What's Your Ideal Monkey Island Sequel?
I was just wondering what would be a perfect Monkey Island game for you personally. I myself would just really like to see a Monkey Island game of just Guybrush, Winslow and Morgan aboard the Screaming Narwhal sailing the the caribbean seas and exploring many various islands. There would of course be some sort of plot and story to it such as maybe searching for some amazing treasure or a new world (so to speak) far away from home over the horizon. I'd just love to see a game of just these three characters with NO OTHER characters from previous MI games, but instead, running into entirely new faces everywhere they go.
It would have at least 4 or 5 islands each with large environments, ship-to-ship combat similar to that seen in Curse of Monkey Island, multiple swordfighting sequences like the Guybrush vs. Morgan one seen in Siege of Spinner Cay and 80-100 unique and charismatic characters. The game should NOT try to be too "epic" and become extremely far-fetched and un-piratey as a result. The game should have basically the same graphics as Tales of Monkey Island and should have a main group of heroes (Guybrush, Winslow and Morgan) and a main group of villains with many other minor villains along the way. It should be a good old fashioned pirate story told with plenty of classic Monkey Island humour.
I'm asking for a lot, aren't I? Some of you may not agree with my ideal Monkey Island game and chances are that most of you probably won't, so what would your ideal MI game be like?
It would have at least 4 or 5 islands each with large environments, ship-to-ship combat similar to that seen in Curse of Monkey Island, multiple swordfighting sequences like the Guybrush vs. Morgan one seen in Siege of Spinner Cay and 80-100 unique and charismatic characters. The game should NOT try to be too "epic" and become extremely far-fetched and un-piratey as a result. The game should have basically the same graphics as Tales of Monkey Island and should have a main group of heroes (Guybrush, Winslow and Morgan) and a main group of villains with many other minor villains along the way. It should be a good old fashioned pirate story told with plenty of classic Monkey Island humour.
I'm asking for a lot, aren't I? Some of you may not agree with my ideal Monkey Island game and chances are that most of you probably won't, so what would your ideal MI game be like?
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same here ^^ Its everything i hoped for Mi 5 all thoes years and more
Haha! Good answer, Tales is about as perfect as it gets and if the final two episodes are just as good as the first three then I think it may just be my favourite game of all time!
Agreed. Its a near perfect sequel. My ideal Monkey Island sequel would thus be a sequel season for Tales by TTG.
But until then, I'll be happy with Tales, forever hoping that it will lead to a larger game.
Yeah, as brilliant as Tales is, I expect a better sequel (assuming there will be one) because Telltale are still a growing company and Tales was their FIRST attempt at an MI game which I think many of us need to remember. Telltale are doing a mighty fine job of this installment of the Monkey Island saga!... but I'm still hoping and expecting the bar to be raised for the next season.
not winslow!!!! I don't think i could look at a map with out crying if he dies
Elaine needs some love (that means character development and screen time), but getting as far as a divorce no.
I like Steve's art as the next guy, but no. I think most of Steve's art about MI work only as art and/or concept art for a movie.
Agreed.
You nuts? What's next, bring back the parser?
The verbs interface adds little to most puzzles. It uses a lot of space and adding verbs just for the chance of listening "I can't open that" or "Perhaps I have to use it" doesn't work for me. Plus, it USES A LOT OF SPACE.
The coin interface.... I feel that this interface is more like "find the correct puzzle for the interface" than just an interface to interact. You have to group interactions (with characters and objects) into N categories (usually four). That limits puzzles and yields combinations that the character has to answer as not possible (E.g.: "I can't talk to that")
Is the current way perfect? by all means no. I'd love to have a way to choose between a few actions. Right now all we can do is to hope for either a clever sequence of dialogs, a "distract" puzzle or a "popup tree"
They'd be the ideal Monkey Island games.
Remade with voice stunning visuals and awesome story.
Infact I want them to make MI1 in Telltale.
* spooky forests/swamps
* more voodoo/cannibal stuff, could include some old civilization like Maya or w/e
* harder puzzles (and more evil, like screwing up stuff for people more- sawing of peglegs and whatnot)
* more real pirates in a piraty atmosphere, make it really skull n bones and rum n grog sorta place.
Basicly I wanna feel the stench and realllllllly feel the atmosphere of a place like scumm bar at prime hours, a "one look at me and you'll get stabbed" kinda place.
Make it happen santa!
Edit: And storyline..errr...whatever. Make Morgan really evil? Fine. Make LeChuck kidnap Elaine? Fine. Make LeChuck switch body with Guybrush? Sorta disguting but...fine. I don't care.
Santa ain't got nothing to do with it.
Ask Ron!
may as well ask santa all the good it will do
Exactly.
That said, then ext new MI game I'd like to see would be a MI2: SE so we can have all five games with Dominic Armato as Guybrush!
But seriously Im so happy that all these great games are being made lately that I can really get into.
and the glasses come free.
A more subtle aesthetic style. Less Toy Story and more painterly, similar to the second game's box art.
MI1/2 style integration of anachronisms into the period setting.
A Guybrush whose base personality is closer to being an extrapolation of that seen in the first two games. It seems to me that the character, whilst still fun and likeable, has drifted away from his original character over the course of the last few games.
Anyway, that's just my opinion...
Oooh, I can imagine that.. Secret of Monkey island would take just 2 or 3 episodes though. The SE really didn't feel that polished, apart from the sound and voice. Jagged animations, bad interface, not-so great artwork. After I've seen Tales, I can really wish for a SMI Telltale Edition with facial animaton and 3d and interface you don't have to fight with.