Secret of Monkey Island – The Deleted & Extended Scenes (script)
My name is Adam Bormann, and I was one of the designers on the Secret of Monkey Island: Special Edition. One of the things I worked on was the new hint system, which meant a lot of digging through the old original SCUMM source code to figure out how Ron Gilbert, Tim Schafer and company were tracking the state of different puzzles and whether Guybrush had completed something or not. One thing I quickly noticed was that Ron and Tim had left a lot of notes in the code, explaining why things were the way they were, or putting a date when a certain bug was fixed. This was fascinating to see and read. The other thing I noticed is that when they made some changes, they left the original versions of the code in there, but commented out, so that it wouldn’t be used.
Now I know some of you are wondering why we didn’t add this content back into the game for the Special Edition. But we felt like Ron Gilbert and the team had good reasons for removing them in the first place, and a lot of it doesn’t really fit with the game that shipped or puzzles the game had. We did want to share the deleted and extended scenes with you though, because we were excited to discover them, and we think they’re pretty cool.
The script content at:
http://lucasartsworkshop.wordpress.com/2009/11/09/secret-of-monkey-island-%E2%80%93-the-deleted-extended-scenes/
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Thanks for publishing them! Hope we'll get to see some more of it when the Special Edition of "Monkey Island 2: LeChuck's Revenge" is coming out.
According to this article
http://www.lucasforums.com/showthread.php?s=&threadid=104653
SCUMM will interpret the data files from the unplayable MI2 demo in such a way that you can "play" part of it, and access other parts of the game using the Debug Mode - but because the demo was taken from an earlier verson of the game, the data files contain alternative script and artwork
Another link (with pics!) about this:
http://home.comcast.net/~ervind/mi2demosvm.html
In an interview Ron Gilbert has said that in the original version of MI1, Meathook gave you three trials to complete if you wanted him to join your crew. Ron Gilbert then realized that it was too much and cut two, leaving only the funniest one.
I always assumed that was why it looked like you could walk over to that cavern path in the right side of Meathook's house. I wish I could find out what trials you had to do.
Didn't know if everyone knew that...
Something tells me they were probably trials based on spoofing Indiana Jones.
Guybrush Dialogue Option “I could explain if you’d all just SHUT UP!”
Carla
“Ooooh…Well excuse us, Captain Bligh!”
Otis
(turns to look at ship)
“Geeze, I hope no one’s on that thing.”
“It looks like it’s about to go under.”
Meathook
(turns to look at ship)
“Maybe they need some help.”
Carla
(turns to look at ship)
“Maybe somebody should row out there and check.”
Guybrush
“What a great idea!”
“Let’s all go!”
There is a very interesting scene about Guybrush and Meathook
Hopefully someday they will make The Secret of Monkey Island Special Edition Remix Turbo Plus and add those scenes and dialogues as I think they are quite top-notch!
I wonder what else was cut considering that both The Secret of Monkey Island and Le Chuck's Revenge were going to be one game and were splitted later. I think there was going to be a ship battle like that in COMI too.
I wonder if there isn't some hints about what the end of LCR is all about?
Here you go:
http://www.telltalegames.com/forums/showthread.php?t=13442
Oops, sorry then. Just ignore it. :-D
You linked this very thread! XD
If you can't win them, join them. :-D
Sorry it's just a little mess I created by posting another thread about the same subject.
Someone was kind enough to merge them two.
This is the video that contains all of these