Will there be a "play one big game" option?

I'm one of the probably thousands that ordered the ToMI series right when it became available and I'm looking forward to buying the "retail" disc once the season is complete. Now my question (which has probably been asked a hundred times before) is: Will there be an option on the full season disc to play the game without the interludes as a single executable? I'd love to play all episodes from start to finish in one file.

Maybe some of you already know an answer but otherwise it'd be great to hear from you Telltale devs if there are any plans like that.

Thanks and Congratulations to a thoroughly enjoyable re-imagining of the series and I can't wait to play the next part. The ending of ep 4 is definitely a nailbiter.

Comments

  • edited October 2009
    I'd love it as a option but I wouldn't rage if it didn't happen. I don't think making it one big game would make the experience better per se, but seeing as it how the game is structured as one large story I guess it would be kind of nice. But, like I said, not essential.
  • edited October 2009
    I would like it, though we'd lose the Voodoo Lady's introductions to each chapter
    (I'm wondering who will do Chapter 5's introduction btw seeing as she's in jail and all)
  • edited October 2009
    apenpaap wrote: »
    I would like it, though we'd lose the Voodoo Lady's introductions to each chapter
    (I'm wondering who will do Chapter 5's introduction btw seeing as she's in jail and all)

    Still be her, just doing it from behind bars lol :)
  • edited October 2009
    I forget who or where, but one of the team members said that doing this would be essentially like building a new game altogether, so I can't say if it would be possible. However, all of the team have been open to it.
  • edited October 2009
    I would like to see that, but if it';s done then there won't be the voodoo lady's recap of the events, therefor, people who play the "complete game" will miss out. Maybe if by merging all the episodes and giving the voodoo lady a little prologue at the beginning of the game, thus making her sorta like the narrator, those 'in-betweens recaps' would make sense, but that seems a little too complicated. or is it?
  • edited October 2009
    I dunno, the way the story is presented I kind of like the episode style. Maybe they could keep all the episodes together as a single executable and play them one after the other normally with the credits and title sequences all there.
  • edited October 2009
    They said they wouldn't bother spending all the time recoding each episodes so there are no conflicts of variable names/models etc.

    I'm pretty sure they also hinted at possibly doing it if they're allowed to make a second season.
  • edited October 2009
    Yes that would be awesome, the closest to Monkey Island 5 I can get
    I disagre with that to me TMI is allready Monkey Island 5
  • edited October 2009
    The games were designed to be told in separate chapters.
    It'd take a ton of work to make all of the chapters flow together seamlessly, and then you'd lose all of the transition bits - like the Voodoo Lady's intros or Chapter 3's credit sequence, so you'd end up with less for more effort.

    So I guess I don't care if they leave it as separate episodes.
  • edited October 2009
    Think of all the stuff TTG could spend their time on instead of stitching the episodes together.
    Making more/better DVD extras, starting work on Season 2 sooner......
  • edited October 2009
    I don't see a huge problem with leaving them as episodes. Earlier Monkey Island games have been divided into chapters and the episodic format doesn't feel extremely removed from that. Each chapter is also a large enough story in itself that even if I play them straight through, I'll be ready for a break at the end of each episode anyway. So, it doesn't really break the flow for me.
  • edited October 2009
    It would work though. The voodoo lady bits could just be put as unlockable extras once you complete the chapters or something. The credit sequence(s) could be the same without the actual credits.
  • edited October 2009
    I think it'd be nice, I dont mind passing up the Voodoo Lady's bits and pieces, but it wouldnt explain things like how Guybrush's pockets are stripped of all but the Bare Esentials between chapters - if it were one big game (as slick as it would be) I'd still be carrying around Fish Egg bait and Morgan LeFlay's flier. Not to mention you'd have to have Guybrush lose more than his Pyrite Parrot at the start of number 3 - you'd have to lose your Merfolk key too.
  • edited October 2009
    The Voodoo Lady's tarot card bits could be left in, no problem. I guess the credit sequences would be a bit harder to fix, though.
  • edited October 2009
    In previous games Gauybrush loses items between chapters as well.
  • edited October 2009
    ToMI is MI5 to me. Putting it all as one game would be great, but they will most likely have to make some compromises. i.e Cutting out the Voodoo Lady's introductions (plus her comment about "if Guybrush lives long enough, mwahahaha"), but also cutting out things like the end credits with Murray and general stuff like that.
    I could see them moving the chapter screens to the end of the previous episode rather than after the prologue of that one, just to remind people where each episode began and ended.

    However, a more logical solution would be to simply have a menu at the beginning with the five chapters as options to play, but you can only unlock each chapter after you've finished the previous one, maybe.

    Well, that's my idea anyway.
  • edited October 2009
    I do not understand how it would be that hard to put them all together on the DVD... make an installer that installs all the games at once.. when one chapter ends the next starts... at the very end run all five end credits after another... how is that hard for someone with a basic understanding of game design?
  • edited October 2009
    It's not hard technically, but it's just awkward and unseemly. would you sit through 5 consecutive end credits?
  • edited October 2009
    Mataku wrote: »
    It's not hard technically, but it's just awkward and unseemly. would you sit through 5 consecutive end credits?

    They would have to edit it differently with a collective ending credits at the end and the voodoo lady intros ending up on the cutting room floor.
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