Night scenes?
As the episodes go on, is there any chance we'll get to see Sam and Max's neighborhood at night, with dimmer lighting and such? I think that would be cool.
Of course, it'd be extra work to make, but on the other hand it might keep some players from saying "Oh. I've seen this area in the last episode. Boring."
What do you think?
Of course, it'd be extra work to make, but on the other hand it might keep some players from saying "Oh. I've seen this area in the last episode. Boring."
What do you think?
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Yes, you.
I'm sure he finds it terribly hilarious.
I wouldn't be surprised if, when locations are reused in future episodes, if they are changed around a bit, and making a "nighttime version" of the neighborhood might be a good way to do it.
I would also be amused to see Sybil's office evolve with her whims.
And people were saying there couldn't be any recurring stories throughout the episodes! :rolleyes:
But maybe the tried and true "dark and stormy night" could be done (with the characteristic absurd spin). Maybe Sam has the ability (as a dog) to sense impending bad weather. Maybe it's just weights stuck under his hat.
Since it's all 3D, maybe they could play around with the light sources you create a nighttime version of the play screen? TellTale may have to create a couple of new backgrounds (i.e. moon and stars instead of sun and smog) - But if they add it to their engine it should be easily applicable to any scene they create???
In that case, they could create dynamic day, night time screens whilst the game is running (So if you play the game at 2PM S&M's adventure would also be taking place during the day, if you play at 9PM the game world would look like it was nighttime there too)
Streetlights as light sources could create a very noir type feel which would fit in really well. Hope we see this in future episodes.
Nah, it would be impossible to adapt the story to go equally during day and night. Or at least VERY HARD. You can't expect to find the same people at any time, though it's the crazy world of S&M, so who knows!
Honestly, this kind of innovations, took from totally different game genres, scare me a lot.
Would it matter? - Playing Culture Shock during the day or night would be the same adventure (none of the puzzles seem to be based on it being morning or evening), just different lighting in place
Guybrush, something I've been meaning to ask you ever since our last encounter - do you, or do you not, brush your guy hair.
Please tell me this and I'll be your unfaithful friend forever.
Dear mikdog, I'll be honest: I DO:cool:
These are freelance police who deal with the scumbag narcoleptic republicans of the night. So an evening time theme would really enhance the mood of the series. Imagine sam and max prowling the streets looking for clues down the back alleys like real baddass detectives then bumping into something hilarious or whatver. IT SOUNDS PRETTY FREAKING GOOD.
If its all in the day in every episode like some cheap brightly coloured porno that would suck!
But will tell tales graphics engine be able to create a realistic night time setting?
Or will it suck balls.
Naaa - You were just thinking it through instead of rashly posting your thoughts as they crawled into your brain like I do (personally I try and avoid thinking as much as possible, it only gets me into trouble)
To be honest, I reckon, having day/night in the game depending on the systems clock would, really, just be a novelty thing - It wouldn't actually add anything to other overall experience?
Dunno man, I have absolutely no idea how their engine works
--Erwin