Oh, yeah, I guess that happened. But the idea of 2 opposing sides joining forces aganst a common enemy isn't really a new thing. For example, Day of the Tentacle did the same thing (Ed and Bernard working together to stop Purple Tentacle).
defeat the East India Trading Company, which was killing off pirates en masse. Norrington had given Beckett the heart of Davy Jones, which Beckett could use to control Jones under threat of death. Therefore, to defeat the East India Trading Company, they had to defeat Jones first by destroying the heart, and Elizabeth and Jack were the only ones at the Pirate Court who were willing to fight Jones, so it was in Jack's interest to vote for her to be Pirate King.
You know what could be cool? If there was a game called "The Memoirs of Guybrush Threepwood", where you could click on the entries of the book and each entry would transport you to the particular adventure that Guybrush has written about - sort of like a flashback.
So, for example, there main title screen would have an open book of, say, six entries (all clickable), and you decide to click on one that maybe says:
"I woke up to find my self in shackles, in the ship's quarters of yet another brand new enemy. There was no doubt that he was eventually going to punish or kill me for my attempt to steal his most valuable possession. I didn't like the idea of walking from the plank into a pool of vicious sharks, being impaled by several rusty blades, or being keelhauled until my lungs were half filled with seawater and my skin half blue. I had to find some way of escaping the clutches of the malicious captain before he could deliver me to my deathbed at the bottom of the ocean, but how was I to do so with heavy chains hanging from my every limb and nothing at my disposal except for a cap from my last bottle of GrogXD..."
...and this could be where the level begins, with Guybrush bound in chains inside a ship, his inventory consisting of a bottle cap, and the objective to escape the ship. Does anyone think this idea is okay, or is it complete rubbish that could never work?
People already feel that Tales isn't "epic" enough. Do we seriously want unrelated vignettes?
Well, maybe not for Season 2, because there's still a whole plot going on from last season.
But, for a 3rd season, I think it would be nice. I'm the sort of person who feels that Monkey Island doesn't always really need to be all that epic. Most of the best moments from the games come from the times when it's all simple, Guybrush is just searching and exploring Islands, talking to the characters, etc.
- Graphics, Music and Epic like in "Rise of the Pirate God"
- Hard puzzles and sensational developments like in "Trial and Execution of Guybrush Threepwood"
- A various and well-builded gameplay and good characterization like in "Lair of The Leviathan"
Build this game, and you will build the best Monkey Island game ever :P
- "Dark" doesn't quite hit it. More pirates would be necessary, still.
- Get inspired less by previous MI games and more by pirate movies and history.
- Loved the squashbuckling and swordfighting sequences of ToMI. More please. The "physical" side of the episodes, the slapstick even, was very well done.
- Characters darker and more grown-up. "Funny" doesn't necessarily mean "ridiculed". Characters like D'Oro, DeSinge and that Nerd-guy really ruined the mood for me. Have one of these characters in the entire new season, but not more.
- Graphic style a little more grown-up. More hard edges instead of round.
- Continue the path to enhance facial expression, but aim into more usual expressions instead of grimaces. Make sure you need them all. Read Gary Faigin.
- Have the series planned beforehand faaaaar more carefully, spread riddles and revelations a little better over the course of the episodes, and don't completely **** up the ending like in ToMI just because too many loose ends exist to have a proper ending.
- Guybrush's base is the "Screaming Narwhal". Expand on its former and present history and continue to attach new stuff to the ship. Create new locations on the ship and enhance interactivity (possibly with mini-games?)
- Make Elaine less of a stereotype and get across why Guybrush loves her so much.
- More and slightly harder riddles, less back-and-forth-running, no labyrinthine environments.
- Go for long music cues instead of ultra-short, I-muse cues. As much as I like Imuse, it just did not work in ToMI
More of LeChuck's undead pirate crew, the end sequence, although brilliant, seemed like it was clutching at LeChuck's past not his present self.
This leaves questions about continuity, like where the Hell did LeChuck get that really cool ship? Was it Stan's because I'm simply not going to believe it just appeared because he was the pirate god!
And what about the undead skeleton crew? Smacks of incongruity. For someone who was struggling to turn people into undead soldiers via the Big Whoop ride, a couple of skeletons appear out of thin air. Or was this all a set-up, were LeChuck's ship and crew awaiting him from the very beginning - to use Guybrush and become he pirate-god? Is that why he wasn't assisted by his crew from the beginning?
So does that mean the Carnival of the Damned is up and running now?
I think this offers more questions than suggestions...
You make me remember that TOMI completely erased the "Big Whoop" and "Carnival of the Damned" story. In Curse we know that LeChuck allways comes back from death thanks to the Big Whoop Power. But now? We have a Crossroad spell!?
Maybe there should be some explanation in the next chapters that includes both the Crossroads and Big Whoop stories. Consistency is important.
Nah, I think that the way to get to the place after death is just...death :P
Big Whoop was not only a way to get to the Land of the dead as a living person (as seen in SOMI), but mainly a way to get BACK from the land of the dead as a zombie, ghost or whatever, as LeChuck and the Voodoo Lady explain in "Curse of Monkey Island". In fact, until Curse, we know that LeChuck comes everytime back from death stronger and stronger because of the Big Whoop power.
But then, in TOMI, Guybrush went back from there through a spell used by LeChuck to come back from death, and nobody spoke about Big Whoop.
Maybe an explanation should be that Big Whoop IS the spell, or something like that...but I think that it should be clearly said in the game...
- Get inspired less by previous MI games and more by pirate movies and history.
The original game was based heavily on pirate fiction and made it its own. The following games slowly developed the MI world into what it has become today. If they were to suddenly be based off historical events and more pirate fiction, it would just seem weird.
- Guybrush's base is the "Screaming Narwhal". Expand on its former and present history and continue to attach new stuff to the ship. Create new locations on the ship and enhance interactivity (possibly with mini-games?)
And what about the undead skeleton crew? Smacks of incongruity. For someone who was struggling to turn people into undead soldiers via the Big Whoop ride, a couple of skeletons appear out of thin air. Or was this all a set-up, were LeChuck's ship and crew awaiting him from the very beginning - to use Guybrush and become he pirate-god? Is that why he wasn't assisted by his crew from the beginning?
Remember in Curse of Monkey Island when LeChuck just turned into his Demon Form?
He already transformed those two crewmembers WITHOUT Big Whoop, so Big Whoop isn't needed per se for him to make skeleton pirates.
I see Big Whoop more as a factory he used for mass producing skeleton minions.
I think Guybrush's cut off hand, it could somehow be used by LeChuck when he is brought back, can use the hand to make a evil Guybrush, like in Dr Who when the last Dr had his hand cut of and it was used to make a copy of the Dr.
And I also think they should have the British navy in the next game hunting down Pirates and Guybrush gets caught in the middle, I'm sure a story can be built round some ideas on this thread.
The original game was based heavily on pirate fiction and made it its own. The following games slowly developed the MI world into what it has become today. If they were to suddenly be based off historical events and more pirate fiction, it would just seem weird.
"More" does not mean "exclusively", and "less" does not mean "nothing at all". Sometimes, going back to the original source material can really rejuvenate a series. But that really, really should not mean that all Monkey Island history should be forgotten!
This statement really upsets me. How is the style used in the game not as "grown-up" as it should be?
Arghhh... style discussions... you just can't get your own ideas across. "Grown-up" is, of course, a very vague label to be attached to a style, I'm sorry for that. Just one, also rather vague, statement to maybe get the idea across: The TT Engine is very good at rounding edges, which has really set the mood of S&M (and was perfect at copying the W&G-style). I had hoped for more hard edges in "ToMI" - just as perceived in the corresponding concept art.
I thought Elaine was the opposite of a stereotype. And Guybrush loves her in the same way Ash wants to be the very best that no one ever was.
Elaine IS a very broad stereotype. She's the kickass, overly self-confident and always-right beautiful woman whose plans never fail. Concerning the "love" theme: If the original, stereotypical characters had remained, I wouldn't complain. However, TTG tried to introduce a less stereotypical character - Morgan LeFlay - who, although still being a stereotype, has something called an inner conflict. Actually, none of the MI characters to date had that. That little bit of added character depth was enough for players, at least on this forum, to want Guybrush to dump good ol' Elaine immediately in favour of this new character. Guybrush, however, did not think of that for a second (I LOVED that, by the way). Now, I want to know why!
Comments
Well, maybe not for Season 2, because there's still a whole plot going on from last season.
But, for a 3rd season, I think it would be nice. I'm the sort of person who feels that Monkey Island doesn't always really need to be all that epic. Most of the best moments from the games come from the times when it's all simple, Guybrush is just searching and exploring Islands, talking to the characters, etc.
I thought Tales was the most epic MI ever.
- Graphics, Music and Epic like in "Rise of the Pirate God"
- Hard puzzles and sensational developments like in "Trial and Execution of Guybrush Threepwood"
- A various and well-builded gameplay and good characterization like in "Lair of The Leviathan"
Build this game, and you will build the best Monkey Island game ever :P
- "Dark" doesn't quite hit it. More pirates would be necessary, still.
- Get inspired less by previous MI games and more by pirate movies and history.
- Loved the squashbuckling and swordfighting sequences of ToMI. More please. The "physical" side of the episodes, the slapstick even, was very well done.
- Characters darker and more grown-up. "Funny" doesn't necessarily mean "ridiculed". Characters like D'Oro, DeSinge and that Nerd-guy really ruined the mood for me. Have one of these characters in the entire new season, but not more.
- Graphic style a little more grown-up. More hard edges instead of round.
- Continue the path to enhance facial expression, but aim into more usual expressions instead of grimaces. Make sure you need them all. Read Gary Faigin.
- Have the series planned beforehand faaaaar more carefully, spread riddles and revelations a little better over the course of the episodes, and don't completely **** up the ending like in ToMI just because too many loose ends exist to have a proper ending.
- Guybrush's base is the "Screaming Narwhal". Expand on its former and present history and continue to attach new stuff to the ship. Create new locations on the ship and enhance interactivity (possibly with mini-games?)
- Make Elaine less of a stereotype and get across why Guybrush loves her so much.
- More and slightly harder riddles, less back-and-forth-running, no labyrinthine environments.
- Go for long music cues instead of ultra-short, I-muse cues. As much as I like Imuse, it just did not work in ToMI
- Verb coin!!! Enough said.
This leaves questions about continuity, like where the Hell did LeChuck get that really cool ship? Was it Stan's because I'm simply not going to believe it just appeared because he was the pirate god!
And what about the undead skeleton crew? Smacks of incongruity. For someone who was struggling to turn people into undead soldiers via the Big Whoop ride, a couple of skeletons appear out of thin air. Or was this all a set-up, were LeChuck's ship and crew awaiting him from the very beginning - to use Guybrush and become he pirate-god? Is that why he wasn't assisted by his crew from the beginning?
So does that mean the Carnival of the Damned is up and running now?
I think this offers more questions than suggestions...
Maybe there should be some explanation in the next chapters that includes both the Crossroads and Big Whoop stories. Consistency is important.
The way I see it, the crossroads is the place after death and the big whoop is one way to get there.
Big Whoop was not only a way to get to the Land of the dead as a living person (as seen in SOMI), but mainly a way to get BACK from the land of the dead as a zombie, ghost or whatever, as LeChuck and the Voodoo Lady explain in "Curse of Monkey Island". In fact, until Curse, we know that LeChuck comes everytime back from death stronger and stronger because of the Big Whoop power.
But then, in TOMI, Guybrush went back from there through a spell used by LeChuck to come back from death, and nobody spoke about Big Whoop.
Maybe an explanation should be that Big Whoop IS the spell, or something like that...but I think that it should be clearly said in the game...
No, Voodoo originated in Africa, it was adapted in Haiti and later in Louisiana.
This statement really upsets me. How is the style used in the game not as "grown-up" as it should be?
why
I thought Elaine was the opposite of a stereotype. And Guybrush loves her in the same way Ash wants to be the very best that no one ever was.
But anyways... I think the only major thing I'd want is more environments and live music.
Remember in Curse of Monkey Island when LeChuck just turned into his Demon Form?
He already transformed those two crewmembers WITHOUT Big Whoop, so Big Whoop isn't needed per se for him to make skeleton pirates.
I see Big Whoop more as a factory he used for mass producing skeleton minions.
And I also think they should have the British navy in the next game hunting down Pirates and Guybrush gets caught in the middle, I'm sure a story can be built round some ideas on this thread.
:guybrush::winslow:
"More" does not mean "exclusively", and "less" does not mean "nothing at all". Sometimes, going back to the original source material can really rejuvenate a series. But that really, really should not mean that all Monkey Island history should be forgotten!
Arghhh... style discussions... you just can't get your own ideas across. "Grown-up" is, of course, a very vague label to be attached to a style, I'm sorry for that. Just one, also rather vague, statement to maybe get the idea across: The TT Engine is very good at rounding edges, which has really set the mood of S&M (and was perfect at copying the W&G-style). I had hoped for more hard edges in "ToMI" - just as perceived in the corresponding concept art.
Because I liked the idea in ToMI very much and thought that it was brutally abandoned at the beginning of episode 3.
Elaine IS a very broad stereotype. She's the kickass, overly self-confident and always-right beautiful woman whose plans never fail. Concerning the "love" theme: If the original, stereotypical characters had remained, I wouldn't complain. However, TTG tried to introduce a less stereotypical character - Morgan LeFlay - who, although still being a stereotype, has something called an inner conflict. Actually, none of the MI characters to date had that. That little bit of added character depth was enough for players, at least on this forum, to want Guybrush to dump good ol' Elaine immediately in favour of this new character. Guybrush, however, did not think of that for a second (I LOVED that, by the way). Now, I want to know why!
I'm with you there!