Can Monkey Island pull off all this drama? [CH 4. SPOILERS]

Morgan dying, Guybrush dying, cursing each others names, Guybrush throwing a strop with LeFlay
etc etc

Is Monkey Island a strong enough vehicle with developed enough characters for these kind of plotlines and emotions? Discuss

I'm still on the fence about it all myself, need another playthrough maybe
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Comments

  • edited November 2009
    The arguments between Guybrush and Morgan made me a little sad. I was hoping that the dialog options would give me a chance to be nice to her, but they didn't.

    If they had just killed off DeSinge, I would have thought he's gone for good, but since they killed Morgan and especially since they killed Guybrush, I'm thinking that in episode 5 we might see the Monkey Island version of the Afterlife. We might even get to meet Santino :p
  • edited November 2009
    LuigiHann wrote: »
    The arguments between Guybrush and Morgan made me a little sad. I was hoping that the dialog options would give me a chance to be nice to her, but they didn't.

    If they had just killed off DeSinge, I would have thought he's gone for good, but since they killed Morgan and especially since they killed Guybrush, I'm thinking that in episode 5 we might see the Monkey Island version of the Afterlife. We might even get to meet Santino :p

    I hope that De Singe is finished off for good. I mean, he's an awesome character and villain, but his demise was so satisfying. I doubt it can be topped and I think his role in the story has come to a satisfying conclusion. No need to draw out his character anymore.
  • edited November 2009
    But we're
    going to the land of the dead
    , so I think we're at the very least going to see every character that died in Tales(we might even see
    the pyrite pirate parrot again
    ).

    Monkey Island can pull off the drama. It's too bad that Telltale can't without putting huge, glowing qualifier signs to tell us "Don't worry, the drama doesn't ACTUALLY matter!"
  • edited November 2009
    But we're
    going to the land of the dead
    , so I think we're at the very least going to see every character that died in Tales(we might even see
    the pyrite pirate parrot again
    ).

    Monkey Island can pull off the drama. It's too bad that Telltale can't without putting huge, glowing qualifier signs to tell us "Don't worry, the drama doesn't ACTUALLY matter!"

    Yeah it looks like Guybrush Threepwood can't get rid of the Pyrite Parrot.
  • edited November 2009
    "Don't worry, the drama doesn't ACTUALLY matter!"

    Unfortunately, too true. MI's TV Tropes page literally lists all the tropes used in MI. TOMI hasn't changed that list all that much. Even the 'Character immortality' trope since we just got spoilered about Chapter 5's contents in the Nintendo Power article. Plus well, like GB gets killed off, riiiiight...

    Seriously I'd only be concerned if Elaine was the one killed somehow. Cos that is actually in the realm of possibility of being permanent.
  • edited November 2009
    Well, with DeSinge being shred to dust I don't think there's much of an afterlife for him...
  • edited November 2009
    In a word, yes.
  • edited November 2009
    Well, with DeSinge being shred to dust I don't think there's much of an afterlife for him...
    Unless
    Morgan's body disappearing is meant to imply that their bodies go to the afterlife in the Monkey Island-verse
    , I don't see why not. I can see DeSinge
    being a ghost, or a phantom, wandering spirit of some sort. Or perfectly fine because, you know. AFTERLIFE and all.
  • edited November 2009
    "Don't worry, the drama doesn't ACTUALLY matter!"

    Well you can't really muck about with the status quo unless you know you have another season under your belt I guess.

    Hearing Dom Armato delivering genuinely serious lines just made me a bit dumb-founded, even the fantastically sincere "Thanks" he gives Stan in the courtroom for giving him the lowdown before any of the other drama goes down had me thinking "....eh"

    I'm not 100% sold on it yet, i'll have to see how it all pans out with Ch 5, plus i've a month to get into the mindset of a somewhat serious episode....which knowing my luck will probably end in a pie-fight or something :p

    In short i'm being defensive, but optimistic :)
  • edited November 2009
    Assuming an afterlife scenario, what's the chance of a Grim Fandango reference? How likely is it that Guybrush is gonna run into Manny? :p
  • edited November 2009
    I would say unlikely. LucasArts still hold the rights to Grim Fandango, don't they? I can't see Telltale going to all the effort (and spending the money) necessary to persuade LA to lend them Manny JUST for a brief cameo.

    That said, some sort of subtle shout out to GF would be cool.
  • edited November 2009
    And what about if Manny... is Santino??

    Or Santino's son, or Santino's father......
  • edited November 2009
    Oooooohhh just because they are both skeletons they are related.......
    :p
  • edited November 2009
    I think that Morgan's body disappeared because she became one with the Force, a'la Obi-Wan and Yoda. We'll be seeing her as a blue ghost in the next chapter!

    On topic though, I think that Monkey Island can pull off the drama, but Tales is starting to go juuuust a bit too far. It depressed the hell out of me in parts, and I'm not sure if that's what I want in a MI game...
  • edited November 2009
    In a word, no.
    The Morgan death wasn't very well done IMHO, I felt more bad about her being gone, rather than her being dead. Not sure if this is because of the feel of the MI universe, or because of how Morgan is portrayed. Grim Fandango did something similar extremely well in comparison. However, that was the only "dramatic element" that stuck out in a negative way, Guybrush dying wasn't in the same vein at all, nor was the death of the Marquis, possibly because Guybrush can't die, and because the Marquis was a minor villain.
  • edited November 2009
    I really hate mixing drama with comedy. It almost never works for me, and I *REALLY* hate it when you introduce a big drama bomb
    Morgan's death
    , try to pick up the comedy again, only to drop another big drama bomb
    GB's death
    .

    Yes, I understand that drama sometimes is the best way to move a story where you want it to go, but if you have to use it in a comedy, I really need gallows-type humor & inappropriate jokes to soften the blow (Red Dwarf was a good example of this).

    I really hope I enjoy Chapter 5, but for me, Chapter 4 was ruined by the drama. I enjoyed up to the bit before the drama bomb, but after that - well the mood was killed for me.

    As for the strength of the characters, my opinion is that it has nothing to do with mixing drama & comedy. Its just a question of whether it works for the story, and in my opinion, it just didn't work for me.
  • edited November 2009
    Irishmile wrote: »
    Oooooohhh just because they are both skeletons they are related.......
    :p

    And where does the stenographer fit into all this?
  • edited November 2009
    Well, based off what Mike said in Nintendo power, this is just the tip of the ice berg. "Horrible things will happen." I think LeChuck will reach a new level of ultimate evil unlike anything we've ever seen before in any Monkey Island game.
  • edited November 2009
    Monkey Island can pull off the drama. It's too bad that Telltale can't without putting huge, glowing qualifier signs to tell us "Don't worry, the drama doesn't ACTUALLY matter!"

    Or simply, Telltale can't, period. I'm sad to say this about them, but here they tried something that really didn't work out. Kudos for trying, please stop!
  • edited November 2009
    Don't touch the MI drama !!!! I love the MI drama !!! I became an adult, and I'm happy that MI became more adult with me !! I'm tired of Monkey Island taken as a light comedian-only-humour story !!! Mi is more than a comedy !!

    It's epic, fantasy, it must give as laughing as emotions !! And the mix in this Episode 4 for me was absolutely perfect ! I rolled on the floor laughing, and really had great emotions !!!

    THIS is the real Monkey Island spirit by Grossman & Gilbert !!!
    Don't ruin this spirit, and if you want an only-humour story, play Sam & Max !!!
  • edited November 2009
    Don't touch the MI drama !!!! I love the MI drama !!! I became an adult, and I'm happy that MI became more adult with me !! I'm tired of Monkey Island taken as a light comedian-only-humour story !!! Mi is more than a comedy !!

    It's epic, fantasy, it must give as laughing as emotions !! And the mix in this Episode 4 for me was absolutely perfect ! I rolled on the floor laughing, and really had great emotions !!!

    THIS is the real Monkey Island spirit by Grossman & Gilbert !!!
    Don't ruin this spirit, and if you want an only-humour story, play Sam & Max !!!
    Wow, very well spoken!

    Monkey Island definitely isn't just comedy. It may be mainly comedy, but it always had other elements in it, like romance (even if it seemed like comedy at times), despair (e.g. when Guybrush found out that LeChuck could be brought back to "life" in MI2), horror (when I was playing MI2 at age 11, LeChuck using that Voodoo Doll on Guybrush scared the heck out of me!), mystery (e.g. all the Voodoo related stuff) and so on.

    So, why shouldn't drama fit into the MI universe? I think they pulled it off very well in this Fourth Chapter.
  • edited November 2009
    I also really liked the drama. I'm a big fan of mixing comedy and drama, part 4 did it pretty well.

    Also, I don't think it would feel like Monkey Island if Guybrush was rendered incapable of cracking jokes after Morgan's death.
  • edited November 2009
    Not only can it pull off the drama it did pull off the drama in my opinion.
  • edited November 2009
    I would like to add a little thing.

    Monkey Island must have its part of drama, of epic, of fantasy not only in MY OPINION. I'm talking because this is Monkey Island IN THE MIND OF THEIR CREATORS GILBERT AND GROSSMAN. From the 1990. Just look at every interview of them.

    I quote a phrase by Ron Gilbert : "in MI there is humour only because EVERY STORY MUST HAVE ITS PART OF HUMOUR". MI was born to be a serious story of voodoo, adventures and pirates, told with gags and jokes, was not born to be some sort of demential situation comedy !!!

    If you want only laughing from the beginnig 'till the end, maybe Monkey Island is not the right choice for you !!! If you want as laughing as epic, adventure, and emotions, play Monkey Island !!!
  • edited November 2009
    Just for the record, I love drama, much better than comedy. However, good drama requires significant skill, and also needs a build-up, which was pretty much missing from Ep4. People started
    dying all of a sudden
    (and it started with
    Morgan's horrible bad-turned-good-and-died-trying
    cliche), and at the end, after
    De Singe's funny (although visually lacking) demise
    , things went to gloom all of a sudden, and the
    "hero dies"
    scene was just plain corny. And to top it all off, we all know that
    Guybrush cannot die
    - there goes all the potential depth and seriousness. Sorry to say so, really.
    I'm not against drama in MI - not against good drama, that is. What I saw in Ep4 definitely wasn't good.
  • edited November 2009
    Well Pantagruel, TOMI is supposed to have a PLOT that will continue in the next chapter, in which these deaths are involved. If it would not been so, simply some character WAS'NT DEAD.

    If you think that these deaths are just for "artificially causing emotions", and have no sense in the history, maybe you're just having bad faith in TellTale, because the game is not still finished...

    And, say to me, you that are all criticizing the way in which these deaths are telled, or the Morgan LeFlay psychology, are you all movie or videogame directors, or writers, or what ?? Would you have done a better Monkey Island ?? And how ? There are many tools with that you can program your Monkey Island fangame. Where is your wonderfully-directed Monkey Island version ?? :D

    And, last but not least, do you know a thing called "SUSPENSION OF DISBELIEF" ??

    It really helps to enjoy something, much more than the eternal "I can make this better" attitude...:D
  • edited November 2009
    And, say to me, you that are all criticizing so much these deaths, or the Morgan LeFlay psychology, are you all movie or videogame directors, or writers, or what ?? Would you have done a better Monkey Island ?? And where are your scripts ? There are many tools with that you can program your Monkey Island fangame. Where is your wonderfully-directed Monkey Island version ?? :D

    I disagree completely with what you're saying here to be frank. To say such a thing is to say that only those who create can have opinions, and if that's the case then why bother creating anything at all?
  • edited November 2009
    I think the drama was well executed personally. I think it was just way more than anybody expected.

    It was basically MI2 again.
  • edited November 2009
    Just for the record, I love drama, much better than comedy. However, good drama requires significant skill, and also needs a build-up, which was pretty much missing from Ep4. People started
    dying all of a sudden
    (and it started with
    Morgan's horrible bad-turned-good-and-died-trying
    cliche), and at the end, after
    De Singe's funny (although visually lacking) demise
    , things went to gloom all of a sudden, and the
    "hero dies"
    scene was just plain corny. And to top it all off, we all know that
    Guybrush cannot die
    - there goes all the potential depth and seriousness. Sorry to say so, really.
    I'm not against drama in MI - not against good drama, that is. What I saw in Ep4 definitely wasn't good.

    People dying have been in Monkey Island games all the time, but this is the first time that deaths were shown of major characters other than just the villains. Morgan's death can be considered cliche, but honestly what isn't nowadays. Tales has been so original that I don't think it hurts to have a cliche here and there for 1) The cliche has not been in any Monkey Island game before, so while it may be cliche in media in general, it is not for Monkey Island. 2) The media has tackled so many situations and circumstances, it is virtually impossible to come up with with a story free of cliches. Tales is doing the best with what they have an have come up with a complex story that has many original aspects to it.

    As for the drama in general, I believe it is meant to be slightly corny. Dominic said himself that the emotional scenes should not get Oscars since it's Monkey Island, but they show that the characters have grown. I also disagree that their was no build up, Morgan's character along with the voodoo lady's trance set up a foreshadowing of doom for her. I was expecting her to die. Knowing Guybrush will come back doesn't necessarily take the depth away because the characters thought he was dead and reacted that he truly was and would never come back-making his death technically irreversible for everyone else's mind set in the game. The depth is still there and knowing he will come back is good for the players because him just dying is not suitable for Monkey Island, Guybrush dying and coming back should be as close to eternal death as he should be.
  • edited November 2009
    JedExodus wrote: »
    I disagree completely with what you're saying here to be frank. To say such a thing is to say that only those who create can have opinions, and if that's the case then why bother creating anything at all?

    Everybody can have opinions, but if I criticize something in a public place, I should argue it, or everybody should think that I criticize only because I want to do it. "THIS IS BAD" it's not an argue, I can think that you're saying it just because when you were playing it, you slept badly the last night, or you're trolling, or something other like that :D
    And if I don't like the particular direction of a scene, or the psychology of a character, I should at least imagine explain why, and how it could be better, or...why should it have to be better ??
    The cliche has not been in any Monkey Island game before, so while it may be cliche in media in general, it is not for Monkey Island. 2) The media has tackled so many situations and circumstances, it is virtually impossible to come up with with a story free of cliches. Tales is doing the best with what they have an have come up with a complex story that has many original aspects to it.

    Totally agree with this !!!
  • edited November 2009
    Everybody can have opinions, but if I criticize something in a public place, I should argue it, or everybody should think that I criticize only because I want to do it. And if I don't like the particular direction of a scene, or the psychology of a character, I should at least imagine how it could be better, or...why should it have done better ??

    Without going back and checking the scene where
    Morgan dies
    i'm gonna put my finger on the score for now (which is unusual, as i'm a bit of a Michael Land fan) as a reason why it seemed a little off to me, I wanna go back and check how it sits with me a second time and see.

    But all that's irrelevant, if someone doesn't like something then they don't like it, no matter what their reasons. I could sit and ask why you like the drama and ask for particular points, the fact is you liked it and that's your opinion.

    I'm very hopeful for it all, and i'm more than aware i'm probably just being overly weary at the minute, so i'm looking towards Ch.5 with optimism
  • edited November 2009
    I like Monkey Island, but if it was all humor all the time, it'd be a little disappointing, cause it'd be hard to take it seriously and Monkey Island is the only adventure pirate game I remember playing. I like Sam and Max but sometimes for me it's hard to get into the story cause it's joke after joke. I'm not mocking Sam & Max, it's just not necessary for every adventure game to be totally serious or a total comedy. And Monkey Island has had plenty of Drama scenes in the past. Monkey Island 1 had when Elaine went to rescue Guybrush after he was thrown underwater, Guybrush's concerns when Elaine was kidnapped and that scene at the end. MI2 had the whole bringing LeChuck back and worrying what he'd do if he caught you, which was drama enough, the scene of how Guybrush and Elaine broke up when you ask the Voodoo lady the future, and the cliff hanger ending. MI3 had you finding out about Elaine's feeling, proposing to her, then trying to figure out how to cure her from being a solid gold statue. I don't know if TOMI has increased the drama up a bit, but it does really make the story interesting to me.
  • edited November 2009
    JedExodus wrote: »
    But all that's irrelevant, if someone doesn't like something then they don't like it, no matter what their reasons.

    Sure, but if I like something, and I keep my reason for myself, and you like something and you keep your reason for yourself...why there are the forums ?
    To be an eternal repartee of "I like it", "I don't", "I do", etc. ??? :D

    No, the people sometime argue what do they say, so that in the forums they can discuss about it :D

    And this should happen, expecially when someone writes, attention, not an opinion, but a TECHNICAL JUDGEMENT ABOUT something.

    I read things like "Morgan's Psychology is lame". Ok, but why ? How should be better ? Why it's worse than so many characters from old-highly-revered-games like Wally or Otis ??

    Or, "Deaths are corny". Ok, but why ? Why they dont fit in the story ? How they should be better ? Why something is a "cliche" if we've never seen something like this in a Monkey Island before ??

    Or, there is another way. Stop judjing something, and talk about your feeling, use the magic "IMO" word, and express your feeling in the form of opinion, not of technical judgement. Because for the technical judgement it's legitimate for some one else answering "ok, but what are your skill for writing this ??". Opinions obviously are instead legitimate, allways !

    And...if you want to ask me why I do think that drama is the best thing for MI I can answer you. When you want ;) .

    The first reason is that I play Monkey Island from 1990, and from 1990 is made to be not a situation comedy, but a mix of drama, adventure, and laughing, because so was born in the mind for their creators (read and listen the interviews).

    The second is that after two "lighter" chapters (CMI, and EMI), a more dramatic chapter, with much more "adult" characters and stories, would be much more original and unexpected, at least FOR A MONKEY ISLAND, and the TellTale must bet on originality. Originality FOR THE BRAND.

    The third is that only an unexpected and original drama, that vaguely remembers some childhood-playing-feeling can make a story unforgettable. More than no-stop laughing. IMO. :)

    I know, maybe not all of you can agree with these reasons, but if you ask me why I have this opinion, I answer to you why, and not "this is my opinion, no matter why" ;)
  • edited November 2009
    No, the people sometime argue what do they say, so that in the forums they can discuss about it :D

    My point exactly, people should debate their points amongst each other. Which goes back to my original point of being able to do so without somone asking us why don't we present our own better game, or script if we don't agree with them.

    Capital. :)
  • edited November 2009
    Well Pantagruel, TOMI is supposed to have a PLOT that will continue in the next chapter, in which these deaths are involved. If it would not been so, simply some character WAS'NT DEAD.

    If you think that these deaths are just for "artificially causing emotions", and have no sense in the history, maybe you're just having bad faith in TellTale, because the game is not still finished...

    I don't, and I do. I do believe that Mike and Mark had consciously chosen whom to kill and when (and I can even stretch it to say that Morgan's fall in one way or another was inevitable based on her character), but going from almost all funny to all dark just isn't good dramatization.
    And, say to me, you that are all criticizing the way in which these deaths are telled, or the Morgan LeFlay psychology, are you all movie or videogame directors, or writers, or what ?? Would you have done a better Monkey Island ?? And how ? There are many tools with that you can program your Monkey Island fangame. Where is your wonderfully-directed Monkey Island version ?? :D

    This is a non-argument, you see. I was stating my opinion, and I did support it with arguments - but you can't expect me to pull out a game out of my sleeve that needs the work of like 20 people for several months. However, just to give you an idea, the courthouse could have been a very good place to start turning the story into more serious - instead, it had 4 hilarious accusers, and a wife-husband scene that looked more like a divorce than a character witnessing. I'd have started by throwing in a serious crime or two.

    And, I'm a pretty serious movie buff. And, I love Dreamfall - if you played the game, then you surely understand that I'm not looking for humour everywhere.

    And, last but not least, do you know a thing called "SUSPENSION OF DISBELIEF" ??
    It really helps to enjoy something, much more than the eternal "I can make this better" attitude...:D

    I do know SoD, and it also needs circumstances to work.
    And, I do love a lot of things about this episode, but this thread is about the drama. Allow me to not like it, please :)
    People dying have been in Monkey Island games all the time, but this is the first time that deaths were shown of major characters other than just the villains. (...)

    I didn't quote most of the post, but you made good points here. I agree about Morgan (see above), and I also agree that we cannot expect Monkey Island to go for dominating the drama category (although I wouldn't rule out the Academy Awards, see :) ). Probably I would be willing to ignore the less overarching mistakes like the bad direction on Morgan's death scene or Elaine's uncharacteristic weeping (two of the more corny moments) if the final event was better set up (or, set up at all) - but in the end, for me, it still boils down to bad dramatization.
  • edited November 2009
    Sometimes I wonder if people have even played Monkey Island 2.... This episode took me right back at least. Amazing episode! I really hope they keep this up.
  • edited November 2009
    Respect, Trust, Love. And the 4th episode showed us the Elaine had all of these for her husband, even if he acts a bit too goofy sometimes.

    I think the fact it was uncharacteristic for Elaine to cry, meant it had to be done. If she hadn't it would have not redeemed Elaine from her EMI character, especially after her witness stand performance.

    The seeking comfort after freed of the pox and her utter hurt after Guybrush's death probably sold a lot of people who only know of her EMI behaviour.

    Since EMI was my first MI game I didn't understand what GB saw in her until SoMI:SE. That's how bad EMI damaged her character.
  • edited November 2009
    radiohodet wrote: »
    Sometimes I wonder if people have even played Monkey Island 2.... This episode took me right back at least. Amazing episode! I really hope they keep this up.

    Agree. I've breath a lot of the "LeChuck's revenge" old, dark, and mystic air, too ;)
  • edited November 2009
    radiohodet wrote: »
    Sometimes I wonder if people have even played Monkey Island 2.... This episode took me right back at least. Amazing episode! I really hope they keep this up.
    Well, i loved Revenge but i still dont see any connection with Morgan´s scene.
    I think this was a first time for Monkey Island and saying "this is what Monkey Island was always about" its incorrect.
    Just go and point me a scene (in Revenge or anywhere you like) like this with Morgan.
  • edited November 2009
    I love the drama :D It puts a little 'umph' to the story if you know what I mean. Most of the MI fans ARE adults because they were the first to know the original games when you think about it. So, why can't MI grow up? I seen stories where the main character doesn't 'grow up' and it doesn't turn out so great.

    Remember, new things aren't always so bad. When a person doesn't like it, it's really that person who didn't grow up... No offense in anyway
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