Telltale, WHAT THE HELL WAS THAT?!?

edited October 2009 in Tales of Monkey Island
Ok, just finished episode 4.

Final thoughts.... wtf?!?

I mean, come on! The opening was pretty cheesy but that was by far and away the greatest monkey island game ever created. The plot was great, the music was again awesome and the length was pretty long. But the puzzles.... the puzzles....

Apart from the first few puzzles, every puzzle in that game was a challenge. I had to stop and think about pretty much all 6 of the final steps, and the solutions were logical and well planned.

It was freaking amazing.

I'm lost for words, that was the best adventure game I've ever played.
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Comments

  • edited October 2009
    ya. that was something all right.

    good luck topping THAT with ep. 5.
  • edited October 2009
    I loved that map thing. I have to admit that it took me a while to get it.
  • edited October 2009
    The map was pure genius. I was ignoring it until I got up to it in the 5th part, but it clicked and I was like, woah, that's awesome.
  • edited October 2009
    I am sooooo glad this ending wasn't set on the screaming narwhal like all the other ones. That was getting boring after a while.
  • edited October 2009
    I knew it had to be something special to beat the last episode but it did it in every way - the episode was longer, had better puzzles, the plot twists were so MI and the finale of the chapter was better in storyline, acting and puzzle than any other MI game.

    I also noticed a certain Earl Boen on the credits as Demon LeChuck! I knew I'd heard that laugh somewhere before. Don't get me wrong, I thought Kevin Blackton's acting was spot on and really felt like LeChuck.

    If it weren't for the useless hint system and there being only one hidden place in the forest maze accessible via the map, this would have received 10/10 for me. So...a well-deserved 98%.
  • edited October 2009
    Oh and they broke an unbreakable rule again (the first time was with Guybrush's hand being cut off): LeChuck actually killed Guybrush? :eek:

    So will we play Elaine in the final chapter to defeat LeChuck and resurrect Guybrush?
  • edited October 2009
    keep in mind that guybrushs hand is still active on flotsam....
  • edited October 2009
    kevintrim wrote: »
    keep in mind that guybrushs hand is still active on flotsam....

    Yes but now that it has had its heroic moment, it's playing funny buggers
  • edited October 2009
    I really enjoyed this episode, don't get me wrong, but it wasn't nearly up there with the greatest adventure games I've ever played, and Curse will still remain my favourite of the Monkey Island series.

    That said, however, I did like the narrative twist of this particular episode. The seriousness of those two parts (I won't go into detail for fear of spoiling it for anyone) really caught me off guard, in a good way. To be honest, I didn't have a great opinion of Telltale's story writing capabilities from my experience of the Sam & Max games and the previous Tales episodes, their ability for story writing, while good, always seemed to err on the side of simplicity, perhaps because complex story-lines are so easy to get wrong, but that's not for me to say. However, it has until now always left me a bit underwhelmed and unimpressed about the stories that go on in their games. I am happy to say, though, that this recent turn of events in the plot has got me considerably more intrigued for the next episode.
  • edited October 2009
    They've dealt with every single complaint and minor niggle I had (with the exception of navigation, which grew on me)
  • edited October 2009
    Spac wrote: »
    I really enjoyed this episode, don't get me wrong, but it wasn't nearly up there with the greatest adventure games I've ever played, and Curse will still remain my favourite of the Monkey Island series.

    That said, however, I did like the narrative twist of this particular episode. The seriousness of those two parts (I won't go into detail for fear of spoiling it for anyone) really caught me off guard, in a good way. To be honest, I didn't have a great opinion of Telltale's story writing capabilities from my experience of the Sam & Max games and the previous Tales episodes, their ability for story writing, while good, always seemed to err on the side of simplicity, perhaps because complex story-lines are so easy to get wrong, but that's not for me to say. However, it has until now always left me a bit underwhelmed and unimpressed about the stories that go on in their games. I am happy to say, though, that this recent turn of events in the plot has got me considerably more intrigued for the next episode.

    It's simple because it's a comedy set over a serious storyline. When most people nowadays play Monkey Island they expect straight out comedy. Plot twists such as what we got with Chapter 4 play on the attachment we build toward these lovable characters.
  • edited October 2009
    Telltale, you guys, gosh.
    How do you top each episode with the next? After each one, I'm dumbfounded to see how you could possibly do it, and then you go and produce something like this.

    Love you guys/girls so much <3
    OMGOMGOMG Can't wait til next month! Yet I'll be sad to see it over. =[
  • edited October 2009
    that was the best monkey island i ever played!!
  • edited October 2009
    It's simple because it's a comedy set over a serious storyline. When most people nowadays play Monkey Island they expect straight out comedy. Plot twists such as what we got with Chapter 4 play on the attachment we build toward these lovable characters.

    True. While I didn't feel any great heartstrings being tugged at either of these particular developments, I still felt a twinge of emotion at their misfortune because I'd become attached to having them there when I played the game, and I'd become accustomed to their personalities.

    I suppose what I was trying to get at with the simplicity remark was that Telltale games, when compared to other point&click games I've experienced, do have very simple plots, but that's fine. I'm just the sort of person that really enjoys intricately detailed story-lines, whereas I imagine the vast majority of those who play these games are looking for a couple of hours of relaxed, comedic fun. That isn't to say that comedy and complexity are inherently opposed in storytelling, The Hitchhiker's Guide to the Galaxy and Catch-22 are a couple of examples of how a comedic narrative can also have great complexity.
  • edited October 2009
    Spac wrote: »
    True. While I didn't feel any great heartstrings being tugged at either of these particular developments, I still felt a twinge of emotion at their misfortune because I'd become attached to having them there when I played the game, and I'd become accustomed to their personalities.

    my heart praticly fell out
  • edited October 2009
    Yeah, I was feeling like crying after the trial and a certain something tragic happened. So sweet ;____________; and sad. and then the ending was like, wha bam, awesome and sad and nail bitey all at once.
  • edited October 2009
    There were a few moments where my mouth literally fell open, and I found myself at a loss for words for several minutes at the end there.
    Excellent chapter, you guys! The only complaint I could think of is the part with the
    pepper
    and only because it wasn't there before, like the
    bucket
    in episode 2.
  • edited October 2009
    I thought it was great.

    When *tragedy 1* occurred, I was pretty shocked, but when *tragedy 2* occurred later on I was convinced that both tragedies would right themselves in the next episode.

    Playing as Elaine seems unlikely to me, but I suppose it's a possibility. I'm thinking of a pirates 3 but without the goat style beginning to episode 5, but I'm honestly at a loss as to what could happen. All my speculation is really crud this time around, the story could go anywhere.

    Seriously Telltale, that was amazing. And it took me as long as Brutal legend to finish.

    Keep it up, I never thought Curse could be beaten but I was wrong.
  • edited October 2009
    Wow, yes I JUST finished playing it (which is a good thing because I have an exam on Monday and I wanted to study for it all this weekend, haha). But wow, this was definitely the best episode by far. The atmosphere was perfect, the music was great, the puzzles were classic Monkey Island puzzles.

    The best part is that I didn't even realize that it was
    Earl Boen as demon LeChuck at the end. His voice has been in my head since CMI, that I didn't even notice that they got him back

    Excellent job Telltale, this was definitely the greatest by far!
    (I just hope you don't release the next one right before I have an important exam to study for again, haha)
  • edited October 2009
    kevintrim wrote: »
    keep in mind that guybrushs hand is still active on flotsam....

    Not necessarily. While it's not 100% certain, it's quite likely that the only thing keeping Guybrush's hand alive while it was separated from his body was the pox. With the pox gone, it's likely the hand has turned into a regular, dead, decapitated hand. Even if there is a chance of reattaching it (and this is Monkey Island, so unless he somehow grows a new one, it's almost guaranteed he'll get it back somehow), good luck ever finding it in the jungle if it's stopped moving.

    I have to say, I'm more upset about
    Morgan
    than
    Guybrush
    .
    He's the main character and could never in a million years stay dead. Morgan is a newly introduced supporting character and has no such guarantees, though there is the whole unsolved mystery of her disappearing corpse.
    Then again, I don't think anyone else in this series has ever stayed dead without being undead, with the possible exceptions of Largo's grandfather and Rapp Scallion, and now
    the Marquis (because unlike Guybrush and Morgan, how do you come back from that?)
    .
  • edited October 2009
    Maxilyah wrote: »
    Excellent chapter, you guys! The only complaint I could think of is the part with the
    pepper
    and only because it wasn't there before, like the
    bucket
    in episode 2.
    That episode 2 item was there from the start of the game, and was one of the first things I noticed in Spinner Cay...so I'm not sure what you mean by that, tbh. :p

    And the pepper was hinted out throughout the episode by a half-covered-up sign - if we had seen it earlier, it would've just confused us.

    Anyway, hm....while I really liked the story and themes of the episode, I also thought it was the easiest one to date...and I don't know, I didn't think this game had a 'clever' puzzle like the other episodes.

    Chapter 1 had the lab, Ch2 had the teamwork puzzle, Ch3 had the tarot puzzle, and Ch 4 had...not a lot. Maybe the map puzzle, but even that felt a bit obvious.

    Ah well, maybe that's just me - I still thought it was a great episode.
  • edited October 2009
    I thought it was really good puzzle wise- had a few argh moments but got there in the end, nothing too impossible.

    plot spoilers (kind of) follow
    But... but... Morgan? Noooooo. (I'm sure GT will make it back somehow.. right?)
  • edited October 2009
    meander wrote: »
    plot spoilers (kind of) follow
    But... but... Morgan? Noooooo. (I'm sure GT will make it back somehow.. right?)
    De Singe denies killing her and her corpse disappeares when you revisit his house.
    I REALLY doubt she is dead.
  • edited October 2009
    Remember the fine line that divides pirate from privateer?

    Morgan just did something piratey without being paid, before the pox was cured.

    But I still think Morgan is dead.
  • edited October 2009
    Remember the fine line that divides pirate from privateer?

    Morgan just did something piratey without being paid, before the pox was cured.

    But I still think Morgan is dead.

    Looks like you figured out the plot.

    I have a guess though. I have a slight suspiscion they'll both end up on Monkey Island, with MI being Hell Incarnate. I mean, it could reveal the secret, Ron did work with them. I dunno.

    I think Guybrush and Morgan are both coming back.
  • edited October 2009
    I wonder what Jacques the monkey told to Morgan...
  • edited October 2009
    I think they
    killed Morgan off purposely so as to provide Guybrush with some company and familiarity during his time in the 'underworld'.
  • edited October 2009
    @tbm1986

    Please use spoiler tags next time
  • edited October 2009
    what a bullshit end of guybrush ! damn uuu lucasart !
  • edited October 2009
    I'd like to reiterate it here: this game is a f
    %&#
    ing masterpiece. It's epochal. It's videogame history. Telltale has completely outdone itself. Just thinking of it makes me shiver (me timbers).
  • edited October 2009
    This was the most serious bit of MI ever played, and I really liked it that way. The mood was fantastic, especially at De Singe's. But i have a fealing that
    De Singe wasn't the killer of Morgan. I even thought it might have been Elaine :D
    The puzzles seem to be getting harder each episode, but still not close to the previous games i think... But I somehow I found the
    charged carpet puzzle
    really difficult, even though all of the hints at it...
    It's getting better and better with each episode, and I'm very hopeful -and clueless- about the last part!
  • edited October 2009
    barbod wrote: »
    what a bullshit end of guybrush ! damn uuu lucasart !
    ...

    I had to do a triple take.

    This post is now pasted exactly in five different threads. This person is either a troll, or looked at that grammatica and spellingl clusterfuck and thought, "Hey, you know, this is a pretty important message. I should spread it to whomever might hear my voice, the eloquence and wisdom of my statement will surely be appreciated by the masses."
  • edited October 2009
    barbod wrote: »
    what a bullshit end of guybrush ! damn uuu lucasart !

    dis iz dee bessst n-ding dat kuld half bean!!!

    u'z kraaaaaaazee!!
  • edited October 2009
    eskimo wrote: »
    dis iz dee bessst n-ding dat kuld half bean!!

    Chester_A_Bum.PNG

    "OOOOH MY GOD, THIS IS THE GREATEST ENDING I'VE EVER SEEN IN MY LIFE!"

    /obligatory
  • edited October 2009
    SoooooOGOOOOOOD!!
  • edited October 2009
    Aw, I'm glad I played a chapter when it was released for once... It's nice to be a part of this outpouring of praise.
  • edited October 2009
    Remember the fine line that divides pirate from privateer?

    Morgan just did something piratey without being paid, before the pox was cured.

    But I still think Morgan is dead.
    That wouldn't matter. If that's what happened, just like DeSinge died because of the past injuries when he lost his pox-turbant, so would she when every pirate is ridden of the pox.

    I think it may have something to do with the monkey that saw everything from the balcony; also, don't forget about these 'mystical' monkeys Elaine and Lechuck have been carrying around. I think they are important for the final plot.
  • edited October 2009
    Telltale's "episode 4 curse" strikes again!
  • edited October 2009
    I agree 100%. Chapter 4 is the best chapter and if they continue, OMG the chapter 5 will be cheeeeesy.

    I really liked the trail puzzles and what happend at the Club 41. It all made the game extremely enjoyable.

    Kudos to you telltale :)
  • edited October 2009
    johanbcn wrote: »
    That wouldn't matter. If that's what happened, just like DeSinge died because of the past injuries when he lost his pox-turbant, so would she when every pirate is ridden of the pox.

    I think it may have something to do with the monkey that saw everything from the balcony; also, don't forget about these 'mystical' monkeys Elaine and Lechuck have been carrying around. I think they are important for the final plot.
    The pox would allow her to move (before pox cured) and then die(when pox cured)
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