Which things of ToMI do you think is irrelevant for a Monkey Island game?
*** THE LAST CHOISE BETTER BE USED AS: "Other/Nothing"
I would like to know which things of ToMI do you believe that do NOT suit
in a Monkey Island game!! (or which things do you believe that an old MI game NEVER would have include)! And this is a poll that Telltale have to see to
understand which kind of stuff should NOT include in the next Monkey Island...
*** THE LAST CHOISE BETTER BE USED AS: "Other/Nothing"
I would like to know which things of ToMI do you believe that do NOT suit
in a Monkey Island game!! (or which things do you believe that an old MI game NEVER would have include)! And this is a poll that Telltale have to see to
understand which kind of stuff should NOT include in the next Monkey Island...
*** THE LAST CHOISE BETTER BE USED AS: "Other/Nothing"
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apart from that: monkey island is really crazy, why should something not fit? all over the series there are modern-world-things (electricity!) and such.
and “irrelevant” is a complete wrong word. it means that the argument called irrelevant does not support the thesis it was meant to support.
You can have less archetypical pirates, I guess, but they shouldn't deviate too much from these guys:
Did you miss
Although I agree, the merpeople seemed rather out of place in an MI game. Not terrible, but jarring.
I just assumed that Le Chuck had killed most of them - it seems strange that Le Chuck would destroy an entire town and not kill the inhabitants. Granted their mermaids so killing them might be harder, but it's LeChuck! It's not as if physical wounds hurt him or anything, and he doesn't exactly need to breath.
But yeah, I did forget about the mermaids in the final battle, mainly because they didn't contribute much.
The merpeople were hilarious! I don't understand why it wouldn't fit. They introduced some funny lines to a confused Guybrush. It was a way of poking fun at him - and that kind of humor is present in each MI game.
The merpeople, sea creatures, voodoo locket body transferal, voodoo lady hiding in the crabs - all of these things feel very "Pirates of the Caribbean " to me rather than Monkey Island (yes I have heard PotC was inspired by monkey island, but it was still very different to me.)
The seriousness threw me off, but thats no surprise since I have never been a big fan of MI2's interpretation and prefered CMI.
The french thing bugged me like the australian thing in number 4 (which I also didn't care for)
The manatees, felt kinda random, but for some reason i found them amusing
etc... All IMO of course since I know so many disagree.
---edit
I only just noticed that 'other' apparently means 'nothing'. Why wasn't 'Nothing' actually made an option? I added 'other' to all the ones I checked cause there were other things I thought that didn't fit in this series... Guess I accidentally skewed the polls without knowing it.
Only thing I can complain about was noisy jungle maze - come on, that was childish. And I had to do it twice.
Not really his accent, though. So I voted "other". What I thought was strange was him being a scientist. Even if he was, more specifically, a "mad" scientist, I thought something about it seemed a little out of place when the Monkey Island games seem to follow the laws of voodoo, rather than science. Basically, Monkey Island seems to be quite fantasy-based (even in this game) so something about bringing a mad scientist into the cast just seemed... odd.
I didn't think it was overly out of place though. Besides, he did actually interact with the Voodoo Lady too.
That's high praise coming from you.
The manatee on the other hand was okay for me, it relates to those seaman stories where whole ships were supposedly swallowed by sea monsters.
1) The jungle beast somehow felt a little too ferocious, and above all too real. Mythical monsters do have a place in the Monkey Island universe (cf. El Pollo Diablo), but they should remain mythical. The jungle beast became a little too real for my tastes.
2) The voodoo lady becoming crabs, and a dead seagull? How? Why? She never did anything like that before, and I'm not sure if she should be able to. She's quite powerful as it is, but the whole idea of the voodoo lady is that she's just a priestess who pops up now and then, conducting her business from the comfort of her own home, wherever that home may be. Also, it was always fun to mock her if you chose to, but with her being so ridiculously powerful that she can now possess animals and even other people, she's somehow not fun anymore.
But of course, maybe that's the point, maybe she should be unpleasant. Still, it felt a bit out of place for me.
Sure, like each of the MI games there are sections and characters I like more than others, (not a big fan of the merpeople) but each of the MI games had new characters and situations, e.g. Murray for one!
I'm glad Telltale weren't scared to do their own thing with this, probably knowing full well that they would get twice as much stick from MI purists about any new ideas than if Lucasarts had made it.
Seems like an easy set up to obscure the poll in the favor of certain opinions don't you think
I would have preferred if the crab thing in the game was meant to be more of a dig at the POTC movies (on account of the whole complicated business of which series is inspired by which). The way was it was done didn't really seem like it was making fun of it, just copying it. Oh well. At least the Voodoo Lady didn't turn into a 50ft woman.