October 2009
    Hmm, I seem to recall something like this...
    doodo! wrote: »
    I want to play a real Monkey Island game, I don't care who releases it, is this a real Monkey Island game? Does it work? Does it feel like one, is it at least acceptable?
    Tales of Monkey Island is excellent. I can't imagine how you can hold on until December to get them all.

    You must get it. And you must love it. It is your destiny.

    I told you!!! ;)
  • edited October 2009
    People actually use click-and-pull? :eek:

    Why use that clunky method when you have a perfectly smooth Keyboard+Mouse setup? I actually love the keyboard controls for Tales, it's like the best of both worlds.

    I used in on first chapter b4 I relised you could use keybord
  • edited October 2009
    I'm replaying Launch of the Screaming Narwhal at the moment, and it's dawned on me how much Tales has evolved since. The cast of characters have become more interesting, the plot more complex, the jokes wittier, the pirates more piratey, the gameplay more refined with less tedium. I mean, it's still good, but Chapters 2 and particularly 3 are leap-years ahead. Let's just hope 4 and 5 continue this upwards trend!
  • ConCon
    edited October 2009
    The plot is more complex ye, points for that. Also there's more 'joke' jokes, not just those inside jokes. But I really liked the look/talk/inhale/bite/use/.. -system from CMI as it made it harder to solve puzzles.
  • edited October 2009
    Chapter 3 really really went far, from the better face animations, to the animations of stuff like tubes the water, the overall detail to stuff, the characters.
  • edited October 2009
    People actually use click-and-pull? :eek:
    Yes, absolutely.
  • edited October 2009
    Click and Pull

    It's not intuitive, at least not to anyone who has played an adventure game in the past, but three episodes in, I think I've finally got the knack to the point where I don't lapse out and try to click to move. If you're good with it, you can move Guybrush around in a smooth, fairly cinematic way, more so than keyboard I think. Except for the fact He has a big ass arrow around his waist...

    It's not perfect, but hey, it can be used on the Wii and on the PC, a real plus.
  • edited October 2009
    I've played adventure games since 1987 and I had no problems with the click and pull method.

    It's obviously not as intuitive as point & click, but I got used to it within the ten first minutes of the first game or so.
  • edited October 2009
    I agree with Armakuni. The learning curve for the click and drag is about ten minutes give or take. I know why they are trying to move away from the point and click. Areas where the screen pans are hell. You click at the edge of the screen it pans a little, you click at the newly revealed portion, in pans a little bit more, you click again and so and so forth. Things like that are a pain.

    My biggest lament about moving away from point and click is that the new control schemes might scare off older adventure game vets from the '80s and '90s.
  • edited October 2009
    pull and click is actually veeery usefull.
  • edited October 2009
    I use my trusty wacom tablet so the click and pull is pretty easy, just like your doodling while playing the game. easy peasy.
  • edited October 2009
    That's a neat idea, I think I'll try that.
  • edited October 2009
    Yeah its alot better , I even enjoyed watching the credits with Murray (the skull) which is something I never do.
  • edited October 2009
    Yeah, compare chapter #3 to say, the Bone (Shudder) game, which was the first Tell-Tale game that I ever played.
  • edited October 2009
    I bought Bone using my treasure hunt free episode just to see how much the games have improved, and you're right. This last chapter was leagues above their first game.
  • edited October 2009
    So did I, the difference is a bit shocking.
  • edited October 2009
    People actually use click-and-pull? :eek:

    Why use that clunky method when you have a perfectly smooth Keyboard+Mouse setup? I actually love the keyboard controls for Tales, it's like the best of both worlds.
    I used in on first chapter b4 I relised you could use keybord
    Yep, same here.
    doodo! wrote: »
    The movements and controls (...) It has evolved the franchise before death no doubt.
    It has WHAT??!! You know... I think you're the first one who actually says that the new controls are a good thing! Most people I know (including myself) say or said: "IT IS BEYOND ME WHY THEY DIDN'T USE POINT & CLICK!!!"
    doodo! wrote: »
    Speaking game play, it makes the others look literally WAY flat, 1-2, it's truly evolutionary to the franchise. But the other games are at a fault of age. Regardless, it is what it is. The effects while moving, such as being on a ship in waves, is just beyond what 1-4 was able to do, even the third game with it's cinematic cartoons, this game goes even further. It takes it further than the third and the fourth game.
    The thing you're speaking about here must be the first scene of episode 1 in which Guybrush walks on his (and LeChuck's) ship while the ships are in a storm. It's truly great - but don't count on something like that happening again in the near future! Maybe in later episodes.
    doodo! wrote: »
    (...) this is a knock out adventure and a BOOM for the genre of adventure gaming.
    It is? You haven't played that many other new adventure games lately, have you? Because if you did you would have recognized that lately the adventure genre has games to offer that can absolutely compete with the new Monkey Island episodes! Even more!! Some modern adventure games are WAY BETTER than "Tales"! (Have you heard of "The Whispered World", for example? It's the best adventure out there, really!) Especially the second "Tales"-episode left me quite disappointed for several reasons.
    doodo! wrote: »
    The imagintive cinematic puzzles and atmoshperic effects bring more life and energy into the game than all previous 4 installments.

    This is every bit of what a modern Monkey Island game should be and it's evolved beyond where it left off with Monkey Island 4.
    Oh yeah? More life and energy than in Monkey Island 1, 2, 3 or 4? I absolutely don't think so!! Sometimes it's even the other way around!! Remember the huge amount of funny lines, all the hilarious dialogue from Monkey Island 3 and 4? I've played through those two games quite some times (German and English versions) - and still I know I haven't heard all of the countless contained comedic comments! Now, "Tales" left me quite sore as there are roughly four to five short lines to choose from in each dialogue with a character and as soon as you've clicked them they just repeat all over again!
    Also, Guybrush doesn't seem half as funny as in the previous parts! Monkey 4 he always had a funny (and senseless, most of the time) comment to say between two sentences. Well, in "Tales", he simply doesn't. I mean I do feel that this is getting better (I'm right in the middle of episode 3) - but still no comparison to the hilarious Monkey Island 3.

    Other than that, in my opinion most locations are really surprisingly empty!! Remember all the details in the background of Monkey Island 2 or 3? Of course, with a 3D environment something like that is a lot harder to accomplish. But anyway... sometimes I think Telltale used those strange mouse-or-WASD-navigation-controls to hide the fact that there are too few things/hotspots! If they had used a point & click interface it might have been too obvious that there's actually not much to point and click on...!
    doodo! wrote: »
    In short, it's what Duke Nukem 3D was to Doom 1.:cool:
    In my opinion, it's what the new "Prince Of Persia" (2008) is to the great predecessors - it tries hard and has its awesome moments - but it still doesn't live up to the awesomeness of the first parts...

    This all may sound like I absolutely dislike "Tales" - which I don't! The first episode was absolutely great! Now while the second episode was really boring for my -personal- taste, I'm really enjoying the third one! It's hilarious and packed with great ideas! But still... the first three Monkey Island games did it all a bit better...
Sign in to comment in this discussion.