Michael Stemmle - A puzzle genious?

I'll tell you straight:
Maybe in EFMI the story wasn't too good, but even there Stemmle provided great and original puzzles.

Now, having seen Ch.1 and Ch.4 I think that he's a genious for puzzles... He is so creative and his puzzle are unique, and yet he understand the level of "lateral thinking" needed to solve them, without becaming illogical! A genious!

So, standing ovation and cheers for you, Michael!!!!!!
And thank you all TT!

Comments

  • edited October 2009
    But he also had some lame puzzles in ToMI. So....maybe not a GENIUS.
  • edited October 2009
    108 Stars wrote: »
    But he also had some lame puzzles in ToMI. So....maybe not a GENIUS.

    Remember he only did Ch.1 and Ch.4! And to me those are the only chapter with right difficulty: tricky but logical! :)

    How to forgot the first jungle hunt? Or the De Singe lab sequence? And the Sixth Sense puzzle? ;)
  • edited October 2009
    He's good. But let's not call him a genius in case he stops trying! :-P

    ^Do love the lab sequence & 6th sense puzzles though.
  • edited October 2009
    Now, having seen Ch.1 and Ch.4 I think that he's a genious for puzzles... He is so creative and his puzzle are unique, and yet he understand the level of "lateral thinking" needed to solve them, without becaming illogical! A genious!

    I completely agree. But there is much more: the whole writing and directing were grand. Stemmle is among the few true masters of adventure games design.
  • edited October 2009
    Remember he only did Ch.1 and Ch.4! And to me those are the only chapter with right difficulty: tricky but logical! :)

    How to forgot the first jungle hunt? Or the De Singe lab sequence? And the Sixth Sense puzzle? ;)

    Aaah, excuse me, I was not aware the chapters 2 and 3 were not his doing.
    Then I must agree, he indeed does pretty excellent puzzles. I really loved the map folding part in chapter 4. :)
  • edited October 2009
    Episode 4 had great puzzles. The first chapter, not so much. The maze puzzles in the first game was rather bad, especially when it was used twice with little variation. The one in Ep. 4 was better, but because it wasn't really a puzzle on its own. It was the map itself that was a puzzle instead.
  • edited October 2009
    Not by a longshot, I would say :\
  • edited October 2009
    The map was just amazing! I really would like to get a copy of it in real-life-form someday.
  • ConCon
    edited October 2009
    Best chapter so far judging by the puzzles' difficulty. Finally I got really stuck for hours. :)
  • edited October 2009
    How did the map puzzle work? I think I just found my way by chance. Does it change where the paths of the jungle are leading to depending on how you fold it?

    I think all puzzles of all episodes were brilliant, but there's ALWAYS exactly one puzzle I don't linke because I think it's too illogical to come to a solution. Here it was the SHOCKING dessert. I did notice that Guybrush always gets a shock when exiting Club 41, but I just couldn't figure out for the life of me where it came from.
    In despair and while thinking, I just walked in circles in front of the exit and voilà - Guybrush was charged up. It was a pure coincidence, and that I didn't like :/
  • edited October 2009
    Skuld wrote: »
    How did the map puzzle work? I think I just found my way by chance. Does it change where the paths of the jungle are leading to depending on how you fold it?

    I think all puzzles of all episodes were brilliant, but there's ALWAYS exactly one puzzle I don't linke because I think it's too illogical to come to a solution. Here it was the SHOCKING dessert. I did notice that Guybrush always gets a shock when exiting Club 41, but I just couldn't figure out for the life of me where it came from.
    In despair and while thinking, I just walked in circles in front of the exit and voilà - Guybrush was charged up. It was a pure coincidence, and that I didn't like :/

    I thought it was a bug at first, but then i moused over the rug, and it said "staticly Charged Carpet"
  • edited October 2009
    Animal noises puzzle wasn't so good. It's nice for a minigame like Treasure Hunting, but in E1 it was rather boring when you know what to do, especially the second time you had to solve it.
    The rest of the puzzles - pure genius : )
  • edited October 2009
    As far as going back and making a Monkey Island 5 to fill in the blanks is concerned I personally am not interested in prequels. Monkey Island was tragically absent for ten years of my life (not including the numerous replays of the older games in that span). I'm willing to accept that there is some time lost for the time it was away.

    As for Telltale making more Monkey Island? I couldn't ask for anything more :D
  • edited October 2009
    Remember he only did Ch.1 and Ch.4! And to me those are the only chapter with right difficulty: tricky but logical! :)

    How to forgot the first jungle hunt? Or the De Singe lab sequence? And the Sixth Sense puzzle? ;)

    Eh. Ch. 1 puzzles are my least favorite. Very ILLOGICAL. Ch.4 puzzles were creative, just not very clear.
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