Kind of macabre...

edited November 2009 in Tales of Monkey Island
I've been playing tales of Monkey Island, and loving pretty much every minute of it. However, I have noticed that tales is a little bit well, dark, compared with previous incarnations of the game. Admittedly, there has always been the thread of the eternally damned to motivate us, but at the same time, alot of elements seem, decidedly less safe and happy and fluffy. The humor is a little more gritty, and while seeming perfectly in character to me, some actions taken by some characters seems kind of brutal compared to the bouncy slapstick styled violence that prevailed in earlier incarnations.

I Like it. I like what tell tale has done and I feel that their story telling ability is very very good, and that this step to add further dimension to the cast of characters is awesome. I just don't remember lucas arts games ever being violent or so dark/adult. (With the exception of loom. God the end of that game screwed with me as an impressionable youth. gonna continue the trilogy with more macabre goodness ttg?)

Anyway, am I just imagining it, or have you all noticed this as well, and do you have any thoughts about it?

Comments

  • edited October 2009
    I like it.
    That's all. :P
  • edited October 2009
    TMI have brought the darkness in Monkey island that was pretty much squashed out in EMI
  • edited October 2009
    I'm just thinking about it though, The most gruesome thing i remember from the first four games was the instant play back for killing lechuck in the first game. In this episode alone, we have the possibility of
    cutting a bitch with our hooks, burning peoples eyes out with peppers, DEATH,
    and uh, stuff. I'm not complaining, just noticing.
  • edited October 2009
    So is this the sequel thread to the "Where is the darkness?" thread! The "There is too much darkness!" thread :p
  • edited October 2009
    not too much, and atmosphere isnt really what I meant. Atmosphere is great, and yes, the other games up until this point had a darker setting, but they also had bright beautiful settings as well.

    Case in point, bright beautiful setting, but de singe being manipulated in the idol was prettgy disturbing..... but bright adn cheerful.
  • edited October 2009
    Woodsyblue wrote: »
    So it this the sequel thread to the "Where is the darkness?" thread! The "There is too much darkness!" thread :p

    rofl, people are foolish.
  • edited October 2009
    :| I thought all the games had quite a dark feel to them.

    SoMI had the
    underwater death scene for Guybrush, Lechuck erupts out of his fleshy Fester Shinetop disguise. Of course this was all extremely pixellated, but it was pretty gruesome for its time--though not nearly as much as its Indiana Jones counterparts. Oh, and the gross dried up corpse of Herman Toothrot's comrade hung in the jungle on Monkey Island???

    MI2 had a
    dead man we have to resurrect with a powder of life in a weenie hut/lighthouse. I thought that whole sequence was pretty creepy, especially when he dies again and reverts back to ashes. The voodoo Lady's swamp was hella creepy too, with the bats and the coffin boat?? Then, later on Guybrush's parents come along and then shed their flesh, becoming skeletons and then dance around in his dreams to a blood-red background after he falls on his head. Zombie Lechuck in his underground lair really freaked me out too, and then you yank off his leg and it turns out he's actually Guybrush's brother (or so we're led to believe).

    CoMI had
    the thing where you have to "die" several times in order to break into the Goodsoup crypt and talk to a dead ghost woman/deceive Stan into giving you your life insurance policy.
    Oh, and I can't believe I forgot the part where
    you find the man who died in the bed that flips up into the wall to be stored
    . I believe that was Minnie Goodsoup's fiancee. That gave me the major squicks.

    And then after that we had to wait an excruciating long time for Tales, which I've found to be much lighter, with the exception of this episode. I thought it was way more drama than dark though. More like Days of our Lives drama. I mean--
    there is absolutely no way Morgan is dead
    . And if you think
    Guybrush isn't going to be revived somehow, then you're off your rocker
    . It's a cardinal rule that
    the protagonist can never actually die in the Monkey Island Games
    . It's just a Ron Gilbert rule,
    with the exception of the drowning in SoMI
    .
  • edited October 2009
    I think this episode was sooo much closer to the Blood Island experience. It was nicely made, without using ghosts or skeletons or cemeteries. The atmosphere is awesome!
    The voice actors did their job so well, it was really heartbreaking at some points. In DeSinge's lab, most of Guybrush's lines when he analyses objects are spoken in an almost sad, deep voice, like he was
    paying his respects towards Morgan... DeSinge's lab became a mortuary, and the atmosphere suggested that in every possible way
  • edited October 2009
    Oh man, I really want a cemetery to be in the next episode...

    And yes, the darkness was perfect :D
  • edited October 2009
    Tofu head:

    I had forgotten most of those things in earlier games, but COMI really didnt come off as dark to me, I think that dying over and over again was kind of slap stick and rather funny myself. Plus, Minnie Goodsoup was just a ghost. Ghosts are a staple of the MI series. If ghosts count, SoMI is the darkest game ever, because you wander around hell with mushrooms for a while, and then hang out with ghosts. Huh.... Anyways. I guess i am weird, but I was thinking along the lines of suspending my disbelief.

    For me, I played these games in the early nineties with my dad, (I was like, eight when MI came out...) and then have replayed them as a young adult and as an adult, and I think that for some reason, I've always known that ghosts weren't real, that couldnt really happen, blah blah blah, pragmatic child, but as an adult, I am seeing a game that is very real in some senses and reactions. I like it, but had a moment where I thought to myself, "God, I need to go back and play these other games, because I wasn't aware of that dimension as a child." It's kind of like going back to your favorite movies and realizing that the jokes you were laughing at as a kid were not the ones your parents were giggling over.
  • edited November 2009
    Syrynx wrote: »
    Tofu head:

    I had forgotten most of those things in earlier games, but COMI really didnt come off as dark to me, I think that dying over and over again was kind of slap stick and rather funny myself. Plus, Minnie Goodsoup was just a ghost. Ghosts are a staple of the MI series. If ghosts count, SoMI is the darkest game ever, because you wander around hell with mushrooms for a while, and then hang out with ghosts. Huh.... Anyways. I guess i am weird, but I was thinking along the lines of suspending my disbelief.

    Not to forget that in SOMI you carry around a still living bodyless head with a collar made out of eyes...
  • edited November 2009
    Ripping the skin off the sunbather's back in CoMI gave me nightmares... does that count?
  • edited November 2009
    I couldn't eat chicken for a year after playing CMI for fear that El Pollo Diablo would come for me.
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