One slight complaint about chapter 5: Spoliers
I thought Chapter 5 was great, defiantly the best one for me. However, the only criticism I have is in regards to the final battle. The puzzle itself to defeat LeChuck was great and all the dialogue fit the mood perfectly. But, simply having LeChuck throw Guybrush around really didn't portray an epic final battle in my opinion. I understand that it was a slight tribute to the end of Secret, but I thought having a sword fight similar between Morgan and Guybrush would have been so much more epic.
You can still have the same puzzle, but instead of just waiting for LeChuck to show up and kick your ass, Guybrush could continuously sword fight the villain. Then pick a line of dialogue to say, LeChuck responds and punches Guybrush to another part of the ship, you make a maneuver to fight off LeChuck long enough to complete the next step of the puzzle and so forth. LeChuck is obviously better, but Guybrush is still good enough to at least hold his own for a few seconds. I thought that it would be much better and would defiantly make for a much more epic finale. When I was just awaiting for LeChuck to appear and punch me it got repetitive at a point. Having a sword fight would never be boring because even if your stuck there's still plenty of action to look at between the two icons for this series.
Well, there's my only complaint, anyone agree?
You can still have the same puzzle, but instead of just waiting for LeChuck to show up and kick your ass, Guybrush could continuously sword fight the villain. Then pick a line of dialogue to say, LeChuck responds and punches Guybrush to another part of the ship, you make a maneuver to fight off LeChuck long enough to complete the next step of the puzzle and so forth. LeChuck is obviously better, but Guybrush is still good enough to at least hold his own for a few seconds. I thought that it would be much better and would defiantly make for a much more epic finale. When I was just awaiting for LeChuck to appear and punch me it got repetitive at a point. Having a sword fight would never be boring because even if your stuck there's still plenty of action to look at between the two icons for this series.
Well, there's my only complaint, anyone agree?
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Actually, after while it became a little too violent... All that punching and hitting the deck and stuff. Ouch. I really felt sorry for Guybrush.
There was also a swordfighting scene with Morgan in episode 2, maybe they thought it would feel repetitive.
What, me?
I was hoping. as I played, for something a bit different --- after playing for a while as Ghost Pirate Threepwood, then as Zombie Pirate Threepwood, I was really hoping to somehow play the final battle as Demon Pirate Threepwood, which would put the battle on somewhat more even footing (in addition to continuing his intriguing reliving of the steps of LeChuck).
But I can definitely understand and appreciate the direction that they took the final battle. Really felt like Guybrush had little chance of winning, which adds a lot of tension.
Guybrush really didn't have much chance to defend himself, after all he was just a walking corpse and LeChuck was Voodoo powered Demon Pirate (and even stronger than he normally is thanks to the powers he sucked from the Crossroads).
A swordfight would have worked probably, but I don't think that the battle was done in a bad way. More than anything I found it quite difficult. When I first played it I recall LeChuck interrupting me before I'd really explored each part of the ship, so it took me quite a long time to find everything I could do and what the solution was. I felt pleased when I eventually got there though it was the most difficult part of the chapter for me by far.
Having Guybrush at least fighting back a little with a sword would have just kept the flow going and made the whole thing seem at least, well, plausible.
Now, I realise (before others point it out) that realism is not a strong consideration in a game about pirates, zombie demons, voodoo, etc. But "suspension of disbelief" is still a key thing.
I still loved the end sequence - but, it just felt that if Guybrush was so completely overpowered as he was, then there was nothing that could have been done to save the situation. It was only because LeChuck was apparently dawdling about not really giving a toss about what Guybrush was up to, that we had any chance at all of aligning the right selection of randomly coincidental environment pieces to get out of the thing!
That this overconfidence and desire to lengthen Guybrush agony led to his demise is why LeChuck never wins of Guybrush, or really any villain over a hero when putting him in a "slow unescapable death mechanism" instead of just shooting him/her and getting it over with.
So you might say it's a staple of the series. Apparently.
True, only time they were equal in strenght was when Guybrush had that giant monkey robot. And that Monkey Kombat puzzle was probably my least favourite battle with LeChuck. So, IMO it's better that LeChuck is stronger.
Um, okay. My mistake.
I meant that the puzzle type was exactly the same. In TSOMI, you got punched around but could only do something once you landed at Stan's. In LR, you got zapped around various locations and you needed to do stuff at each of these locations to solve a larger, all-encompassing puzzle. Like in episode 5. The only thing episode 5 and the ending of TSOMI have in common is that punching is the mode of transportation.