Ghost Pirates of Vooju Island coming out this Friday!!!

hey beloved pirate-fans.
just want to remind, that the new Bill Tiller game Ghost Pirates of Vooju Island is coming out this friday Nov. 06 (at least in germany - dont know the release for the us-version).
maybe a good game to short the time till Ep. 5.
And no I'm no PR-guy I'm just a passionated adventure-gamer who loves pirates ^^

btw. the PR for this game is horrible. no commercials in the whole web and no demo - for a game coming out in just two days. sad...

http://www.ghostpiratesofvoojuisland.com/
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Comments

  • edited November 2009
    Their English forum states that an "official announcement" about release in other languages "will be relased pretty soon".
    This means we are DEFINITELY NOT going to get English subtitles before Episode 5 of ToMI hits ;)

    Anyway, I'm skeptical. It looks like an MI ripoff. It might be good though. Who knows.....
  • edited November 2009
    what are the system specs?
  • edited November 2009
    Waiting for the International release...
  • edited November 2009
    Prob get it around Christmas time...
  • edited November 2009
    I hope it is good, while it looks nice, the way the trailer was cut didn't grab me.
  • edited November 2009
    It was originally conceived AS an MI game back when Tiller had finished CMI. He thought of a game where you play different parts as Guybrush, Elaine, and LeChuck. When he disassociated from LA and MI in general he took it this direction and now you have the game you see before you.

    So let me get this straight, it's German voices? Are they going to dub in English? I've never played a subtitled game before.
  • edited November 2009
    DeLuca wrote: »
    It was originally conceived AS an MI game back when Tiller had finished CMI. He thought of a game where you play different parts as Guybrush, Elaine, and LeChuck. When he disassociated from LA and MI in general he took it this direction and now you have the game you see before you.
    I know this sounds harsh, but I'm glad that never happened, I hate games like those. Reminds me of TA Kingdoms, what an awful sequel to a fantastic game.
    DeLuca wrote: »
    So let me get this straight, it's German voices? Are they going to dub in English? I've never played a subtitled game before.
    You've never played the first two monkey island games?
  • edited November 2009
    I would not blame them for taking inspiration in Monkey Island. Game development takes a long time, and a year ago nobody would have guessed we´d be playing a new MI right now.

    The game looks interesting, I am looking forward to it. :)
  • edited November 2009
    Zhadnost wrote: »
    I know this sounds harsh, but I'm glad that never happened, I hate games like those.

    DOTT.jpg
  • edited November 2009
    DeLuca wrote: »
    So let me get this straight, it's German voices? Are they going to dub in English? I've never played a subtitled game before.

    Well, the trailer DID have english voices.
  • edited November 2009
    Shame - it'll sell hardly any copies despite looking beautiful, just like AVS.
  • edited November 2009
    I really wish this was coming out in English at the same time... but I guess I can not fault them releasing it in a country that will actually buy it first.
  • edited November 2009
    After reviewing the trailer once more I decided even I would rather wait for the english release...the German voices suck.
  • edited November 2009
    let's make a thread in their forum demanding an english version released at the same time!;)
  • edited November 2009
    Didn't even know it was a German production. Another German game on the waiting list for translation. The Whispered world, The Book of Unwritten Tales, and now this. >,< Probably take me faster to learn German.
  • edited November 2009
    Mataku wrote: »
    Probably take me faster to learn German.

    Guten Tag. Mein Name ist der_ketzer. Wie spät ist es?

    Kann ich dieses Gummihuhn mit Karabienerhaken in der Mitte haben?
  • edited November 2009
    Mataku wrote: »
    Didn't even know it was a German production. Another German game on the waiting list for translation. The Whispered world, The Book of Unwritten Tales, and now this. >,< Probably take me faster to learn German.

    Meanwhile, Simon the Sorcerer V (and the pain it brings to people) is waiting to be finally released in english, maybe in Q1 2010.
  • edited November 2009
    DeLuca wrote: »
    It was originally conceived AS an MI game back when Tiller had finished CMI. He thought of a game where you play different parts as Guybrush, Elaine, and LeChuck. When he disassociated from LA and MI in general he took it this direction and now you have the game you see before you.

    Kinda makes me think this is an example of why he was an artist not a writer.
  • edited November 2009
    Just for the record:

    http://autumnmoonentblog.blogspot.com/2009/06/somi-tomi-and-gpovi.html
    Well then I remembered a conversation I had with Larry Ahern back in 1998 about the idea of doing episodic adventure games, not one episode at a time, but three to five episodes on one disc. He said Tim Schafer would love to do another adventure game if the development time weren’t so damn long. So Larry and I got to thinking, what if we had Guybrush, Elaine, and Le Chuck all hangining out at the SCUMM bar telling their stories, and each story was it’s own adventure game that was kind of linked. Then we’d have three different Project leaders each with their own little team doing a little episode, then the company would pack them up and sell them as one big game. I thought we could call it, ironically, Tails of Monkey Island or Tales, if the pun was too stupid, which it was apparently.

    Well that didn’t get farther than just talk that day. But it got me to thinking,- it would be fun to play other characters beside Guybrush, sort of like Maniac Mansion II: Day of the Tentacle or Maniac Mansion. So while working on Indiana Jones and the Infernal Machine I started coming up with ideas for Mi4 where you played Elaine (possible pregnant ala the movie Fargo), Guybrush, and Guybrush junior, their son. And then I thought it would be cool to make it in real time 3d because the Indy game we were doing at the time was looking pretty good.

    So just for fun I asked Mai Nguyen to build me a 3d Guybrush from CMI, and asked Reed Knight to build the Barbary Coat barber shop from CMI in 3D,and we threw it into the Indy game. It looked pretty cool. We kept it in as an Easter egg. And I evene demo it for Sean Clark and Mike Stemlle before they started on EMI.

    But sadly I wasn’t allowed to be involved in EMI, even though I badly wanted to,- too busy on Indy Infernal Machine- which bummed me out considerably. So I realized at that moment I was never going to get to work on a MI game again. : (

    Unless….I made my own! : )

    Well at first I had this vampyre game idea I wanted to do, but in the back of my head I kept mulling the three player MI-like game in my head. Who would the three pirates be exactly? What do they have to do? Then I thought it would be cool to play cursed ghosts, like the members of Le Chuck’s crew. So that is when I decided , yes, I’ll make a MI inspired pirate game, but instead of a geeky kid at Disneyland/ Big whoop™ wishing he was a pirate, I’ll make three cursed pirates who start off as ghosts. But that is far as I got, and then I put the idea on the back burner for about six years.
  • edited November 2009
    I don't know what to think of it... sure it looks really REALLY good... but the story and dialogue of a Vampyre Story was pretty mediocre

    Good writing to me, is much more important than the graphics
  • edited November 2009
    Bill Tiller is more of an artist than he's a writer, I think that's a fact.
    He realized himself, though, that his first game was lacking quality - no matter how many "Gold Awards" he received for A Vampyre Story being the best adventure game of 2008.

    I'm optimistic that GPOVI will show a lot of improvement in many aspects as Bill has learned from his mistakes. It hurts me to see that marketing for GPOVI turns out to be just as poor as AVS's was then. It deserves better.

    So, rip off or not: I plan on purchasing Ghost Pirates after I finished TOMI - so I'll have some more pirates and voodoo to spend time with and won't be all that downhearted after the end of EP5 (I'm really anxious that in a month from now, I will have solved the last puzzle of EP5 and all the fun is over. Think I'm gonna cry! :( )
  • edited November 2009
    I was quite excited by Vooju at first. Bill Tiller is bound to bring a certain something to it. But he is but one man. The story just seems like generic rubbish to me; I hope i'm wrong!
  • edited November 2009
    I don't speak German. If they say uber, tell me!
  • edited November 2009
    timmothy wrote: »
    let's make a thread in their forum demanding an english version released at the same time!;)

    LOL yea I was thinking about all the whine posts here about different translations and how it baffled people why TTG had not made every moon language available upon release.
  • edited November 2009
    Irishmile wrote: »
    LOL yea I was thinking about all the whine posts here about different translations and how it baffled people why TTG had not made every moon language available upon release.

    Yeah, because English is the most commonly used language in the world(!), it's natural to make everything in this language!

    ... It's kinda nice to see a potentially popular game released in a foreign language first. :)
  • edited November 2009
    Gryffalio wrote: »
    Yeah, because English is the most commonly used language in the world(!)

    I thought that was Spanish...?
  • edited November 2009
    Gryffalio wrote: »
    Yeah, because English is the most commonly used language in the world(!), it's natural to make everything in this language!

    ... It's kinda nice to see a potentially popular game released in a foreign language first. :)

    LOL you missed my point... and my first post.. but thats ok... Fight the good fight dude.
  • edited November 2009
    Tpravetz wrote: »
    I thought that was Spanish...?

    I was being sarcastic!

    I forgot the [ sarcasm ] tags...
  • edited November 2009
    Tpravetz wrote: »
    I don't speak German. If they say uber, tell me!

    They will never say uber. Americans say uber, Germans say über. Sounds different too. :)
  • edited November 2009
    Mataku wrote: »
    Didn't even know it was a German production.

    It's an American production, developed by a California-based studio of ex-LEC folk - it's the publisher that's German, therefore that country is the priority for release. Since the dialog was written in English in the first place, I doubt there need be any concern about the quality of the English "translation."
  • edited November 2009
    So, has anybody played it yet? It's out right?
  • edited November 2009
    So, has anybody played it yet? It's out right?

    yes I bought it today - but didnt have time to play that much till now.
    first there seem definitly not to be any english-voices or subs on the disc (a vampyre story had german and english voice acting and you could choose before installation - but that was another publisher)

    Expect a closer look by me later today or tomorrow.
  • edited November 2009
    DeLuca wrote: »
    It was originally conceived AS an MI game back when Tiller had finished CMI. He thought of a game where you play different parts as Guybrush, Elaine, and LeChuck. When he disassociated from LA and MI in general he took it this direction and now you have the game you see before you.

    So let me get this straight, it's German voices? Are they going to dub in English? I've never played a subtitled game before.

    source?

    i have never heard / reading anything of this from of bill tiller
    in interviews ect.
  • edited November 2009
    source?

    i have never heard / reading anything of this from of bill tiller
    in interviews ect.

    Here.
  • edited November 2009
    source?

    i have never heard / reading anything of this from of bill tiller
    in interviews ect.

    Thiftweed Fancy Pants posted the link again, I posted the revelant paragraph in the previous page of this thread.
  • edited November 2009
    I want a demo before I start getting excited about this at all. Judging by the work they've put into the trailer, I don't have high hopes for the work they've put into the game.
  • edited November 2009
    You're all critics. AVS was a good game. A bit rough on the edges but a definitely boost to the genre. The characters were interesting, the environments were beautiful, the story was functional but by far the best and worse thing I've ever watched. The energy and music was set right and the game did not lack atmosphere.
  • edited November 2009
    My opinion of Vooju has nothing to do with AVS since I've never played it. My opinion is based solely on the advertising campaign for Vooju (or lack thereof).
  • edited November 2009
    upperchuck wrote: »
    AVS was a good game. A bit rough on the edges but a definitely boost to the genre. The characters were interesting, the environments were beautiful, the story was functional but by far the best and worse thing I've ever watched. The energy and music was set right and the game did not lack atmosphere.

    Totally agreed.
  • edited November 2009
    Here's a question for all you Germans: how is the marketing for Ghost Pirates there? Because apart from the website, I'm not seeing anything about the English version yet; maybe it's different for the German version?
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