Suggestions for the 6th CSI game
We don't know if there is going to be a 6th CSI:LV game and even if there is going to be the deal isn't closed yet.So it would be a good idea to start posting suggestions before development has started
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I would like lab rats around the lab and the ability to free-roam around the lab-Visit Grissom's office and have correct lab names.The A/V and the trace lab were mixed in one
3)To speak to characters about everyday subjects
4)More interactive tools
5)Rewards for achievements
6)More cutscenes
7)A new graphics engine
8)Not being the rookie anymore
9)A lot of surfaces on which you can search for evidence but still auto-discard any evidence you don't consider valuable once you leave the crime
10)Better dialogue trees
Do you mean the guilty person actually /IS/ different, or that the person you arrest (guilty or innocent) is different?
I'd like the option to arrest the wrong person accidentally. So that you can't be really sure if you got everything right or not.
Being able to play one of the actual characters and pick which one, which might give you a different speciality.
CSIs actually move from one part of the scene to another and officers pass and exit the scene
Also I would like to see more technology put into the game making process... use real scans of the actors head and faces, and use motion capture for the cutscenes.
I would also like to see some clever forensics in the game... using the tools for irregular purposes like they do in the show, trying to be clever in figuring out how to collect or preserve something... and get bonus points for doing it the right way. And stop with the automatic tool usage, using the tools and figuring out what to use is what was the most fun thing for me in the first 2 games you guys did.
This is a good point, it was the biggest disapointment of Deadly Intent as well as some of the puzzles being relitivly easy, no mobile lab and really I thought DI fell flat in general.
The multiple endings mentioned earlier sounds like a good idea, even the risk of getting fired if you fail to get the real culprit in x number of cases depending on difficulty, as well as small cases (to be padding and fit more than 5 cases, so maybe some hit and run cases)
Also more linking of cases like in the earlier titles.
If you do a wretched job on a part of the case, the rest will take a totally different spin. Sorta like how Heavy Rain is supposed to play out.