One slight complaint about chapter 5: Spoliers

I thought Chapter 5 was great, defiantly the best one for me. However, the only criticism I have is in regards to the final battle. The puzzle itself to defeat LeChuck was great and all the dialogue fit the mood perfectly. But, simply having LeChuck throw Guybrush around really didn't portray an epic final battle in my opinion. I understand that it was a slight tribute to the end of Secret, but I thought having a sword fight similar between Morgan and Guybrush would have been so much more epic.

You can still have the same puzzle, but instead of just waiting for LeChuck to show up and kick your ass, Guybrush could continuously sword fight the villain. Then pick a line of dialogue to say, LeChuck responds and punches Guybrush to another part of the ship, you make a maneuver to fight off LeChuck long enough to complete the next step of the puzzle and so forth. LeChuck is obviously better, but Guybrush is still good enough to at least hold his own for a few seconds. I thought that it would be much better and would defiantly make for a much more epic finale. When I was just awaiting for LeChuck to appear and punch me it got repetitive at a point. Having a sword fight would never be boring because even if your stuck there's still plenty of action to look at between the two icons for this series.

Well, there's my only complaint, anyone agree?

Comments

  • edited January 2010
    The punching WAS rather repetitive.
    Actually, after while it became a little too violent... All that punching and hitting the deck and stuff. Ouch. I really felt sorry for Guybrush.
  • edited January 2010
    you never played the original MI it seems, so sad
  • edited January 2010
    I don't know, I thought it was epic. Guybrush was really in pain during the whole sequence, one last struggle before sacrificing his last strand of life and close the rip. If he was defending himself with a sword the effect wouldn't have been the same, unless LeChuck would ALSO be punching him around the ship - which wouldn't make sense when he has a sword, right?

    There was also a swordfighting scene with Morgan in episode 2, maybe they thought it would feel repetitive.
  • edited January 2010
    Harakiri23 wrote: »
    you never played the original MI it seems, so sad

    What, me?
  • edited January 2010
    I think they really wanted to portray Guybrush as fighting a losing battle, to make his eventual victory all the more poignant.

    I was hoping. as I played, for something a bit different --- after playing for a while as Ghost Pirate Threepwood, then as Zombie Pirate Threepwood, I was really hoping to somehow play the final battle as Demon Pirate Threepwood, which would put the battle on somewhat more even footing (in addition to continuing his intriguing reliving of the steps of LeChuck).

    But I can definitely understand and appreciate the direction that they took the final battle. Really felt like Guybrush had little chance of winning, which adds a lot of tension.
  • edited January 2010
    I thought Chapter 5 was great, defiantly the best one for me. However, the only criticism I have is in regards to the final battle. The puzzle itself to defeat LeChuck was great and all the dialogue fit the mood perfectly. But, simply having LeChuck throw Guybrush around really didn't portray an epic final battle in my opinion. I understand that it was a slight tribute to the end of Secret, but I thought having a sword fight similar between Morgan and Guybrush would have been so much more epic.

    You can still have the same puzzle, but instead of just waiting for LeChuck to show up and kick your ass, Guybrush could continuously sword fight the villain. Then pick a line of dialogue to say, LeChuck responds and punches Guybrush to another part of the ship, you make a maneuver to fight off LeChuck long enough to complete the next step of the puzzle and so forth. LeChuck is obviously better, but Guybrush is still good enough to at least hold his own for a few seconds. I thought that it would be much better and would defiantly make for a much more epic finale. When I was just awaiting for LeChuck to appear and punch me it got repetitive at a point. Having a sword fight would never be boring because even if your stuck there's still plenty of action to look at between the two icons for this series.

    Well, there's my only complaint, anyone agree?

    Guybrush really didn't have much chance to defend himself, after all he was just a walking corpse and LeChuck was Voodoo powered Demon Pirate (and even stronger than he normally is thanks to the powers he sucked from the Crossroads).
  • edited January 2010
    I thought it was a good build-up to the scene where he gives up his strand of life, just repetitive. But that's to be expected in adventure games that don't have a game over.

    A swordfight would have worked probably, but I don't think that the battle was done in a bad way. More than anything I found it quite difficult. When I first played it I recall LeChuck interrupting me before I'd really explored each part of the ship, so it took me quite a long time to find everything I could do and what the solution was. I felt pleased when I eventually got there though :) it was the most difficult part of the chapter for me by far.
  • edited January 2010
    I agree with OP. It seemed a bit unrealistic that it took so long for LeChuck to hit Guybrush each time, with his Pirate God powers he could have just been knocking him all over the place and not given him a chance to do anything about it.

    Having Guybrush at least fighting back a little with a sword would have just kept the flow going and made the whole thing seem at least, well, plausible.

    Now, I realise (before others point it out) that realism is not a strong consideration in a game about pirates, zombie demons, voodoo, etc. But "suspension of disbelief" is still a key thing.

    I still loved the end sequence - but, it just felt that if Guybrush was so completely overpowered as he was, then there was nothing that could have been done to save the situation. It was only because LeChuck was apparently dawdling about not really giving a toss about what Guybrush was up to, that we had any chance at all of aligning the right selection of randomly coincidental environment pieces to get out of the thing!
  • edited January 2010
    serializer wrote: »
    I agree with OP. It seemed a bit unrealistic that it took so long for LeChuck to hit Guybrush each time, with his Pirate God powers he could have just been knocking him all over the place and not given him a chance to do anything about it.
    Unless LeChuck had fun in tormenting his victim and stretching out the agony rather than straight up killing Guybrush (which he could have done). Which is typical LeChuck and makes sense inside the story of the game.

    That this overconfidence and desire to lengthen Guybrush agony led to his demise is why LeChuck never wins of Guybrush, or really any villain over a hero when putting him in a "slow unescapable death mechanism" instead of just shooting him/her and getting it over with.
  • BasBas
    edited January 2010
    A slight tribute? It was exactly the same as the ending of MI2, but with TSOMI's punches instead of MI2's voodoo-zapping. That's a bit more than a 'slight tribute'.
  • edited January 2010
    Monkey Island 1 and 3 also ended with LeChuck punching Guybrush around until the latter puts a stop to it.
    So you might say it's a staple of the series. Apparently.
  • edited January 2010
    Didero wrote: »
    Monkey Island 1 and 3 also ended with LeChuck punching Guybrush around until the latter puts a stop to it.
    So you might say it's a staple of the series. Apparently.

    True, only time they were equal in strenght was when Guybrush had that giant monkey robot. And that Monkey Kombat puzzle was probably my least favourite battle with LeChuck. So, IMO it's better that LeChuck is stronger.
  • edited January 2010
    Bas wrote: »
    A slight tribute? It was exactly the same as the ending of MI2, but with TSOMI's punches instead of MI2's voodoo-zapping. That's a bit more than a 'slight tribute'.

    Um, okay. My mistake.
  • edited January 2010
    I think it's perfect. Every Monkey Island game has that same kind of climactic "battle" (excuse me while I pretend Monkey Kombat never existed) which always has LeChuck repeatedly appearing, tormenting Guybrush a while, and then going away until you figure out how to finish him off. In MI1, he punches you around. In MI2, he tortures you with a voodoo doll. In CMI he tries to set you on fire. So in TMI, he punches you, tosses you around, and keelhauls you. So yeah, it's a bit more colorful, but the same basic idea. I'm glad that they brought back that series tradition to erase the awful memory of that horrible thing that I'm pretending doesn't exist.
  • edited January 2010
    I thought it was okay, except it felt like I was playing an elongated version to the ending of The Bright Side of the Moon. In that sense it was disappointing because I was like, haven't they already done this? But that said, they did do a lot to enrich it from the S&M version.
  • edited January 2010
    Yeah, all first 3 Monkey Island games had the exact same final-showdown punching around type puzzle sequence. So I thought it was perfect.
  • edited January 2010
    I'd just like to see Guybrush and LeChuck sword fight a little bit. It doesn't necessarily have to be the entire final confrontation, but just a bit of swashbuckling at the beginning could be cool...
  • edited January 2010
    I too thought it was perfect. And it wasn't exactly as the end of MI2, far from it. If anything it was most similar to MI1, but only as far as Guybrush being punched around. The solution to the "puzzle" was totally different, for one thing.
  • BasBas
    edited January 2010
    Nosehair wrote: »
    I too thought it was perfect. And it wasn't exactly as the end of MI2, far from it. If anything it was most similar to MI1, but only as far as Guybrush being punched around. The solution to the "puzzle" was totally different, for one thing.

    I meant that the puzzle type was exactly the same. In TSOMI, you got punched around but could only do something once you landed at Stan's. In LR, you got zapped around various locations and you needed to do stuff at each of these locations to solve a larger, all-encompassing puzzle. Like in episode 5. The only thing episode 5 and the ending of TSOMI have in common is that punching is the mode of transportation.
Sign in to comment in this discussion.