Telltale's production schedule needs a change?
I don't know if anyone is thinking this, but --
Does anyone else think that Telltale's schedule is maybe a little bit...Well, it works for Sam and Max, that whole monthly thing. It's just I get the feeling that some bits of TMI could have been better with a little bit of time on everyone's hands. Maybe it's just me?
Anyways, just a thought. I love Telltale's works, so I only want them to be better. I love what they did with TMI, don't get me wrong. I just think that some bits would have been better if the designers had been given enough time to work on them. And that can only be a good thing.
Can anyone think of examples when time forced things to not be properly polished? The forest in Spinner Cay comes to mind.
Does anyone else think that Telltale's schedule is maybe a little bit...Well, it works for Sam and Max, that whole monthly thing. It's just I get the feeling that some bits of TMI could have been better with a little bit of time on everyone's hands. Maybe it's just me?
Anyways, just a thought. I love Telltale's works, so I only want them to be better. I love what they did with TMI, don't get me wrong. I just think that some bits would have been better if the designers had been given enough time to work on them. And that can only be a good thing.
Can anyone think of examples when time forced things to not be properly polished? The forest in Spinner Cay comes to mind.
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Anyway, the only things that i've seen that have felt unpolished are the occasional glitches, but they are unavoidable, and the team seem eager to fix them, and provide solutions. And the wiiware version, though i think the fault lies alot with Nintendo and there 40MB file size limit.
Personally, I think with a little more time, some of the backtracking in chapter 5 might have been eliminated, and the whole thing would have been fleshed out a bit more, puzzle-wise. And the story could have been wrapped up a little better perhaps, if only with an additional cutscene or two.
I'd be very happy to see the next MI game have chapters released every 2 months. The wait between chapters is really not a problem for me, although a release schedule spread over a whole year might be too much buy-in for some people.
Aw, we'll get through it together.
I wanted to point out the story thing. It got a bit too convoluted towards the end, and I wouldn't have understood the story if it weren't for ATMachine. That's a bit too close into PotC for me to be happy. PotC 2 + 3, namely.
Still adored the game, though.
They of course want to make games that are well-polished and well-received, but they aren't about to do that at a loss.
I wish they would, that's all. It'd make the games more interesting, and better.
So I'm quite content with the 1-month-rule. This is the right rhythm to keep audiences interested and focused.
That's very true. I guess it's about striking the right balance.
Perhaps the answer is to start releasing episodes later in the development cycle? e.g. if they are currently releasing episode 1 when episode 2 is 50% done, instead release episode 1 when episode 2 is 80% done. Then stick to a monthly schedule, but each episode will be further along the road to completion (i.e. less work to do within the month before release).
But as TheHutt says... the amount of work you have to do tends to expand to fill the time available. :rolleyes:
I'd buy it if they make one episode of S'n'M one month and go to Tales next month : ) Make sense - as you get pre-order money twice and then keep people interested in the series for longer time while still giving them something every month...
I don't think extending the time between releases is necessarily a good idea. It may be, mind you, but I don't know any of the real numbers, logistics, and practical realities of game development, or Telltale productions in particular. I'm not in that office every day, they are.