Is getting stuck okay if the world is fun?
I think that the only time a game is annoying to be stuck in is when there is nothing interesting left to look at. Telltale have shown they can make a fun and interesting world so would a few more difficult puzzles be okay if they simply forced you to stop and look around for a bit.
This thread isn't meant to be another 'make the game harder' one. I'm just curious if people would be willing to get stuck more if they still had fun stuff to do. While you are bubbling around enjoying the madness you often stumble on the answer anyway!
Personally I don't judge whether a game is good or bad by the difficulty of the puzzles, but by how good the safety net of fun content is for when I am stuck. (Although the difficult puzzles are good at stopping me racing through and missing all the fun stuff!)
This thread isn't meant to be another 'make the game harder' one. I'm just curious if people would be willing to get stuck more if they still had fun stuff to do. While you are bubbling around enjoying the madness you often stumble on the answer anyway!
Personally I don't judge whether a game is good or bad by the difficulty of the puzzles, but by how good the safety net of fun content is for when I am stuck. (Although the difficult puzzles are good at stopping me racing through and missing all the fun stuff!)
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Furtherly, other small improvements like mini games (see HTR) make the getting-stuck experience less boring and frustrating.
I'd love to boil my brain once again, thinking for days about whatta do next:D
I think a secret element to Culture Shock is that it was paced such that you found almost all the interesting things to look at even without getting stuck. I would wager that most people were able to look at most of the interesting things in the context of solving the admittedly 4/6 (that's Telltale's admittance) difficulty. Can you imagine what would have happened if you got stuck in Culture Shock? There actually wasn't that much more interesting things to look at or find except easter eggs, but no game company should ever fall back on easter eggs as anything other than inside treats. There really wasn't much to look at or do (5-6 locations), as many people have stated--but it still took 2-5 hours for most people, and it still took Telltale probably 3 months to make it. So if Telltale were to create situations where you would get stuck, they would have to increase the amount of interesting things to look/interact with, or else you'd exhaust all options pretty quickly, and then you will not like being stuck anymore.
Sure, I'd like the game to be longer as well, but what is reasonable and unreasonable to demand from this tiny start-up? Especially since they've committed to a very aggressive once-a-month release schedule? If it takes 3 months to put together the 3-4 hour Culture Shock, how much time would it take to add 2 more hours of interesting things to look at, 4 hours?
I'm not sure how much we can demand without some magical investor fairy dumping loads of money on Telltale so that they can afford a larger staff.
Having said all that, it probably becomes easier and easier to have more content with each successive episode, since they have the opportunity to work with locations they've used before (and thus, don't need to design from scratch). They'll need to come up with new dialogue and perturbations, however.
But Telltale has demonstrated a clear desire for optimal game time:
Definition: If they want us to get stuck, they'll make us get stuck, and vice versa, but they have focus groups to test on to make sure that their target audience (whoever that may be) don't get stuck more than they plan. And sorry, but I doubt they want people getting stuck for days.
But I vote yes to mini-games.
Anyway, I agree with you that Telltale has done an amazing job with Culture Shock, but I think there is enough fun stuff going on that I could have wandered around for a bit more and not been bored. The thing is without being stuck on a puzzle I don't have much incentive to wander around aimlessly.
To be honest I don't play the mini games that much, I'm too busy combining anything with everything to try and solve the next puzzle.
Whatever it is, I think we're all going to have to get used to the idea that this is what Sam & Max is now. That might be easy for me to say because I loved it, but I also think it's true!
I didn't forget! I was just wondering about something that I think...
...answers for me. I felt that I missed something because I didn't spend ages wandering around the locations but I guess I saw everything Telltale wanted me to see.:o
I suppose there is a whole generation of gamers who have been trained to believe that they haven't properly played an adventure games unless they spend five days discovering all they can about a location until they find the last piece of information they need to solve the puzzle. There must be some reason we all found that so much fun.